Hansa Teutonica

Hansa Teutonica

Deploy merchants between Hanseatic cities, establish trading posts and improve your abilities to turn crowded trade routes into prestige and a connected network.

Hansa Teutonica supports 2–5 players; community best: 5 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Routes are not permanently owned. First fill a route with your tradesmen, then spend an action to create it. Keep one piece in a city trading post or use the opportunity to develop an ability, returning the remaining route pieces to general stock.

Displacing an opponent costs extra pieces but also gives that opponent pieces to relocate immediately onto adjacent routes. Blocking can delay another player while creating a useful position for yourself, so every advance changes the options around the table.

City control provides immediate and final points, while City Keys multiply the value of your connected trading posts. Actions, recruitment, movement and privilege can all improve, but a route action can end the game abruptly, making timing as important as development.

Core rules & scoring

  1. Setup: Use the Hanseatic League map side for three or four to five players and place the 3 starting bonus markers. Cover ability tracks with 15 traders and 3 merchants, leaving each leftmost starting space open. The start player has 5 traders and 1 merchant in personal supply; each later player receives one more trader. Remaining pieces go to general stock.

  2. Turns: Play clockwise, initially taking 2 actions per turn and developing up to 5. Repeat actions and choose their order freely, but finish each action before starting another. Using a bonus marker costs no action.

  3. Income, placement and movement: Income transfers pieces from general stock to personal supply according to Bank. Placement puts one personal-supply piece on any empty route point. Movement relocates 2 to 5 of your own route pieces according to Book of Knowledge, using empty points without displacing opponents.

  4. Displacement: Replace an opposing route piece with one from personal supply, additionally returning 1 piece to general stock for a trader or 2 for a merchant. The opponent immediately relocates the displaced piece plus the corresponding extra pieces onto adjacent routes; search farther only if directly adjacent routes are full. Shortages use personal supply and then route pieces as specified in the rules.

  5. Creating a route: All connection points must contain your pieces, and creating it costs a separate action. First award 1 point to the current controller of each endpoint city, then take its bonus marker, then optionally choose one of establishing a trading post, developing the indicated ability or claiming special Coellen points.

  6. Posts and abilities: Use a piece from the cleared route to occupy the leftmost empty post in an endpoint city, satisfying privilege color and piece shape; return the rest to general stock. Developing an ability instead returns all route pieces to stock and moves the leftmost covering piece from that ability to personal supply. The improved ability applies immediately.

  7. Bonuses and special locations: Immediately draw a replacement after collecting a marker. At turn end, place it beside a route with no pieces or marker and at least one vacant endpoint post. A continuous chain of your posts from Stendal to Arnheim awards 7, 4 or 2 points in completion order. The Coellen-Warburg route can place a merchant on an empty special-points space allowed by privilege, scored at game end.

  8. End: If anyone reaches 20 track points, a replacement bonus marker cannot be drawn, or the tenth city fills, finish the current route action and end immediately. Remaining actions and other players' turns are lost.

  9. Final score: Add track points, 4 points per fully developed ability except City Keys, the collected-marker award, special Coellen points, 2 per controlled city, and your largest connected network's trading-post count multiplied by City Keys. City control compares post counts, then the rightmost post. Overall ties favor less-developed Actions, then more network points; remaining ties share victory.

Rules & gameplay questions

Does filling a route immediately establish a trading post?

No. Filling it only meets the prerequisite. Spend a separate create-route action, scoring the current endpoint controllers before resolving the marker and your post or development choice.

Does displacement return the opponent's piece to stock?

No. The opponent immediately relocates it onto adjacent routes and may receive extra pieces: 1 for a displaced trader or 2 for a merchant. Search farther only when adjacent routes are full.

Can I establish a post and develop an ability together?

Normally no. The final step of a route action offers one choice among a trading post, the relevant ability development or special Coellen points. Earlier city-control scoring and marker collection still occur.

Do spent bonus markers still count at the end?

Yes. Both used and unused collected markers count. A newly collected marker can only be used after the current action finishes; if that action ends the game, there is no later opportunity to use it.

Must I control the cities in my largest network?

No. Your posts in adjacent cities connect regardless of control. Count your trading posts in that network, rather than cities, and multiply by City Keys; multiple posts in one city all count.

Rules & introduction sources
Edition
Uses the Hanseatic League map in the second-printing Pegasus Hansa Teutonica Big Box English rules for the 3–5-player base game. Excludes Eastern Hanseatic League, Britannia, Mission cards, Emperor's Favour, additional promotional markers and older two-player rules.
Introduction source
BoardGameGeek

WANGO editorial

Hansa Teutonica · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#147
Complexity Weight3.09 / 5
Best player count (community)5
Player range2–5
Playing time (minutes)45–90
Core mechanismsAction Points · Area Majority / Influence · End Game Bonuses · Network and Route Building · Ownership · Take That · Tech Trees / Tech Tracks
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2009
Suggested age12+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Hansa Teutonica, and can I play online?

Hansa Teutonica supports 2–5 players; community best: 5 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

How complex is Hansa Teutonica, and which mechanisms does it use?

Weight: 3.09 / 5. Mechanisms: Action Points · Area Majority / Influence · End Game Bonuses · Network and Route Building · Ownership · Take That · Tech Trees / Tech Tracks. Chinese publication: Unconfirmed.

Where can I learn Hansa Teutonica?

No rule guide, strategy article or WANGO trial has been confirmed for this record.