Perudo / Dudo · Strategy and opening plans

This guide covers WANGO classic elimination and party mode for 2–6 players, against AI or in friend rooms. See the reference for wild ones, bid conversion and challenges. WANGO does not implement Palifico or Calza; commercial Perudo editions vary.

Perudo / Dudo · 1800

2–6 players · About 15–30 minutes; party mode lasts 2N rounds

WANGO经典淘汰与Party mode;非完整出版 Perudo 变体

Liar’s Dice (Dudo / Perudo)(Liar’s Dice):叫点、Challenge与本站模式

Opening plans and decisions

This guide covers WANGO classic elimination and party mode for 2–6 players, against AI or in friend rooms. See the reference for wild ones, bid conversion and challenges. WANGO does not implement Palifico or Calza; commercial Perudo editions vary.

This guide covers WANGO classic elimination and party mode for 2–6 players, against AI or in friend rooms. See the reference for wild ones, bid conversion and challenges. WANGO does not implement Palifico or Calza; commercial Perudo editions vary.

Start here if you are new

Count your own support

Preparing an opening bid

Count the chosen face and ones in your own cup before estimating unknown dice.

Known dice are evidence; hidden dice are uncertain.

Conservative bids may be easier to raise

With little support, compare switching face against challenging.

Update for the remaining dice

A player loses dice

Recalculate the total dice instead of reusing last round’s thresholds.

The same quantity becomes riskier with fewer dice.

Probability cannot prove a bluff

Combine your dice with the bidding history.

Save pressure for clearer decisions

Pressure remains in party mode

Consider the loss before raising the round’s stakes.

Only two uses are available for the whole game.

Waiting may miss an opportunity

Keep the one-point transfer when uncertain.

Details that are easy to miss

  • How are ones counted?: For faces 2–6, count that face plus all ones. When bidding ones, count only ones. Four sixes plus two ones count as six sixes.
  • How do ordinary raises work?: Between non-one faces, increase quantity with any face 2–6, or keep quantity and increase face. Quantity cannot exceed all remaining dice.
  • How do you switch to and from ones?: From a non-one bid of q, bid at least ceil(q/2) ones. From q ones, bid at least 2q+1 of a non-one face. Five sixes may become three ones; three ones require at least seven sixes.

WANGO classic and merry short game; not a complete published Perudo variant; the player count and duration on this page are shown according to this site's trial-play mode.

A decision example

There are 4 sixes and 2 ones among all dice, and the previous bid was six sixes. The actual count is 6, so the bid is valid. If the previous bid was five sixes and the next player wants to bid ones, the minimum is three ones. If the previous bid was three ones and the next player switches to sixes, the minimum is seven sixes, without exceeding the total number of dice.

Does the challenger win?

Bids mean at least; equality is sufficient.

How rules shape tradeoffs

Known dice are evidence; hidden dice are uncertain.

Site hypothetical analysis: removing this constraint would remove the original waiting or resource cost for the same opportunity. This is not an official variant.

Learn the rules · Strategy and opening plans