SCOUT · Strategy and opening plans
This site uses 1 human player + 2 AI, cumulative scoring over three rounds, and local game resumption.
SCOUT · 2021
3–3 players · About 20 minutes
Three players, 36 cards, 12 per player, three rounds; does not use the two-player variant
Oink Games SCOUT; this site's verified three-player rules against AI
Opening plans and decisions
This site uses 1 human player + 2 AI, cumulative scoring over three rounds, and local game resumption.
This site uses 1 human player + 2 AI, cumulative scoring over three rounds, and local game resumption.
Start here if you are new
Preserve existing sequences
Your hand has adjacent 4 and 5; the table shows 3 and 4;First compare the lowest numbers of the two equal-length runs;4 and 5 beat 3 and 4, winning both cards;The gap left after playing may affect your next move;If playing breaks a stronger combination, first look for a scouted card that can connect it
When Scouting, consider your whole hand after insertion
One end of the Show offers a number that can connect a gap;Choose the new card's orientation, then preview its insertion position;Only the new card can be adjusted; existing cards cannot be reordered;Scouting rewards your opponent, and you usually do not Show this turn;Use an unused Scout & Show when you need to keep the initiative immediately
Assess your hand at the scoring point
The round is nearly over, and you have many cards left;Consider whether you can own the unbeaten final Show;That ending waives its owner's hand penalty; the ending where someone empties their hand does not waive penalties generally;Chasing a large Show may cost your chance to empty your hand;If you have a reliable way to empty your hand, reduce your hand penalty first
Details that are easy to miss
Three players, 36 cards, 12 cards each, three rounds; do not mix in the two-player variant; the player count and duration on this page are shown according to this site's trial-play mode.
A decision example
The 4 and 5 in hand are consecutive, and the 3 and 4 on the table form a two-card run; select the two consecutive cards. Both sides have the same number of cards and the same type, so compare the minimum values 4 and 3; 4, 5 beats 3, 4. Play 4, 5, take the old performance's 2 cards; won cards increase by 2, and your hand decreases by 2.
Can you skip the 9 and select both 4s?
You cannot reorder existing cards or skip cards to choose a combination.
How rules shape tradeoffs
4 and 5 beat 3 and 4, winning both cards
Site hypothetical analysis: removing this constraint would remove the original waiting or resource cost for the same opportunity. This is not an official variant.