The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game
Cooperate through the chapters of The Fellowship of the Ring, timing trick wins to meet every character’s goal.
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game supports 1–4 players; community best: 4 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Bryan Bornmueller’s cooperative card game follows The Fellowship of the Ring across eighteen chapters that gradually introduce characters, challenges, and gifts.
The group faces a shared chapter while each player holds a secret hand. Taking the most tricks is rarely the whole task: character goals determine when to take the lead and when to leave a trick for somebody else.
Chapter cards specify the available characters and victory conditions. Short chapters require every chosen character to succeed; long chapters extend across rounds until the required characters have been completed.
Core rules & scoring
Setup: follow the chapter card for characters, threats, gifts, and events, marking mandatory characters. Normally reveal one lost card; if it is the 1 of Rings, deal another and shuffle the One Ring back. Deal twelve cards each with three players or nine each with four; hands remain secret.
Characters and exchanges: normally the player dealt the One Ring takes Frodo, the appropriate player-count side, and the Ring token. Choose characters clockwise from Frodo’s left, including all mandatory roles, then resolve setup powers in order. An exchange passes one card facedown and receives one back, possibly the same card; Frodo cannot exchange the One Ring.
Tricks: the leader plays one card, then everyone follows clockwise. Follow the lead suit if possible; otherwise play any suit. Normally the highest card of the lead suit takes the whole trick and leads next. Frodo normally leads the first trick; chapter and card instructions can override this.
Rings: this suit runs from one to five. It cannot be led until a Rings card has been played into another suit’s trick, unless the leader holds only Rings. When legally playing the One Ring, its player may elect to win automatically or treat it as an ordinary rank-one Rings card. Rings two to five are not trump.
Information and goals: discuss only public information during setup and play. Do not show or describe secret hands or discuss character preferences during setup. Mark a goal only when it is achieved and cannot subsequently fail. Stop early if all goals are secured, or failure is inevitable.
Chapter changes: later chapters introduce threats, gifts, and events as directed. Card instructions override general rules. Gifts are used only in the specified chapter, once per chapter, rather than carried permanently into later chapters.
Short chapters: when hands are exhausted, check every chosen character; specified characters may retain cards. Every goal must succeed for the group to advance. Any failed goal loses the chapter, which may be retried.
Long chapters: complete required characters over several rounds. Record completion only when every chosen character succeeds in that round. Completed characters may be chosen again but must still meet their goals. Use Frodo each round; optional characters need not be selected, but must succeed if chosen. After failure, restart the chapter or retain completed characters, subject to chapter exceptions.
Rules & gameplay questions
Can an off-suit 5 of Rings beat the lead suit?
No. Rings two to five follow ordinary suit rules. Only the One Ring may elect an automatic win, and it must still be played legally under the follow-suit rule.
Can teammates reveal which cards they hold?
No. Discuss visible information such as character goals, public progress, and faceup cards. During setup, do not discuss character preferences as a way to reveal your hand.
Does failure send us back to Chapter 1?
No. Retry the current chapter. In a long chapter, the rules allow restarting it or keeping characters already completed; follow any chapter-specific instructions.
Can we inspect the entire third hand with two players?
No. One player controls a card pyramid as the third character and can play only uncovered cards. Covered facedown cards turn faceup at the end of a trick when uncovered. Exchanges use uncovered bottom-row cards; particular chapters can change the layout.
Does solo play use just one character?
No. Manage four faceup hands, initially four cards each; the One Ring hand is Frodo using the three-player side. Refill each hand with one card after each trick while the deck lasts. Use only one character’s exchange per round and complete all four goals, applying chapter-specific solo changes.
Rules & introduction sources
- Edition
- The Fellowship of the Ring: Trick-Taking Game, Office Dog English base rules, current publisher-linked file hosted under 2025/10. Main summary covers three- and four-player chapters; FAQs flag the two-player pyramid and four-hand solo variants. Consult pages 14–17 and 20–22 for full exceptions. Excludes The Two Towers and avoids later-story spoilers.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #127 |
| Complexity Weight | 1.92 / 5 |
| Best player count (community) | 4 |
| Player range | 1–4 |
| Playing time (minutes) | 20 |
| Core mechanisms | Communication Limits · Cooperative Game · Scenario / Mission / Campaign Game · Trick-taking |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2025 |
| Suggested age | 10+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game, and can I play online?
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game supports 1–4 players; community best: 4 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.
How complex is The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game, and which mechanisms does it use?
Weight: 1.92 / 5. Mechanisms: Communication Limits · Cooperative Game · Scenario / Mission / Campaign Game · Trick-taking. Chinese publication: Unconfirmed.
Where can I learn The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game?
No rule guide, strategy article or WANGO trial has been confirmed for this record.