Acquire

Acquire

Acquire is a hotel-chain building and stock-investment board game. Players place building tiles to found or grow seven corporations, then decide when to buy shares. Tile connections can trigger mergers, where shareholder bonuses and the final value of surviving stocks determine who has accumulated the most wealth.

Acquire supports 2–6 players; community best: 4 players; playing time: 90 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Acquire places players in a contest to expand hotel chains and invest in their stocks. The board is a coordinate grid, and each player holds building tiles that match spaces on it. Placing a tile may create a new hotel chain, add to a corporation, or bring two chains into contact. There are seven named hotel chains, each with its own shares. Their board presence affects stock value, while the way the tiles spread determines whether a merger may happen later.

Construction and investment form two connected parts of play. Every turn, a player changes the board by placing one building tile and may then use cash to buy shares in active chains. An early investment can rise in value as a chain grows, but a merger can force the owner to decide whether to sell, trade, or hold shares in the acquired chain. Majority and second-majority shareholders receive bonuses, making both the timing of construction and the distribution of stock matter.

Tiles connect only by orthogonal adjacency: spaces directly above, below, left, or right of one another. Diagonal contact does not count. If a tile connects two hotel chains, the larger chain normally survives and absorbs the smaller one; when they are the same size, the player causing the merger chooses which chain remains. A chain with eleven or more buildings is safe from acquisition, although it may continue to expand. Players balance growth, founding new chains, shareholder bonuses, and the cash needed for future investments.

At the end of the game, active chains pay shareholder bonuses according to the selected mode, and players sell the shares they hold at the price shown for each chain. The wealthiest player wins. The Renegade edition provides Classic and Tycoon modes, which differ in whether a third-place shareholder receives merger and end-game bonuses. It also has a special two-player procedure that treats the stock market as an additional shareholder.

Core rules & scoring

  1. Objective and modes: Players develop seven hotel chains by placing building tiles, then buy and manage stock in chains on the board. Chain name and size determine share prices. The 2023 Renegade edition offers Classic Mode and Tycoon Mode; they differ in whether third-place shareholders receive bonuses. Choose the corresponding side of the Stockholder Info Card before play and use that mode throughout the game.

  2. Setup: Place the board in the center, shuffle the building tiles, and choose a player as banker. Each player receives $6,000 and draws six building tiles. Place the hotel headquarters and all available stock cards in the stock market tray. Determine the first player as directed and continue clockwise. New players may keep money and stock visible; experienced players can hide those holdings if everyone agrees.

  3. Turn sequence: On your turn, take these actions in order: place one building tile on its matching board coordinate; buy up to three stocks in any active hotel chains; then draw one building tile. Use the Stockholder Info Card to find each stock's price from the chain name and size, and pay the bank immediately. You cannot buy shares in an unfounded chain or sell shares in an active chain during a normal turn.

  4. Place a building tile: Tiles must go on the matching letter-and-number space. A tile with no orthogonally adjacent buildings remains independent. Connecting independent buildings can found a hotel chain; touching an active chain makes it larger; connecting two or more chains triggers a merger. Only up, down, left, and right count as adjacent, so diagonal contact has no immediate effect.

  5. Found and grow chains: There are seven hotel chains. If your tile connects a group of buildings that has no headquarters, found a chain by placing an available headquarters on one of its tiles and taking one stock card as the founder's bonus. A tile next to an existing chain adds to it. Once all seven headquarters are on the board, you cannot found another chain until one becomes available, although a tile may still extend a chain or cause a merger.

  6. Resolve a merger: When a tile connects two or more hotel chains, compare their sizes before counting the merger tile. The largest chain survives and absorbs the smaller one. If chains tie for largest size, the player who placed the merger tile chooses which chain survives. Remove the acquired chain's headquarters and resolve its bonuses and stock options. In a merger involving several chains, handle the smaller chains one at a time from largest to smallest.

  7. Shareholder bonuses and acquired shares: Pay the acquired chain's majority and second-majority shareholders; Tycoon Mode can also pay a third-place bonus. After bonuses, players holding the acquired chain's stock choose whether to keep it in case a chain with the same name is founded later, sell it to the bank at the listed value, or trade every two acquired shares for one share in the surviving chain. The surviving chain's shareholders do not receive an immediate bonus.

  8. Stocks and cash: A player may buy up to three shares in active chains each turn. The Stockholder Info Card sets each share price by chain name and size. Shares in an active chain cannot be sold at will, and players may not borrow money from the bank or one another. Manage cash carefully: stock can gain value as a chain grows, while a merger may convert acquired shares into a bonus, cash, an exchange, or a holding for later.

  9. Safe chains and two players: A chain with eleven or more buildings is safe and cannot be acquired; two safe chains cannot merge. A tile placement that would connect two safe chains is illegal and must be exchanged as directed by the rules. In a two-player game, use the Classic side of the Stockholder Info Card and follow the special rules that treat the stock market as an additional shareholder during mergers.

  10. End game and winner: A player may announce during their turn that all active chains are safe or that one chain has at least 41 building tiles. Finish that turn, then end the game. Pay bonuses for all active chains and sell shares as directed; stocks in chains not on the board are worth nothing. The player with the most cash wins. Use the selected mode's information card for exact prices, bonuses, and tie handling.

Rules & gameplay questions

How many players can play Acquire?

Renegade Games Studios lists its 2023 edition for two to six players, ages twelve and up, with an advertised playing time of about ninety minutes. A two-player game uses an extra rule that brings the stock market into merger bonus calculations. Components and information cards can differ between editions, so use the rulebook that came with the copy being played.

What actions do players take on a turn?

The current rules give every player three actions in order: place one building tile, buy up to three shares in active hotel chains, and draw one new building tile. Construction changes the size and position of chains, while buying stock converts cash into an investment. Pay the price shown on the Stockholder Info Card and do not reorder the three actions.

How do building tiles connect?

Two buildings are connected only when they are orthogonally adjacent: directly above, below, left, or right. A diagonal touch does not count. Connecting independent groups can found a chain, touching an active chain grows it, and touching two chains can trigger a merger. Check the four neighboring spaces before placing a tile to see which outcome applies.

How does a player found a hotel chain?

When a building tile connects adjacent buildings that do not belong to a founded chain, the player can create a hotel chain. Place an available headquarters on one of the newly connected buildings and take a stock card in that chain as the founder's bonus. There are seven chains; once all headquarters are in use, another chain cannot be founded until one becomes available.

Which chain survives a merger?

When a placed tile connects hotel chains, the largest chain normally survives and absorbs the smaller chains. If two chains are tied for the largest size, the player who caused the merger chooses the survivor. A chain with eleven or more buildings is safe from acquisition, and two safe chains cannot merge; a placement that would join two safe chains is not allowed.

What happens to stock in an acquired chain?

First, pay shareholder bonuses based on the acquired chain's size and the players' stock rankings. Classic Mode pays the first and second shareholder, while Tycoon Mode may also pay the third. Then holders may keep the acquired shares, sell them to the bank at the listed price, or exchange every two for one share in the surviving chain. Shares in the active survivor receive no immediate bonus.

How are stock prices and bonuses determined?

The Stockholder Info Card in the 2023 edition lists share prices and shareholder bonuses by hotel-chain name and building count. Growing a chain can increase share value, while the acquired chain's size sets the merger bonus. Exact cash amounts depend on the edition's printed table, so players should consult the card from their own copy instead of applying one price list to every printing.

When does an Acquire game end?

On a player's turn, they can announce that every active chain is safe or that one chain has reached forty-one or more buildings. The player completes that turn before the game ends. Then active chains pay their shareholder bonuses and players sell their shares. Stock in a chain no longer present on the board has no value, and the player with the most cash wins.

What is the difference between Classic and Tycoon Mode?

The Renegade edition includes both modes. Classic Mode awards merger and end-game bonuses to the majority and second-majority shareholders. Tycoon Mode adds a possible bonus for the third-place shareholder. Use the matching side of the Stockholder Info Card and follow that mode's tie and payout procedure consistently for every merger and the final scoring.

Can I sell shares in an active hotel chain?

No. The 2023 rulebook says players cannot sell stock in an active chain during a normal turn. They generally wait until that chain is acquired or until the end game to process the shares. Players also cannot borrow from the bank or from one another, so planning cash around tile placement, future stock purchases, and merger risk is important.

Rules & introduction sources
Edition
This entry follows the 2023 English edition published by Renegade Games Studios for Hasbro. Renegade lists 2–6 players, ages 12+, and about 90 minutes, with Classic Mode and Tycoon Mode. Stock prices, shareholder bonuses, and the two-player exception follow the selected mode and this edition's rulebook; they should not be assumed to match every earlier printing.
Introduction source
BoardGameGeek

WANGO editorial

Acquire · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#369
Complexity Weight2.49 / 5
Best player count (community)4
Player range2–6
Playing time (minutes)90
Core mechanismsConnections · End Game Bonuses · Hand Management · Hidden Victory Points · Income · Investment · Market · Pattern Building · Square Grid · Stock Holding · Tile Placement · Victory Points as a Resource
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published1963
Suggested age12+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Acquire, and can I play online?

Acquire supports 2–6 players; community best: 4 players; playing time: 90 minutes. A WANGO browser trial has not been confirmed.

How complex is Acquire, and which mechanisms does it use?

Weight: 2.49 / 5. Mechanisms: Connections · End Game Bonuses · Hand Management · Hidden Victory Points · Income · Investment · Market · Pattern Building · Square Grid · Stock Holding · Tile Placement · Victory Points as a Resource. Chinese publication: Unconfirmed.

Where can I learn Acquire?

No rule guide, strategy article or WANGO trial has been confirmed for this record.