How to play Grand Austria Hotel

Choose a die, fill an order, and connect rooms and staff into a successful check-in.

Learn by playing

Dice and dishes

Three dice show 1: choose a legal dish combination.

Strength is the number of dice before removing one. Take at least as much strudel as cake. New items may go straight to guests for free; this position stores them to show the count.

Boost and drinks

Three dice show 2. Boost for 1 krone to take 2 wine and 2 coffee.

Boost once per turn for 1 krone. Remove only one real die.

Prepare a room

Expand upward from prepared rooms and check adjacency and floor costs.

Rooms must be orthogonally adjacent. Floors 1–4 cost 0, 1, 2, 3 krones. This action prepares the selected single room.

Serve from the kitchen

Serve the Baroness 2 wine and 1 coffee; watch kitchen and order change together.

Moving up to three kitchen items costs 1 krone. Items on guests cannot be moved. Serving newly acquired items immediately is free.

Complete order and check in

The order is complete. Choose a matching vacant room for the Baroness.

Blue/red/yellow guests need matching rooms; green guests accept any. Remove the guest and score, then resolve optional rewards. This lesson shows check-in; the Baroness’s draw-three/hire-one reward is explained separately, without inventing random draws.

Hire one staff member

Three dice show 5. Play the Breakfast Server, printed cost 4.

Strength is a discount, not a card count. Play one card, minimum cost zero, with no automatic hand refill.

Emperor scoring order

End of round five, on space 8: resolve Emperor scoring.

Score 5 VP at space 8, retreat five to 3, then gain the B-tile reward of 5 krones. Do not reset favor to zero.

Decisions

Cash or Emperor favor

Before round-five scoring, favor is 5 and three dice show 4. Compare two allocations.

Three favor reaches 8 then retreats to 3 for a reward. Three krones leaves favor at 5 then retreats to 0 for a penalty. Check this game’s Emperor tile before valuing the cash.

3 Emperor steps

3 krones cash

Pay for flexibility?

Three dice show 2; two dice show 6. Compare drinks directly with paid imitation.

The direct action gives three items; imitation gives two and costs 1 krone. Six buys access, not the target space’s strength.

Direct: 2 wine + 1 coffee

Imitate: 1 wine + 1 coffee, pay 1

One more guest at closing?

Last turn of round seven: order complete, favor 10, C tile rewards/penalizes 8 VP. Compare checking in or leaving the guest, then resolve Emperor and final scoring.

Check-in scores the guest and group, freeing the table. A guest left in the café costs 5 VP even with a full order; items on that card do not score as leftovers. Both branches reach final scoring; the check-in branch declines its optional draw reward to avoid assuming unknown cards.

Check in, decline optional reward, score endgame

Leave guest and score the endgame

Components and hotel layouts

Game board ×1

Guest queue, three objectives, three Emperor tiles, round/favor/score tracks.

Game board ×1
Game board ×1

Action board ×1; dice ×14

1 dishes, 2 drinks, 3 rooms, 4 cash/favor, 5 staff, 6 imitate; use 10/12/14 dice for 2/3/4 players.

Action board ×1; dice ×14
Action board ×1; dice ×14

Double-sided hotel boards ×4

Each has 20 rooms in 10 color groups, a money track, kitchen and three café tables. Night sides match; day layouts differ.

Double-sided hotel boards ×4
Double-sided hotel boards ×4

Room tiles ×84

30 blue, 29 red, 25 yellow; attendant side vacant, door-sign side occupied.

Room tiles ×84
Room tiles ×84

56 guests + 48 staff + 12 objectives

Guests have orders/color/VP/rewards; staff have costs/timing; objectives race to meet conditions.

56 guests + 48 staff + 12 objectives
56 guests + 48 staff + 12 objectives

Emperor tiles ×12

Four each of A/B/C; use one from each group for rounds 3/5/7. Inspect all twelve original tiles and effects in this entry.

Emperor tiles ×12
Emperor tiles ×12

120 items + tracks and turn markers

30 each of strudel/cake/wine/coffee; six markers in each of four colors; nine turn tiles, four overview cards, four score tiles, one round marker and one dustbin. See original component overview, rulebook p.3.

120 items + tracks and turn markers
120 items + tracks and turn markers

A · Free room

Reward: prepare one room free. Penalty: remove one vacant room from the highest available floor; if none, lose 5 VP.

A · Free room
A · Free room

A · 3 krones

Reward: gain 3 krones. Penalty: lose 3 krones, or 5 VP if unable.

A · 3 krones
A · 3 krones

A · Draw three staff

Reward: draw three, play up to one at 3 discount, return others underneath. Penalty: return two staff from hand underneath, or lose 5 VP if unable.

A · Draw three staff
A · Draw three staff

A · Any two items

Reward: gain two items of your choice and optionally serve them immediately. Penalty: return all kitchen items, leaving served items in place.

A · Any two items
A · Any two items

B · Lower-floor occupancy

Reward: prepare and occupy one room free on floor 1 or 2. Penalty: remove two vacant rooms, each from the highest available floor; if fewer than two, lose 7 VP.

B · Lower-floor occupancy
B · Lower-floor occupancy

B · Four items

Reward: one of each item. Penalty: return all kitchen and served items.

B · Four items
B · Four items

B · 5 krones

Reward: gain 5 krones. Penalty: lose 5 krones, or lose 7 VP if unable.

B · 5 krones
B · 5 krones

B · Free staff

Reward: draw three and play up to one free; return the others underneath. Penalty: return three staff from hand underneath, or lose 7 VP if unable.

B · Free staff
B · Free staff

C · Staff scoring

Reward: 2 VP per played staff. Penalty: lose 2 VP per played staff.

C · Staff scoring
C · Staff scoring

C · Free occupancy

Reward: prepare and occupy one room free, including a group bonus. Penalty: remove an occupied room from the highest floor, then one from the next highest occupied floor if possible; the 2022 rules do not require the same column.

C · Free occupancy
C · Free occupancy

C · 8 VP

Reward: gain 8 VP. Penalty: lose 8 VP.

C · 8 VP
C · 8 VP

C · Free staff from hand

Reward: play one staff from hand free. Penalty: remove one played final-scoring staff; if none, lose 10 VP.

C · Free staff from hand
C · Free staff from hand

hotel-night

hotel-night
hotel-night

hotel-day-1

hotel-day-1
hotel-day-1

hotel-day-2

hotel-day-2
hotel-day-2

hotel-day-3

hotel-day-3
hotel-day-3

hotel-day-4

hotel-day-4
hotel-day-4

Card reference

01 · Breakfast Server

01 · Breakfast Server
01 · Breakfast Server

Once per round, gain 1 strudel.

Rule source

02 · Waitress

02 · Waitress
02 · Waitress

Once per round, gain 1 cake.

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03 · Barkeeper

03 · Barkeeper
03 · Barkeeper

Once per round, gain 1 wine.

Rule source

04 · Sous-Chef

04 · Sous-Chef
04 · Sous-Chef

Once per round, gain 1 coffee.

Rule source

05 · Groom

05 · Groom
05 · Groom

Gain 2 krones when a satisfied red guest leaves the café.

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06 · Stableman

06 · Stableman
06 · Stableman

Advance 1 Emperor step when a satisfied blue guest leaves.

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07 · Masseuse

07 · Masseuse
07 · Masseuse

Gain 1 krone when a satisfied yellow guest leaves.

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08 · Tour Guide

08 · Tour Guide
08 · Tour Guide

Score 2 VP when a satisfied green guest leaves.

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09 · Butler

09 · Butler
09 · Butler

Blue rooms cost zero to prepare; you still need an action/effect.

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10 · Chauffeur

10 · Chauffeur
10 · Chauffeur

Red rooms cost zero to prepare; you still need an action/effect.

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11 · Florist

11 · Florist
11 · Florist

Yellow rooms cost zero to prepare; you still need an action/effect.

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12 · Executive Housekeeper

12 · Executive Housekeeper
12 · Executive Housekeeper

Score 2 VP each time you take a 3 or 4.

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13 · Restaurant Manager

13 · Restaurant Manager
13 · Restaurant Manager

Add one strength when taking a 1 or 2; a paid boost is still possible.

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14 · Decorator

14 · Decorator
14 · Decorator

Before or after a main action using 1 or 2, prepare one room at normal cost; no extra action between.

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15 · Bootblack

15 · Bootblack
15 · Bootblack

Action 4 gains both money and Emperor steps at full strength.

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16 · Laundress

16 · Laundress
16 · Laundress

Score 4 VP when taking a 4.

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17 · Kitchen Hand

17 · Kitchen Hand
17 · Kitchen Hand

No imitation fee and +1 strength for a 6; revised 2022 cost: 5.

Rule source

18 · Checker

18 · Checker
18 · Checker

Add two strength to action 5, giving two more discount.

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19 · Interior Architect

19 · Interior Architect
19 · Interior Architect

Score 5 VP when taking a 3.

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20 · Detective

20 · Detective
20 · Detective

Before or after action 5, advance two Emperor steps; no extra action between.

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21 · Chef

21 · Chef
21 · Chef

Immediately gain one of each of the four items.

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22 · Staff Manager

22 · Staff Manager
22 · Staff Manager

Before or after action 3, play one staff at normal cost.

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23 · Custodian

23 · Custodian
23 · Custodian

Gain 1 krone whenever a room becomes occupied.

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24 · Chief Waiter

24 · Chief Waiter
24 · Chief Waiter

Moving kitchen items onto guests is free.

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25 · Delivery Boy

25 · Delivery Boy
25 · Delivery Boy

Guest queue costs are waived; no additional guest action is provided.

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26 · Conference Manager

26 · Conference Manager
26 · Conference Manager

Pay 1 krone to ignore the penalty in an Emperor scoring.

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27 · Booking Manager

27 · Booking Manager
27 · Booking Manager

Final scoring: +3 VP per occupied red room.

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28 · Concierge

28 · Concierge
28 · Concierge

Final scoring: +3 VP per occupied blue room.

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29 · Secretary

29 · Secretary
29 · Secretary

Final scoring: copy one opponent’s played final-scoring staff, never your own.

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30 · Reception Clerk

30 · Reception Clerk
30 · Reception Clerk

Final scoring: +3 VP per occupied yellow room.

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31 · Chambermaid

31 · Chambermaid
31 · Chambermaid

Final scoring: +1 VP per occupied room.

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32 · Assistant Manager

32 · Assistant Manager
32 · Assistant Manager

Final scoring: 2 VP per played staff, including this card.

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33 · Male Floor Housekeeper

33 · Male Floor Housekeeper
33 · Male Floor Housekeeper

Gain 4 extra VP when taking rewards from a guest requiring four or more items.

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34 · Receptionist

34 · Receptionist
34 · Receptionist

Final scoring: 1 VP per prepared room, vacant or occupied.

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35 · Page Boy

35 · Page Boy
35 · Page Boy

Immediately occupy up to two prepared rooms of any color.

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36 · Sommelier

36 · Sommelier
36 · Sommelier

Immediately gain 4 wine.

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37 · Room Service

37 · Room Service
37 · Room Service

Final scoring: 2 VP per fully occupied room group.

Rule source

38 · Porter

38 · Porter
38 · Porter

Immediately fill one guest’s entire order from the supply.

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39 · Confectioner

39 · Confectioner
39 · Confectioner

Immediately gain 4 cake.

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40 · Marketing Director

40 · Marketing Director
40 · Marketing Director

Final scoring: 5 VP per objective you have claimed.

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41 · Operator

41 · Operator
41 · Operator

Final scoring: twice your final Emperor position, after the last retreat; revised rules have no 12-VP cap.

Rule source

42 · Gardener

42 · Gardener
42 · Gardener

Gain 5 extra VP whenever you get an Emperor reward.

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43 · Barista

43 · Barista
43 · Barista

Immediately gain 4 coffee.

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44 · Larder Cook

44 · Larder Cook
44 · Larder Cook

Immediately gain 4 strudel.

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45 · Pool Attendant

45 · Pool Attendant
45 · Pool Attendant

Immediately advance three Emperor steps.

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46 · Female Floor Housekeeper

46 · Female Floor Housekeeper
46 · Female Floor Housekeeper

Final scoring: 5 VP per completely occupied floor.

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47 · Liftboy

47 · Liftboy
47 · Liftboy

Final scoring: 5 VP per completely occupied column.

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48 · Hotel Manager

48 · Hotel Manager
48 · Hotel Manager

Final scoring: 4 VP per set of occupied red, blue and yellow rooms.

Rule source

49 · Sculptor

49 · Sculptor
49 · Sculptor

Prepare one room on floor 1 or 2 for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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50 · Musician

50 · Musician
50 · Musician

Draw one staff; optionally prepare one room at normal cost. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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51 · Composer

51 · Composer
51 · Composer

Gain one strudel. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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52 · Tailor

52 · Tailor
52 · Tailor

Gain one strudel and two krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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53 · Flamenco Dancer

53 · Flamenco Dancer
53 · Flamenco Dancer

Gain one coffee and two Emperor steps. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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54 · Portrait Painter

54 · Portrait Painter
54 · Portrait Painter

Gain one item of your choice and two krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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55 · Photographer

55 · Photographer
55 · Photographer

Draw two staff into hand. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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56 · Vocalist

56 · Vocalist
56 · Vocalist

Gain one cake; optionally play one staff at up to three discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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57 · Architect

57 · Architect
57 · Architect

Prepare up to two rooms, each at one krone discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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58 · Actress

58 · Actress
58 · Actress

Occupy one additional prepared room of any color. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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59 · Poet

59 · Poet
59 · Poet

Gain one cake; optionally play one staff at up to two discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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60 · Jewelry Designer

60 · Jewelry Designer
60 · Jewelry Designer

Gain one coffee and three krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

61 · Painter

61 · Painter
61 · Painter

Prepare up to two rooms: one at one discount, the other at normal cost. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

62 · Opera Singer

62 · Opera Singer
62 · Opera Singer

Take one guest for free and advance three Emperor steps. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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63 · Dame

63 · Dame
63 · Dame

Take one guest from the queue for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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64 · Duchess

64 · Duchess
64 · Duchess

Play one staff at one krone discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

65 · Knight of the Empire

65 · Knight of the Empire
65 · Knight of the Empire

No extra reward; score the printed three VP. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

66 · Landgrave

66 · Landgrave
66 · Landgrave

Play one staff at one discount and prepare one room at normal cost. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

67 · Sovereign

67 · Sovereign
67 · Sovereign

Draw two staff and advance two Emperor steps. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

68 · Princess

68 · Princess
68 · Princess

Advance three Emperor steps. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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69 · Countess

69 · Countess
69 · Countess

Gain three krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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70 · Elector

70 · Elector
70 · Elector

Play one staff at one discount and advance three Emperor steps. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

71 · Baron

71 · Baron
71 · Baron

Prepare one room of any color for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

72 · Prince

72 · Prince
72 · Prince

Occupy one additional prepared room of any color. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

73 · Count

73 · Count
73 · Count

Play up to two staff, each at one krone discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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74 · Earl

74 · Earl
74 · Earl

Gain one krone. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

75 · Baroness

75 · Baroness
75 · Baroness

Draw three staff; play at most one immediately at up to three discount. Return the others underneath in your chosen order, or all three if you play none. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

76 · Duke

76 · Duke
76 · Duke

Draw three staff; optionally play one immediately for free; return the others underneath. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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77 · Apothecary

77 · Apothecary
77 · Apothecary

Gain one krone. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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78 · Post Councillor

78 · Post Councillor
78 · Post Councillor

Take one guest for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

79 · Privy Councillor

79 · Privy Councillor
79 · Privy Councillor

Gain one krone and one Emperor step. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

80 · Professor Emeritus

80 · Professor Emeritus
80 · Professor Emeritus

Take one guest for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

81 · General

81 · General
81 · General

Gain one wine and three krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

82 · Senior Councillor

82 · Senior Councillor
82 · Senior Councillor

Occupy one additional prepared room of any color. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

83 · Councillor of Commerce

83 · Councillor of Commerce
83 · Councillor of Commerce

Gain five krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

84 · Court Councillor

84 · Court Councillor
84 · Court Councillor

Gain three krones and take one guest for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

85 · Major

85 · Major
85 · Major

Gain three krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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86 · Veterinary Councillor

86 · Veterinary Councillor
86 · Veterinary Councillor

Play one staff at up to three discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

87 · Medicinal Councillor

87 · Medicinal Councillor
87 · Medicinal Councillor

Gain three krones and take up to two guests free, refilling the queue between choices. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

88 · Procurator

88 · Procurator
88 · Procurator

Prepare up to two rooms of any color for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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89 · Lord High Commissioner

89 · Lord High Commissioner
89 · Lord High Commissioner

Gain four krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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90 · Senior Legal Secretary

90 · Senior Legal Secretary
90 · Senior Legal Secretary

Gain one wine and three krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

91 · Tezcatlipoca

91 · Tezcatlipoca
91 · Tezcatlipoca

Draw three staff into hand. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

92 · Capt. Goldhaken

92 · Capt. Goldhaken
92 · Capt. Goldhaken

Gain one krone. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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93 · Mr. Horsa

93 · Mr. Horsa
93 · Mr. Horsa

Advance one Emperor step. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

94 · M. Ingalls

94 · M. Ingalls
94 · M. Ingalls

Play one staff at one discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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95 · Mr. Boydell

95 · Mr. Boydell
95 · Mr. Boydell

Advance two Emperor steps. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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96 · Mr. Oundo

96 · Mr. Oundo
96 · Mr. Oundo

Play one staff at up to three discount. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

97 · E. Gizia

97 · E. Gizia
97 · E. Gizia

2022 revision: use a nonempty action space without taking a die, paid boosting or take-a-die triggers. This is not an extra full turn. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

Rule source

98 · M. Polo

98 · M. Polo
98 · M. Polo

Gain four krones. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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99 · Cramersopholus

99 · Cramersopholus
99 · Cramersopholus

Draw one staff into hand and advance two Emperor steps. Read order, color and base VP on the face.

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100 · Farmer Franz

100 · Farmer Franz
100 · Farmer Franz

Advance three Emperor steps and occupy one additional prepared room. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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101 · Brother Uwe

101 · Brother Uwe
101 · Brother Uwe

Advance three Emperor steps and take one guest for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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102 · Conductor

102 · Conductor
102 · Conductor

Advance one Emperor step and occupy one additional prepared room. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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103 · Durgoing

103 · Durgoing
103 · Durgoing

Draw two staff into hand. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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104 · MacLeod

104 · MacLeod
104 · MacLeod

Play one staff for free. Read order, color and base VP on the face. Room preparation still follows adjacency rules.

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105 · Have 20 krones

105 · Have 20 krones
105 · Have 20 krones

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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106 · Reach Emperor space 10

106 · Reach Emperor space 10
106 · Reach Emperor space 10

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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107 · Play 6 staff

107 · Play 6 staff
107 · Play 6 staff

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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108 · Prepare 12 rooms

108 · Prepare 12 rooms
108 · Prepare 12 rooms

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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109 · Fully occupy any 2 floors

109 · Fully occupy any 2 floors
109 · Fully occupy any 2 floors

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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110 · Fully occupy any 2 columns

110 · Fully occupy any 2 columns
110 · Fully occupy any 2 columns

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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111 · Occupy all rooms of one color

111 · Occupy all rooms of one color
111 · Occupy all rooms of one color

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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112 · Fully occupy 6 room groups

112 · Fully occupy 6 room groups
112 · Fully occupy 6 room groups

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

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113 · Occupy 4 blue + 3 red rooms

113 · Occupy 4 blue + 3 red rooms
113 · Occupy 4 blue + 3 red rooms

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

Rule source

114 · Occupy 3 red + 3 yellow + 3 blue rooms

114 · Occupy 3 red + 3 yellow + 3 blue rooms
114 · Occupy 3 red + 3 yellow + 3 blue rooms

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

Rule source

115 · Occupy 4 red + 3 yellow rooms

115 · Occupy 4 red + 3 yellow rooms
115 · Occupy 4 red + 3 yellow rooms

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

Rule source

116 · Occupy 4 yellow + 3 blue rooms

116 · Occupy 4 yellow + 3 blue rooms
116 · Occupy 4 yellow + 3 blue rooms

Claim as an additional action, taking the highest free 15/10/5 VP spot; once per player per objective.

Rule source

Rule questions

How do you win?

Play seven rounds. After the third Emperor scoring and final scoring, the highest total wins.

Break ties by final points for kitchen items and money; the rules give no further tiebreak.

Guests, room groups, objectives, the Emperor and staff can all contribute points.

Source: Official rulebook p. 3

What goes in the shared setup?

Set out the game and action boards. Randomly select one objective and one Emperor tile from each A/B/C group; display five guests.

Use 10/12/14 dice for 2/3/4 players. Return unused components to the box.

At each round start, the player with turn tile 1 rolls all dice and groups them by value.

Source: Official rulebook p. 4

What does each player start with?

Start with 10 krones, one of each food/drink, six staff cards, one free guest and three prepared vacant rooms.

Start at the bottom-left room and expand orthogonally, paying floor costs. Use the same side of the hotel boards; the identical night side is recommended first. Initial guests are chosen counterclockwise, starting to the right of the first player.

Three first-floor rooms are free; each second-floor room costs 1 krone.

Source: Official rulebook p. 5

How do beginner and expert staff setups differ?

Normally deal six random cards. The introductory variant uses the marked A/B/C/D sets; the expert variant drafts six cards.

Keep one card and pass the rest left, until six are kept.

Do not combine drafting with a second random starting hand.

Source: Official rulebook p. 5

Why can the last player act twice in a row?

Resolve the visible numbers on turn tiles in ascending order, normally two turns per player: forward then backward.

Two players: 1–2–2–1. Three: 1–2–3–3–2–1. Pass turn tiles left after each round.

In a three-player game, player 3 may take two consecutive turns; each still has its own guest choice and die.

Source: Official rulebook p. 6

What is the order within a turn?

Optionally take one guest, then take one die from a nonempty action space and perform its main action.

Additional actions may occur before, between or after these actions, never inside another action.

If the café is full, first check in a satisfied guest to make room for a new one.

Source: Official rulebook p. 6

How do you take a guest?

The café holds three guests. Take at most one during the normal guest step, paying its queue-space cost.

Queue costs left-to-right are 3,2,1,0,0. Slide remaining cards right and draw into the leftmost space. Reshuffle discards when needed.

A free-guest reward waives the queue cost, but still needs an empty café table.

Source: Official rulebook p. 6

Is action strength counted before removing the die?

Count the dice in that action space before removing one.

Once per turn, pay exactly 1 krone to increase strength by one; no repeated boosts.

Three dice showing 1 yield strength three even though only two remain afterward.

Source: Official rulebook p. 6

Can action 1 take any dish combination?

Take strudel and cake totaling the strength, with at least as much strudel as cake.

Use substitutes if physical cubes run out; the supply is intended to be unlimited.

At strength three: three strudel or two strudel and one cake; not one strudel and two cake.

Source: Official rulebook p. 7

Can action 2 take any drink combination?

Take wine and coffee totaling the strength, with at least as much wine as coffee.

The restriction applies to this acquisition, not to your existing stock.

Strength four permits two wine and two coffee; strength three does not permit one wine and two coffee.

Source: Official rulebook p. 7

Do fresh items and kitchen items have the same serving cost?

Newly gained items may immediately go onto guests for free. Moving stored kitchen items costs 1 krone per batch of up to three.

Place only needed items. Items already served cannot be moved back or to another guest.

One payment may send two wine to one guest and one coffee to another.

Source: Official rulebook p. 8

What restrictions apply to preparing rooms?

Prepare up to the action strength in rooms, each orthogonally adjacent to an existing room and with a matching tile color.

Each room on floors 1/2/3/4 costs 0/1/2/3 krones. Pay before preparing. Printed placement VP score when covered.

Rooms can extend the chain one at a time; diagonal jumps do not count.

Source: Official rulebook p. 7

How is action 4 split between cash and favor?

Freely split the action strength between krones and Emperor-track steps.

Money caps at 20 and excess is lost. Favor caps at 13 and each excess step scores 1 VP.

Strength three allows 3 cash, 2 cash+1 step, 1 cash+2 steps or 3 steps.

Source: Official rulebook p. 7

Does action 5 play multiple staff cards?

Play exactly one staff card from hand, reducing its cost by the action strength, minimum zero.

No automatic draw. Resolve immediate, once-per-round, ongoing and final-scoring effects at their indicated times.

At strength three, a Breakfast Server costing four costs one krone.

Source: Official rulebook p. 8

Which dice count is used for action 6?

Pay 1 krone to imitate actions 1–5, using the number of dice showing 6 for strength.

The target may be empty. You may pay another krone to boost. Pay any costs of the copied action separately.

Two sixes can copy room preparation at strength two for 1 krone, even with no threes.

Source: Official rulebook p. 8

When can a satisfied guest check in?

Once the entire order is filled and a matching vacant room exists, check the guest in as an additional action: flip the tile, score the guest and resolve rewards.

Blue/red/yellow guests require matching rooms. Green guests accept any color; there are no green rooms. Until check-in, the guest occupies a café table.

A satisfied noble with no vacant blue room cannot check into a red room.

Source: Official rulebook p. 9

When do room-group bonuses trigger?

When the last room in a color group becomes occupied, award that group once: blue VP, red cash, yellow favor.

For group sizes 1/2/3/4: blue gives 2/5/9/15 VP; red/yellow give 1/3/6/10 cash/steps. Merely preparing rooms does not trigger it.

Occupying single blue room 101 gives 2 VP; a two-room blue group needs both occupied.

Source: Official rulebook p. 9

How do objective cards score?

As an additional action, meet the requirement, place a marker and take the highest remaining VP spot, once per objective per player.

This base game has three spots worth 15,10,5 VP. There is no fourth scoring spot or invented 3-VP tier.

The first player to meet and claim an objective takes 15 VP; do not wait for final scoring.

Source: Official rulebook p. 8

Does passing forfeit the turn?

No. Wait until everyone else has passed or finished both turns, discard one remaining die, then reroll the rest.

Resume at the lowest uncovered turn number. Repeated passing shrinks the dice pool.

You can wait for a three, but the reroll does not guarantee one.

Source: Official rulebook p. 10

When does a round end?

A round ends after everyone has used both turns, or repeated passing exhausts the dice.

Score the Emperor after rounds 3,5,7. Otherwise pass turn tiles, ready once-per-round staff and start the next round.

Round seven ends with Emperor scoring before final scoring.

Source: Official rulebook p. 11

How does Emperor scoring work?

First score the VP printed under your current position, retreat 3/5/7 steps, then resolve the Emperor tile using the new position.

After retreat: 3+ earns the reward; 1–2 is neutral; 0 suffers the penalty. Do not retreat below zero or reset the track.

In round five, space 8 scores 5 VP then retreats to 3 for a reward. Space 6 scores 4 VP then retreats to 1, neutral.

Source: Official rulebook p. 11

Can you freely choose the VP penalty?

For a slash-separated penalty, resolve the left option if possible; only if you cannot fully do so, take the right-hand VP loss.

VP may fall below zero. Check the actual A/B/C tiles selected for this game.

For the B tile demanding five cash or seven VP, pay five if you can; lose seven VP only if you cannot.

Source: Official rulebook p. 11

How is the final score calculated?

Score final staff, occupied rooms at 1/2/3/4 VP by floor, one VP per kitchen item and krone, then lose five VP per café guest.

Vacant rooms score no room VP. Served items do not count as kitchen stock; satisfied but unseated guests still lose five.

An occupied second-floor room scores two; two kitchen wine and three cash score five; one remaining guest loses five.

Source: Official rulebook p. 12

What if a scanned card differs from the revised rules?

This guide follows the 2022 rulebook. Older printed faces remain identifiable original artwork, with revisions stated beside them.

Kitchen Hand #17 costs five; Operator #41 no longer has the old 12-VP cap; E. Gizia #97 grants an extra main action, not a whole turn.

For #97, take no die, do not pay to boost, and do not trigger staff for taking a particular die.

Source: Official rulebook p. 18

Lookout 2022 retail base-game rules; multilingual original component scans with Chinese/English explanations, no expansions.

Checked 2026-11-05. Fixed public positions are not unrestricted play. Original multilingual scans come from a third-party index; rules follow the 2022 official book.

Official rulebook