Kingdom Death: Monster

Kingdom Death: Monster

Hunt monsters, turn their remains into equipment, and develop a settlement through a cooperative campaign in which injuries, deaths, and long-term decisions carry into later sessions.

Kingdom Death: Monster supports 1–4 players; community best: 4 players; playing time: 60–180 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Kingdom Death: Monster is a cooperative campaign game about survivors and their settlement. Each monster acts through its own artificial intelligence deck. Players must handle immediate attacks while weighing losses, equipment investments, and the needs of future hunting parties.

The Hunt Phase leads the party toward a chosen quarry through events; the Showdown Phase turns the encounter into tactical combat on a board. Back at the settlement, resources support equipment crafting, new locations, and innovations. Survivors develop, suffer injuries, age, and die, while the settlement connects successive sessions.

Equipment is more than a list of statistics: matching colored half-squares on adjacent cards in a nine-slot gear grid can complete affinities and enable bonuses. Wounds also reduce a monster’s AI deck, changing the fight as it is injured. This spoiler-free overview uses the 1.6 core product and current official glossary and FAQ, without introducing expansion systems or revealing story events.

Core rules & scoring

  1. The core product supports up to four cooperating players across a campaign of lantern years. Preserve survivors, resources, innovations, and events on the campaign records; an individual kill or personal score does not determine the entire campaign result. Use the physical rulebook and cards for the selected campaign’s setup, objectives, and ending.

  2. At the beginning of the Hunt Phase, choose an available quarry and level from the settlement’s options, then prepare the Hunt Board using that monster’s diagram. Basic and monster-specific hunt events occur along the journey. Higher levels affect hunt distance and showdown difficulty. Nemesis monsters arrive through events and cannot be hunted as ordinary quarry.

  3. Build the AI and hit location decks and complete setup for the monster and level. A normal round has a monster turn followed by a survivors’ turn. The monster controller follows the cards to resolve targeting and actions and changes at the start of each round; this player is not an opposing faction.

  4. Survivors choose their order, but each must finish their entire act before another begins. An act grants movement and one activation; activation can attack, activate gear, or interact with terrain. Unspent movement and activations are lost when that survivor ends their act.

  5. Weapon speed plus modifiers determines attack dice, with accuracy determining hits. Hits draw monster hit locations to resolve individually. A wound attempt adds a d10 roll, weapon strength, and strength modifiers against toughness, with the location’s reactions also applying. A hit is not automatically a wound.

  6. An ordinary wound moves the top AI card to the wound stack; if the deck is empty, first shuffle its discard into a new deck. A wound defeats the monster when neither deck nor discard has a card to move. Moods and traits in play need not also be removed. A critical wound requires a hit location with a critical wound effect.

  7. Use only equipment in your own nine-slot gear grid. Cards must stay upright and cannot be rotated. Adjacent matching half-squares complete an affinity; bonuses require the conditions printed on the gear. Rearrangement is restricted to the Settlement Phase, with the official FAQ placing returning survivors’ gear reset at Step 8 rather than immediately on arrival.

  8. The Settlement Phase handles settlement and story events, development, and the next departing party. Each returning survivor contributes one endeavor for innovations, locations, and other actions; resources pay for development and gear. Survival points instead fund unlocked survival actions: Dodge cancels one hit, Encourage stands a fallen survivor, and Dash and Surge require their respective innovations and legal timing. These actions are not all available from the start.

Rules & gameplay questions

Does a survivor’s death automatically destroy their gear?

Normally no. Their gear returns to settlement storage and their resources pass to another survivor. If everyone dies during the showdown, gear still returns, but resources outside settlement storage are lost. Follow any effect that explicitly changes this.

Does removing the last AI card immediately win the showdown?

No. Normally another wound is required when both the AI deck and discard have no card to move to the wound stack. Moods and traits already in play do not also need to be cleared.

Do newly born or recruited survivors receive Cloth and a Founding Stone?

No. The official FAQ gives starting gear only to survivors participating in the Prologue. Later arrivals receive no automatic equipment unless an effect says otherwise.

Can a Founding Stone’s automatic critical wound affect every hit location?

No. If the drawn location has no critical wound effect, an automatic critical wound is treated as a failed wound attempt. The stone’s special throwing ability also archives the stone.

Can I rearrange equipment during a hunt or showdown to complete affinities?

No. Gear grids can only be rearranged during the Settlement Phase, and cards cannot be rotated. Returning survivors must also wait for the specified gear reset step.

Rules & introduction sources
Edition
Spoiler-free introduction to the 1.6 core product, using core entries in the current official Living Glossary and FAQ; this does not claim a full reading of the commercially supplied physical 1.6 rulebook. Covers the hunt, showdown, settlement, equipment, and basic combat; excludes expansions, Arc survivors, story tables, full campaign endings, and special monster exceptions.
Introduction source
BoardGameGeek

WANGO editorial

Kingdom Death: Monster · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#95
Complexity Weight4.28 / 5
Best player count (community)4
Player range1–4
Playing time (minutes)60–180
Core mechanismsCooperative Game · Critical Hits and Failures · Dice Rolling · Events · Grid Movement · Narrative Choice / Paragraph · Paper-and-Pencil · Pattern Building · Role Playing · Scenario / Mission / Campaign Game · Solo / Solitaire Game · Square Grid · Storytelling · Tech Trees / Tech Tracks
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2015
Suggested age17+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Kingdom Death: Monster, and can I play online?

Kingdom Death: Monster supports 1–4 players; community best: 4 players; playing time: 60–180 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.

How complex is Kingdom Death: Monster, and which mechanisms does it use?

Weight: 4.28 / 5. Mechanisms: Cooperative Game · Critical Hits and Failures · Dice Rolling · Events · Grid Movement · Narrative Choice / Paragraph · Paper-and-Pencil · Pattern Building · Role Playing · Scenario / Mission / Campaign Game · Solo / Solitaire Game · Square Grid · Storytelling · Tech Trees / Tech Tracks. Chinese publication: Unconfirmed.

Where can I learn Kingdom Death: Monster?

No rule guide, strategy article or WANGO trial has been confirmed for this record.