Perudo / Dudo · Rules and setup
In classic mode, be the last player with dice. Party mode lasts 2N rounds; the highest score wins, including ties.
Perudo / Dudo · 1800
2–6 players · About 15–30 minutes; party mode lasts 2N rounds
WANGO经典淘汰与Party mode;非完整出版 Perudo 变体
Liar’s Dice (Dudo / Perudo)(Liar’s Dice):叫点、Challenge与本站模式
Winning and ending the game
In classic mode, be the last player with dice. Party mode lasts 2N rounds; the highest score wins, including ties.
Setup
Liar's Dice · Basic Table Setup
Center of the table
- Start with five dice each and inspect only your own results.
- Bids concern all dice at the table.
Each player
- This guide covers WANGO classic elimination and party mode for 2–6 players, against AI or in friend rooms. See the reference for wild ones, bid conversion and challenges. WANGO does not implement Palifico or Calza; commercial Perudo editions vary.
WANGO classic and party; not all commercial Perudo variants
Turn sequence
Each player starts with 5 dice; after rolling, look only at your own values. → On your turn, raise the quantity or make a legal bid in ascending pip order. → If you do not believe the previous bid, challenge it, and the whole table reveals this round's dice and counts them. → In the classic mode, the loser loses 1 die; in the short game, the winner gains points and the loser loses an equal amount.
Roll and inspect privately
Start with five dice each and inspect only your own results.
Bids concern all dice at the table.
Raise the bid
On your turn, raise quantity or face according to the bidding rules.
Switching to or from ones uses special quantity thresholds.
Challenge and reveal
Challenge the last bid to reveal and count the dice.
The bidder wins if the actual count meets or exceeds the bid; otherwise the challenger wins.
Lose a die or score
The classic loser loses one die; party mode transfers equal points from loser to winner.
Reroll for the next round until one classic player survives or the party round limit is reached.
Reroll for the next round until one classic player survives or the party round limit is reached.
Scoring and settlement
Site strategies discuss tradeoffs in the shown position and do not promise any route always wins.
Ending and victory
In classic mode, be the last player with dice. Party mode lasts 2N rounds; the highest score wins, including ties.
- In classic mode, be the last player with dice. Party mode lasts 2N rounds; the highest score wins, including ties.
Common rules and exceptions
How are ones counted?
For faces 2–6, count that face plus all ones. When bidding ones, count only ones. Four sixes plus two ones count as six sixes.
How do ordinary raises work?
Between non-one faces, increase quantity with any face 2–6, or keep quantity and increase face. Quantity cannot exceed all remaining dice.
How do you switch to and from ones?
From a non-one bid of q, bid at least ceil(q/2) ones. From q ones, bid at least 2q+1 of a non-one face. Five sixes may become three ones; three ones require at least seven sixes.
Who wins when the count exactly matches?
A bid means at least that many, so equality favors the bidder. The challenger wins only when the actual count is lower.
How do party scoring and pressure work?
N players play 2N rounds without elimination, normally transferring one point. Each player has two pressure uses for the whole game, used with their own bid or challenge to raise the round transfer to three. Pressure never stacks; negative scores and tied winners are allowed.
How does this differ from physical Perudo?
WANGO caps bids at the remaining dice and omits Palifico and Calza. Party mode and pressure are WANGO modes. Classic rounds remove one die from the loser; zero dice means elimination. Points have no cash redemption.
Follow a real sequence
The table has four sixes and two ones; the last bid is six sixes.
Bid sixes
The table has four sixes and two ones; the last bid is six sixes.
The actual count is six, so the bid holds.
Ones count toward sixes.
Switch to ones
After five sixes, the next player switches to ones.
The minimum is three ones.
Round five divided by two upward.
Switch back
After three ones, the next player switches to sixes.
At least seven sixes are required, within the total dice.
Doubling alone is insufficient.
Remember for your first game
- 本Guide按 WANGO 当前 2–6 playersLiar’s Dice (Dudo / Perudo)实现编写。每人5骰;1点万能、叫点转换与Challenge见Rules。本站未实现 Palifico 或 Calza;Party mode和加压为本站模式。
- Start with five dice each and inspect only your own results.
- For faces 2–6, count that face plus all ones. When bidding ones, count only ones. Four sixes plus two ones count as six sixes.
This guide covers WANGO classic elimination and party mode for 2–6 players, against AI or in friend rooms. See the reference for wild ones, bid conversion and challenges. WANGO does not implement Palifico or Calza; commercial Perudo editions vary.
Getting started: questions and answers
Who is Perudo / Dudo for?
Known dice are evidence; hidden dice are uncertain.
What should first-time Perudo / Dudo players remember?
WANGO classic and merry short game; not a complete published Perudo variant; the player count and duration on this page are shown according to this site's trial-play mode.