SCOUT · Strategy and opening plans

This site uses 1 human player + 2 AI, cumulative scoring over three rounds, and local game resumption.

SCOUT · 2021

3–3 players · About 20 minutes

Three players, 36 cards, 12 per player, three rounds; does not use the two-player variant

Oink Games SCOUT; this site's verified three-player rules against AI

Opening plans and decisions

This site uses 1 human player + 2 AI, cumulative scoring over three rounds, and local game resumption.

This site uses 1 human player + 2 AI, cumulative scoring over three rounds, and local game resumption.

Start here if you are new

Preserve existing sequences

Your hand has adjacent 4 and 5; the table shows 3 and 4;First compare the lowest numbers of the two equal-length runs;4 and 5 beat 3 and 4, winning both cards;The gap left after playing may affect your next move;If playing breaks a stronger combination, first look for a scouted card that can connect it

When Scouting, consider your whole hand after insertion

One end of the Show offers a number that can connect a gap;Choose the new card's orientation, then preview its insertion position;Only the new card can be adjusted; existing cards cannot be reordered;Scouting rewards your opponent, and you usually do not Show this turn;Use an unused Scout & Show when you need to keep the initiative immediately

Assess your hand at the scoring point

The round is nearly over, and you have many cards left;Consider whether you can own the unbeaten final Show;That ending waives its owner's hand penalty; the ending where someone empties their hand does not waive penalties generally;Chasing a large Show may cost your chance to empty your hand;If you have a reliable way to empty your hand, reduce your hand penalty first

Details that are easy to miss

Three players, 36 cards, 12 cards each, three rounds; do not mix in the two-player variant; the player count and duration on this page are shown according to this site's trial-play mode.

A decision example

The 4 and 5 in hand are consecutive, and the 3 and 4 on the table form a two-card run; select the two consecutive cards. Both sides have the same number of cards and the same type, so compare the minimum values 4 and 3; 4, 5 beats 3, 4. Play 4, 5, take the old performance's 2 cards; won cards increase by 2, and your hand decreases by 2.

Can you skip the 9 and select both 4s?

You cannot reorder existing cards or skip cards to choose a combination.

How rules shape tradeoffs

4 and 5 beat 3 and 4, winning both cards

Site hypothetical analysis: removing this constraint would remove the original waiting or resource cost for the same opportunity. This is not an official variant.

Learn the rules · Strategy and opening plans