Magical Athlete · Rules and setup
After four races, total points from rewards and abilities. The highest total wins; ties share victory. Each race ends as soon as a runner-up is determined.
Magical Athlete · 2025
2–6 players · About 30 minutes
CMYK 2025 base game; 36 characters, four races; see demo rules for published H5 conventions
CMYK 2025 base game; this site's verified characters and tracks
Winning and ending the game
After four races, total points from rewards and abilities. The highest total wins; ties share victory. Each race ends as soon as a runner-up is determined.
Setup
Magical Athlete · Basic Setup
Center of the table
- Draft pool of 36 characters, four-race rewards, and tracks
- Mild and Wild tracks alternate by race
Each player
- 4 characters for 3–6 players; 8 for two players
- Your points and used team members
CMYK 2025 base game; 36 characters, four races; see demo rules for published H5 conventions
Turn sequence
Two rounds of snake drafting, 3–6 players with 4 each per team; two-player games have 8 each per team → in 3–6 player games, send 1 each per match; in two-player games, send 2 each per match, and used characters cannot be sent again later → roll dice or choose an alternative move according to character rules, first the track, then the current player, then the other players clockwise → after the second runner crosses the finish line, this match stops immediately, awards are given, and the next match is arranged
Draft your team
Two snake-draft rounds: teams of 4 for 3–6 players, or 8 for two players
Team members are limited resources across four races
Secret deployment
Deploy 1 per race with 3–6 players, or 2 per race with two players. Used characters cannot be deployed again.
Race in order: Mild, Wild, Mild, Wild
Actions and resolution
Roll or choose alternative movement according to the character's rules. Resolve the track first, then the current player, then other players clockwise.
Finish ability responses before the next operation
Rewards and next race
Stop the race immediately when the runner-up finishes, award prizes, and prepare the next race
Total points after all four races
Total points after all four races
Scoring and settlement
Site strategies discuss tradeoffs in the shown position and do not promise any route always wins.
Ending and victory
After four races, total points from rewards and abilities. The highest total wins; ties share victory. Each race ends as soon as a runner-up is determined.
How are rewards scored?
Winner/runner-up rewards for races one to four are 3/1, 4/2, 4/2, and 5/3, plus points from abilities and the track. Once the runner-up is determined, clear the race's unresolved queue.
- After four races, total points from rewards and abilities. The highest total wins; ties share victory. Each race ends as soon as a runner-up is determined.
Common rules and exceptions
Can I use the same strong character in every race?
No. After drafting, allocate your team across four races. A character that has raced cannot be deployed again.
Does Long Legs have to roll?
No. Before its main move, choose to advance a fixed 5 spaces. You cannot roll first and replace a poor result with 5.
What should I watch for on the Wild track?
Stopping on star spaces 1 or 13 adds 1 point. Trip spaces 5, 17, and 26 cancel the next main move. Arrows: 7 is +3, 11 is +1, 16 is −4, 23 is +2, and 24 is −2. Continue resolving effects on each new stopping space.
Does teleporting also trigger passing abilities?
Teleporting resolves the destination's stopping effects, not passage through each space. Passing abilities require moving from behind to ahead; sharing the starting or ending space does not count as strictly passing.
How are rewards scored?
Winner/runner-up rewards for races one to four are 3/1, 4/2, 4/2, and 5/3, plus points from abilities and the track. Once the runner-up is determined, clear the race's unresolved queue.
Can two players move both runners consecutively from the start?
Each player's first turn of the race moves only 1 runner. Later turns move both in the player's chosen order; finish the first runner's responses before moving the other.
Follow a real sequence
This teaching race uses Long Legs at position 25; no other runner has finished
Prepare your runner
This teaching race uses Long Legs at position 25; no other runner has finished
The goal is to resolve one legal main move
This does not simulate a full draft and four races
Choose a fixed 5
Choose a fixed advance of 5 before the main move; do not roll first
Position 25 → 30; finish first in this race
Choose a main-move replacement ability in advance
Record the first-place reward
The first race's winner gains 3 points; the race still waits for a runner-up
This character has been used and cannot be deployed in later races
Finishing in this exercise does not win the four-race game
Remember for your first game
- 2–6 seats against AI or on the same device; all four races, without remote rooms. Chinese character text is paraphrased by this site.
- Two snake-draft rounds: teams of 4 for 3–6 players, or 8 for two players
- No. After drafting, allocate your team across four races. A character that has raced cannot be deployed again.
2–6 seats against AI or on the same device; all four races, without remote rooms. Chinese character text is paraphrased by this site.
Getting started: questions and answers
Who is Magical Athlete for?
The final two races offer higher rewards, but strong characters may still be constrained by the position
What should first-time Magical Athlete players remember?
CMYK 2025 base edition; 36 characters, four games; for the H5 public conventions, see the trial-play rules; the player count and duration on this page are shown according to this site's trial-play mode.