SCOUT
Build stronger shows from adjacent cards in a fixed-order hand, or scout a card from an end of the active set to improve your next combination, scoring across several rounds.
SCOUT supports 2–5 players; community best: 4 players; playing time: 20 minutes. A WANGO browser trial is available.
Background & introduction
Designed by Kei Kajino, the Oink Games edition of SCOUT casts players as circus leaders. Matching numbers or consecutive runs form shows that can capture an opponent’s active set, while the relative order of your hand constrains every decision.
After seeing your dealt hand, you may rotate the entire hand together before the round begins to use the other numbers. Once play starts, existing cards cannot be rearranged or individually flipped. Either show a stronger adjacent combination or scout one card from an end of the active set, choosing that new card’s orientation and insertion point.
Scouting weakens the active show and can connect a stronger combination in your own hand, while the active set’s owner receives a central scouting reward. Once per round you may scout and immediately show. Captured cards and Scout chips score, while leftover hand cards normally count against you.
Core rules & scoring
The normal Oink rules here cover three to five players: remove the nine cards containing 10 for three players and deal 12 each; with four remove the 9/10 card and deal 11 each; with five use all 45 cards and deal 9 each. Each player receives one Scout & Show chip per round. Put Scout chips centrally and do not look at hands until dealing is complete.
Card order and orientation are fixed during a round. After inspecting the initial deal, you may rotate the whole hand together before play. A Show uses a consecutive section of your hand: a single card, matching numbers, or an ascending or descending numerical run. Do not skip intervening cards or rearrange selected numbers.
Without an active set, show any legal combination; otherwise strictly beat it. Compare card count first, with more cards stronger. At equal count, matching numbers beat a run. At equal count and type, compare the smallest number; higher wins and an equal value cannot beat the set.
A successful Show captures the previous active set face down as score cards. Your newly played cards become the active set and you become its owner. Scout one card from its left or right end, choose its orientation and insert it anywhere in your hand without changing the relative order of existing cards.
An ordinary Scout ends your turn. The active set’s owner takes one Scout chip from the center; the scouting player does not pay personal points. The remaining set keeps its owner, but if no cards remain the next player can Show any legal combination. Use substitutes if the central chips run out.
Once per player per round, spend your Scout & Show chip to Scout and then immediately Show a legal set stronger than what remains active. It is not once per entire game, nor an automatic extra action after an ordinary Scout. Chips are reissued for the next round. If scouting emptied the active set, any legal Show is permitted.
A round ends immediately when a Show empties a hand, or when every other player takes only Scout turns after a Show without beating it. Score one per captured score card and Scout chip, minus one per remaining hand card. The last show’s owner avoids the hand penalty when nobody beats that show. Active cards and Scout & Show chips do not themselves score.
Play as many rounds as there are players. Return Scout chips to the center, retrieve Scout & Show chips, prepare a fresh deal and pass the starting marker left between rounds. Highest accumulated score wins, with tied players sharing victory. Two players use their separate rules rather than this player-count setup.
Rules & gameplay questions
Why can a newly scouted card be flipped when my hand is fixed?
Scouting explicitly allows you to choose the new card’s orientation and insert it anywhere. Existing hand cards still cannot change places or flip. The whole-hand rotation before each round is a separate permission.
May I scout a card from the middle of the active set?
No. With several cards, take only the leftmost or rightmost one; with one card, take that card. What remains keeps the active set’s identity and owner unless the set becomes empty.
Does scouting cost me one point paid to the other player?
Not in the normal three-to-five-player rules. The active set’s owner takes a Scout chip from the center; you do not directly pay your own chips or score.
Is Scout & Show available only once in the entire game?
It is once per player per round. Spend the chip, Scout and immediately Show; take the chip back during preparation for the next round.
What changes with two players?
Remove the 9/10 card, using 44 cards. Deal 11 to each player per round, reserving the other 22 for round two. Each receives three Scout chips per round and no Scout & Show chip. A Scout spends one of your chips into the center and gives you another turn; you cannot Scout without a chip. End the round when a Show empties a hand or when, after a Show, the opponent can neither Show nor Scout. Apply the two-player instructions together with the general scoring rules.
Rules & introduction sources
- Edition
- Oink Games SCOUT 2021 edition, using English manual ver.1.1, serial 2220820222, a two-page long-fold PDF, and the publisher’s current notice correcting truncated English printing. Main rules cover 3–5 players; FAQ explains 2 players. Excludes the older One More Game! SCOUT!v 2.1 and custom interaction conventions of this site’s three-player digital adaptation.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #110 |
| Complexity Weight | 1.40 / 5 |
| Best player count (community) | 4 |
| Player range | 2–5 |
| Playing time (minutes) | 20 |
| Core mechanisms | Hand Management · Ladder Climbing · Score-and-Reset Game |
| Chinese publication | Unconfirmed |
| WANGO browser play | Available · browser trial |
| Year published | 2019 |
| Suggested age | 9+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for SCOUT, and can I play online?
SCOUT supports 2–5 players; community best: 4 players; playing time: 20 minutes. A WANGO browser trial is available.
How complex is SCOUT, and which mechanisms does it use?
Weight: 1.40 / 5. Mechanisms: Hand Management · Ladder Climbing · Score-and-Reset Game. Chinese publication: Unconfirmed.
Where can I learn SCOUT?
Available resources: Rule guide https://wangogame.com/wiki/games/scout?tab=howto;Strategy https://wangogame.com/wiki/analysis/scout;Play online https://play.wangogame.com/scout/