Chinatown

Chinatown

Chinatown is an open-negotiation and business-layout game. Players compete for storefront lots in New York's Chinatown, trade buildings and shop tiles, connect shops of the same type into businesses, and try to finish six rounds with the most cash.

Chinatown supports 3–5 players; community best: 5 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Chinatown takes players to New York in the middle of the 1960s. Its map is divided into six districts and marks 85 numbered buildings. Each player starts with cash and looks for opportunities in a changing business district. Six rounds represent the period from 1965 through 1970. Rather than completing a story objective, players use deals and layout choices to build more wealth than their rivals.

Each round brings new building cards and shop tiles. A building card gives a player a specific lot on the map, while a shop tile represents a type of business such as a photo shop, tea house, florist, or restaurant. Each shop type has a printed maximum size. Shops of one type that connect at that size can form a complete business with a stronger return; scattered lots and tiles may leave a player with less profitable operations.

Negotiation is the game's defining feature. Players may discuss ownership of buildings, shop tiles, and cash, combining several items in one deal. One player may control adjacent lots but lack the right shop, while another may draw a shop tile without a suitable location. Trading can bring either player closer to a useful layout, but each person must decide whether an offer is worth accepting. The rules set no fixed price and do not require trades to be equal in value.

After negotiations, players take turns placing shop tiles on empty buildings they own, then collect income based on connections and business size. A complete chain usually pays more than scattered shops, but adjacent lots and suitable shop tiles will not always belong to the same player. Round income also changes what players can offer later. After the sixth round, the player with the most cash wins the business contest.

Core rules & scoring

  1. Setup and goal: The base game is for 3–5 players and lasts six rounds, representing 1965 through 1970. The map has six districts and 85 numbered buildings. Each player chooses a color, takes ownership markers and a player aid, and receives $50,000 from the bank. Shuffle the building cards and put the shop tiles in the bag. The player with the most cash after six rounds wins.

  2. Round order: Each round has six phases: deal building cards, draw shop tiles, trade, place shop tiles, earn income, and advance the year marker. The player aid gives the building-card deal, shop-tile draw, and income values for each player count and round. Use the row matching the current player count and year when carrying out the round.

  3. Dealing building cards: The First Player distributes the number of building cards shown on the player aid. Each player receives the larger number in the table, chooses the smaller number to keep, and returns the rest to the deck for reshuffling. Players reveal their kept cards and place their ownership markers on the corresponding numbered buildings. The building cards are then removed from the game.

  4. Drawing shop tiles: Beginning with the First Player and proceeding clockwise, each player draws the number of tiles shown on the player aid. Keep the tiles face down until everyone has drawn, then reveal them simultaneously. This reveals which shop types each player can offer and gives everyone information for planning the negotiation phase.

  5. Trading: After the tiles are revealed, players may negotiate for buildings, shop tiles, and cash, and may combine different items in one deal. A building may change hands whether or not it already has a shop; update the building ownership marker when it is transferred. The rules impose no fixed prices or requirement that a deal be equal. A shop tile already on the map cannot be removed, though its ownership can be negotiated.

  6. Placing shops and forming businesses: After trading, players take turns placing their shop tiles. You may place a tile only on an empty building that you own, and place one of your markers on the tile to show who owns the shop. Tiles of the same type and owned by the same player form a business only when they touch orthogonally; diagonal contact does not count. Same-type shops owned by different players count as separate businesses. The number on a tile is the maximum size for that shop type.

  7. Earning income: Once all shop tiles have been placed, each player checks each business against the income table and collects cash from the bank. Income depends on the business size and whether it has reached that shop type's complete size. Small or incomplete businesses still pay, while a complete chain uses the table's higher complete-business amount. Evaluate different types and different owners separately; adjacent tiles with different owners cannot be combined for income.

  8. Advancing the year and ending: After income is paid, advance the year marker one space. The next round brings another deal of building cards, a new draw of shop tiles, and another opportunity to negotiate. The game ends after the sixth round, when 1970 has been completed and all income is paid. Compare players' cash totals; the player with the most money wins.

Rules & gameplay questions

How many people can play Chinatown?

The classic base rules support 3–5 players. Every game lasts six rounds, and the map contains six districts and 85 numbered buildings. The number of building cards and shop tiles each player gets changes by player count and round, so use the matching row on the player aid rather than reusing the setup from a game with a different number of people.

What happens during each round?

A round proceeds through six phases: deal building cards, draw shop tiles, trade, place shop tiles, earn income, and advance the year marker. The cards and tiles create new opportunities; players then negotiate to assemble useful lots and shops. Income is paid only after placement is complete. The game has six rounds, representing the years 1965 through 1970.

What do building cards and shop tiles do?

A building card identifies a numbered lot on the map. When you keep and reveal it, you place an ownership marker on that building and gain its lot. A shop tile identifies the kind of business you can place later on an empty building you own, with a marker on the tile showing shop ownership. Lot ownership and shop ownership are distinct assets.

What can players trade?

Players may negotiate buildings, shop tiles, and cash, and can combine different items in the same deal. The rules set no fixed price, require no equal-value exchange, and do not force anyone to accept an offer. A building may be transferred with or without a shop on it; when its owner changes, the corresponding ownership marker must be updated on the board.

How do shop tiles form a business?

Tiles of the same shop type and owned by one player form a business when they touch horizontally or vertically; diagonal contact does not connect them. If neighboring same-type shops belong to different players, they count as separate businesses. The number printed on the tile gives that shop type's maximum complete size, so players plan their connected layout around that target.

Why does a complete business pay more?

After placement, each business is checked against the player aid's income table according to its size and whether it has reached its complete size. Smaller or incomplete businesses still earn cash, but a complete chain generally uses the higher amount shown for that size. Separate shop types and separate owners are scored independently, even when their tiles sit next to one another.

Can I move a shop tile after placing it?

No. A shop tile already placed on the map cannot be picked up and moved to another building, so confirm that you own the empty lot and understand the neighboring business before placing it. Players may negotiate a transfer of an occupied building or a shop tile during trading, but changing ownership does not move the tile to a new location.

How do you win Chinatown?

Players complete six rounds of placing shops and collecting business income, then compare their total cash. The player with the most money wins. Income follows the reference table for each business's size and completeness; cash also serves as a possible trading item, so early earnings may help pay for a later deal or be part of an offer for an important lot or shop tile.

Rules & introduction sources
Edition
Based on the classic Chinatown base game represented by BGG item 47 and the Z-Man English rules. For 3–5 players, with six rounds representing 1965–1970. Excludes the optional custom-shop rules using blank shop tiles.
Introduction source
BoardGameGeek

WANGO editorial

Chinatown · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#388
Complexity Weight2.23 / 5
Best player count (community)5
Player range3–5
Playing time (minutes)60
Core mechanismsEnclosure · Income · Investment · Negotiation · Set Collection · Tile Placement · Trading · Victory Points as a Resource
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published1999
Suggested age12+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Chinatown, and can I play online?

Chinatown supports 3–5 players; community best: 5 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

How complex is Chinatown, and which mechanisms does it use?

Weight: 2.23 / 5. Mechanisms: Enclosure · Income · Investment · Negotiation · Set Collection · Tile Placement · Trading · Victory Points as a Resource. Chinese publication: Unconfirmed.

Where can I learn Chinatown?

No rule guide, strategy article or WANGO trial has been confirmed for this record.