In a toy brawl, in what order should movement resolution be carried out for dash items and terrain collisions?

In a match of Toy Brawl, I ran into a movement resolution question: my toy character used a dash item to move 3 spaces forward in a straight line, but on the 2nd space of the advance it ran head-on into an obstruction (a fixed obstacle wall), and I was also carrying a knockback protection shield. May I ask, under the rules, should the movement be immediately cut off upon colliding with the obstacle and stop on the space before the obstacle, or does it trigger rebound damage? How is the remaining 1 space of movement from the dash item handled?

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