Innovation
Innovation is a card-driven strategy game about building a civilization. Advance ideas from prehistory toward the future, combine icons and Dogma effects, claim achievements, and win before rivals reshape the table.
Innovation supports 2–5 players; community best: 2 players; playing time: 20–60 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Innovation uses cards to portray the rise of human civilization from prehistory into the future. Each card represents an idea, technology, or institution and has an age, a color, icons, and one or more effects. Players do not move pieces around a map. Instead, they build five colored stacks of face-up innovations in front of themselves. New discoveries cover older cards, but the icons underneath can still matter, so a civilization’s history remains present even as its leading ideas change.
The icons on the table create the game’s interaction. A player can activate a visible top card with a Dogma action. Opponents with enough of its featured icon may share a helpful effect, while those with fewer icons can be vulnerable to an I Demand effect. The same card can therefore advance the active player, help a rival, or disrupt an opponent’s plan. Building a tableau is a public negotiation between developing useful abilities and deciding which icons to reveal.
The fourth edition adds Age 11, Prudence, to the base game’s timeline. Players can build score and claim standard achievements whose requirements rise by age, or pursue special achievements with their own conditions. Some cards can end the game or eliminate a player directly. A lead is never completely safe: a later innovation may change the table, and exhausting the available ages can turn the contest into a score race.
Each turn offers a small set of choices with important timing consequences. Players divide two actions among drawing, melding an innovation, activating Dogma, and claiming achievements. They must also anticipate who can share a Dogma effect, whether an opponent can issue a demand, and how quickly the available achievement supply is disappearing. The card order and achievement setup shift the path each civilization takes, so the same simple actions can produce very different histories.
Core rules & scoring
Objective and edition: Players develop a civilization with cards and win through achievements or other rule-defined endings. This entry uses Asmadi Games’ 2025 fourth-edition base rules, which add Age 11, Prudence. Innovation Ultimate and its five expansion decks and modules are not part of this summary.
Setup: Shuffle the Age 1–11 decks separately. Draw one card from each Age 1–10 deck and place it face down in the achievement area as a standard achievement. Set out the five special achievements and the Junk reference card. Each player draws two Age 1 cards, chooses one to meld face up as the first innovation on their board, and keeps the other as a starting card in hand. The alphabetically earliest title sets the first player; the first player, and the second player in a game of four or more, takes one action on the opening turn.
Turn actions: Except for the stated opening turns, a player takes two actions on each turn. They may repeat the same action or choose different ones. The four action types are Draw, Meld, Dogma, and Achieve. The order is up to the active player, but each card effect still follows its printed instructions and restrictions. A free Draw gained by sharing a Dogma does not use one of the two regular actions.
Draw and Meld: Draw from the deck matching the age of the highest top card on your board. If that deck is empty, draw from the next higher age deck that still has cards. Meld a card from your hand face up onto the stack of its color; if that stack is splayed, continue its existing direction. Covered innovations remain part of your board and can still contribute icons or meet card conditions.
Dogma: Choose a fully visible top card from one of your five color stacks and resolve all of its effects in order. The most frequent icon on the card is its featured icon. Opponents with at least as many visible icons may share non-demand effects; opponents with fewer may be vulnerable to I Demand effects. Resolve eligible players clockwise as directed. If a shared non-demand effect causes a card to change, the active player receives one free Draw after the Dogma action finishes.
Achieve: A standard achievement must still be available. To claim one with an Achieve action, your score must be at least five times the achievement’s age, and a top card on your board must be of equal or higher age. Points are an eligibility threshold and are not spent. Special achievements have individual conditions; some can be claimed as soon as their condition is met, even during another player’s turn. A claimed achievement is no longer available to other players.
Ways to win: The base rules list victory by achievements, score, card effect, or elimination. A two-player game requires six achievements; subtract one from that threshold for every additional player. Check achievement victory after actions and special-achievement checks. If a player would draw a card higher than Age 11, the game ends immediately and the highest score wins. Card effects can also grant an immediate win or eliminate a player.
Large-player and team rules: The fourth-edition base rulebook includes Parley for non-team games with four or more players. A player can return a card from hand to affect a distant player’s Dogma choice, confirm eligibility to share, or become immune to a demand; each applicable use has its own card cost. Team play is also in the base rulebook, with its own treatment of achievements and teammates. Do not add Innovation Ultimate expansion cards or their effects to the base game.
Rules & gameplay questions
Which edition does this Innovation entry describe?
This entry follows Asmadi Games’ 2025 fourth-edition base-game rules, which extend the timeline with Age 11, Prudence. BGG ID 63888 groups multiple editions of Innovation, and earlier printings have different cards and effects. If you are playing an older physical box, use that edition’s own rulebook and card text. Innovation Ultimate is a separate product that combines expansion content.
What do the Innovation cards represent?
Each card represents an innovation in a civilization’s development and has an age, a color, icons, and one or more special effects. Players lay cards face up in five color stacks to create a public civilization tableau. A card may provide an ability, contribute icons, move into the score pile, or become an achievement, so cards are both the game’s engine and its record of progress.
How many actions does a player take on a turn?
Normally, a player takes two actions and may repeat the same action or choose two different ones. The options are Draw, Meld, Dogma, and Achieve. The first player, and the second player in a game of four or more, takes only one action on the opening turn. A free card draw earned by sharing Dogma does not count against the normal two actions.
Which age deck do I draw from?
Use the age of the highest top card on your board and draw from that age deck. If it is empty, draw from the next higher age deck with cards available. If an effect would make you draw a card above Age 11, the game ends immediately instead of creating an Age 12 deck, and the players compare their scores.
Why can a Dogma action help another player?
Dogma activates every effect on one of your visible top cards. Other players compare their number of the card’s featured icon with yours: players with at least as many must share its non-demand effects, while players with fewer may be targeted by an I Demand effect. If sharing changes a card, the active player receives a free draw when Dogma ends, so the choice can benefit both the group and the player who started it.
How do I claim a standard achievement?
The achievement must still be available. Your score must be at least five times the achievement’s age, and you need a top card at least that age; then spend an Achieve action to claim it. Your score is only a threshold and is not removed. Special achievements use their own conditions, and some can be claimed immediately when met, even during another player’s turn.
What changes when Age 11 is added?
Age 11, Prudence, is new in the fourth-edition base game and gives the civilization timeline a higher final age. Drawing still follows the age of your highest top card, with empty decks skipped upward. If the rules require a card higher than Age 11, the game ends at that moment and the players determine the winner by score.
Is Parley an expansion rule for four or more players?
No. Parley appears in Asmadi’s current fourth-edition base-game rulebook for non-team games of four or more players. A player may return a card from hand to Dogma a distant player’s card, confirm the right to share, or avoid a demand. Each relevant situation has its own cost. Team play also appears in the base rules, while Innovation Ultimate adds separate expansion content.
Rules & introduction sources
- Edition
- This entry explicitly follows Asmadi Games’ 2025 fourth-edition base-game rules, including the new Age 11 Prudence and the rulebook’s Parley rules for non-team games of four or more. Innovation Ultimate, expansion decks, and edition-specific older card effects are excluded. BGG ID 63888 aggregates multiple editions, so a page tied to an older box should use that box’s own card text.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #382 |
| Complexity Weight | 2.78 / 5 |
| Best player count (community) | 2 |
| Player range | 2–5 |
| Playing time (minutes) | 20–60 |
| Core mechanisms | Follow · Hand Management · Layering · Melding and Splaying · Sudden Death Ending · Tags · Take That · Tech Trees / Tech Tracks |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2010 |
| Suggested age | 12+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Innovation, and can I play online?
Innovation supports 2–5 players; community best: 2 players; playing time: 20–60 minutes. A WANGO browser trial has not been confirmed.
How complex is Innovation, and which mechanisms does it use?
Weight: 2.78 / 5. Mechanisms: Follow · Hand Management · Layering · Melding and Splaying · Sudden Death Ending · Tags · Take That · Tech Trees / Tech Tracks. Chinese publication: Unconfirmed.
Where can I learn Innovation?
No rule guide, strategy article or WANGO trial has been confirmed for this record.