The Gang
The Gang is a cooperative poker game. Players keep their hands private and use round-specific chips to signal their relative hand strength, then work together to rank everyone’s final Texas Hold’em hands correctly.
The Gang supports 3–6 players; community best: 5 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
The Gang turns Texas Hold’em hand comparisons into a cooperative deduction challenge. Each player receives two private cards, and community cards are revealed over several rounds. Players estimate how their eventual hands compare with everyone else’s, then use star chips to indicate their relative position. Chip colors correspond to different rounds. Chips from earlier rounds remain visible, giving the team clues about how each player’s assessment changes as more cards appear.
This is not a conventional betting game, and players do not eliminate or defeat one another. The team tries to rank everyone’s final poker hands correctly. Players may not discuss or reveal their hands, or share information about other players that they can infer only from their own private cards. The allowed communication comes mainly from observing how chips are taken and placed. In the last round, players reveal their hands in the order indicated by the red chips and identify their best five-card hand from two hole cards and five community cards.
When the team succeeds, it turns a vault card to its gold side; a wrong ranking turns an alarm card to its red side. The group wins by completing three successful heists before triggering three alarms, and loses if the alarms reach three first. The base game is the place to learn the flow. The rulebook also offers Advanced, Professional, and Master Thief modes that add challenge and specialist cards. The base rules are for three to six players and do not list a solo mode. Players work together to judge hand strength while communicating under restrictions.
Core rules & scoring
Objective and scope: The Gang is cooperative poker, not a betting contest for individual victory. The team uses chips each round to signal its assessment of hand strength, then tries to rank all players’ final hands correctly at the showdown. This summary follows the 2024 Thames & Kosmos base-game rules, for 3–6 players; the publisher lists ages 10+ and about 20 minutes.
Base setup: Use a standard 52-card deck, vault and alarm cards, colored star chips, and reference cards. Place three vault cards and three alarm cards for the base game. Remove chips whose star value exceeds the number of players. Give each player a turn and poker-hand reference card. Leave the Challenge and Specialist cards in the box for the base game. Players may not show or publicly discuss their hands.
Round 1, Pre-Flop: Deal two face-down private cards to each player. Players may look at their own cards but must keep them secret. No community cards have been revealed yet, so each player estimates where their possible hand strength might rank relative to the others. Everyone simultaneously uses a white chip to communicate that relative assessment. The chip’s star value indicates the player’s estimated position, and the team can observe the choices and adjustments.
Round 2, Flop: Reveal three community cards. Each player reassesses their hand using their private cards and the new shared information, then distributes a yellow chip. The white chips remain on the table so the team can observe how assessments changed; yellow chips express the new ranking estimate. Players still may not share their hands or private inferences about other players. They communicate only through the chip actions allowed by the rules.
Rounds 3 and 4: During the Turn, reveal the fourth community card and distribute orange chips. During the River, reveal the fifth community card and distribute red chips. In each round, reassess the likely final hand strength from the information available. Earlier chips remain visible, while the red chips provide the order for the showdown. Follow the base rules for chip movement; a player may not directly place their current-round chip in front of another player.
Hands and showdown: Each player makes the best five-card hand from their two hole cards and five community cards. Standard poker rankings, from highest to lowest, are royal flush, other straight flushes, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, and high card; compare card values within a category. After the River round, players reveal their hands in red-chip order and identify their best five-card hand.
Success and failure: The team must rank every player correctly by final hand strength. If two or more players have exactly equal hands, their order relative to one another does not matter, but their positions compared with other players must still be right. If the full ordering is correct, turn one vault card to its gold side. If any part of the order is wrong, turn an alarm card to its red side and begin another heist.
Game end: Continue with new heists until three vaults have been completed or three alarms have been triggered. If the team reaches three successes first, everyone wins; if the alarms reach three first, everyone loses. The base rules do not award individual points or name an individual winner. Because play stops as soon as one threshold is reached, a full game generally takes three to five heists, each consisting of four rounds of hand-strength assessment.
Advanced modes and boundaries: After learning the base game, players can add Advanced, Professional, or Master Thief rules, which introduce Challenge and Specialist cards or additional mission conditions. They remain cooperative hand-ranking modes. On page 17, the base rulebook’s Challenge 7: Laser Tripwires prose conflicts with its card summary graphic, and no publisher erratum was found; this draft does not repeat the disputed trigger. Seven-to-ten-player play belongs to a separate expansion or Deluxe product, not the base box.
Rules & gameplay questions
What kind of poker game is The Gang?
It uses Texas Hold’em’s two hole cards, five community cards, and poker-hand rankings, but all players work together. Everyone keeps their cards private and uses chips to indicate their relative hand strength, then tries to rank the team’s final hands correctly. It has no conventional betting, elimination, or individual-versus-individual winner.
How many rounds are there, and when are community cards revealed?
Each heist has four rounds. In Pre-Flop, players receive two private cards; the Flop reveals three community cards; the Turn reveals a fourth; and the River reveals a fifth. Players use a different chip color each round to update their relative hand-strength estimates. Red chips from the final round set the showdown order.
What do the chips mean, and can players discuss their hands?
Chips indicate where a player thinks their eventual hand ranks relative to the rest of the table; they are not bets or personal points. Players use the current round’s color and star values, and teammates can observe how chips are taken and placed. The rules forbid discussing or revealing hands and private inferences about other players.
How does the team check the final ranking?
After the River reveals the fifth community card, each player makes their best five-card hand from their two hole cards and the five shared cards. Players reveal in the order indicated by their red chips, and the team checks every relative position. Identical hands can tie; tied players may be in either order as long as their position against other hands is correct.
What makes the team win or lose?
If every player is in the correct hand-strength order at the showdown, turn a vault card to its gold side for a successful heist. Any ranking error turns an alarm card to its red side. The team wins after three successful vaults, but loses if it triggers three alarms first.
How many players does the base game support? Is there a solo mode?
The 2024 base-game rules support three to six players. The publisher lists the game for ages 10 and up, with an estimated play time of about 20 minutes. The rulebook does not list solo play; its system depends on the group estimating and communicating relative hand order. Seven-to-ten-player rules belong to a separate expansion or Deluxe configuration.
What is the order of poker hands?
Standard hand rankings from strongest to weakest are royal flush, other straight flushes, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, and high card. Compare card values within the same category. A player chooses the best five cards available from their two private cards and the five community cards; the supplied reference card can help with comparisons.
Can players use Challenge and Specialist cards?
Yes, after learning the basic four-round process. The rulebook includes Advanced, Professional, and Master Thief modes that gradually add Challenge cards, Specialist cards, or group mission conditions. These variants keep the cooperative hand-ranking objective. This overview avoids one challenge card whose printed trigger condition conflicts with its summary graphic.
Is there a known conflict in the official rules?
On page 17 of the base rulebook, the Challenge 7: Laser Tripwires prose and the summary graphic give conflicting trigger conditions. The source review did not find a publisher erratum that resolves the difference. The base game does not use this challenge card, so players can avoid the disputed advanced content or seek an official ruling for their printing.
Rules & introduction sources
- Edition
- This draft covers BoardGameGeek ID 411567, The Gang (2024), using the 2024 Kosmos / Thames & Kosmos base game SKU 683887 English rulebook. The base game supports 3–6 players, takes about 20 minutes, and is listed for ages 10+. It uses a standard 52-card deck, 24 chips, and mission cards. The rulebook includes the base game and Advanced, Professional, and Master Thief modes; the 2026 Deluxe Edition and 7–10 player expansion are excluded. The rulebook’s Challenge 7: Laser Tripwires text conflicts with its summary graphic, so this draft does not resolve its trigger condition.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #355 |
| Complexity Weight | 1.59 / 5 |
| Best player count (community) | 5 |
| Player range | 3–6 |
| Playing time (minutes) | 20 |
| Core mechanisms | Communication Limits · Cooperative Game · Deduction · Predictive Bid |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2024 |
| Suggested age | 10+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for The Gang, and can I play online?
The Gang supports 3–6 players; community best: 5 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.
How complex is The Gang, and which mechanisms does it use?
Weight: 1.59 / 5. Mechanisms: Communication Limits · Cooperative Game · Deduction · Predictive Bid. Chinese publication: Unconfirmed.
Where can I learn The Gang?
No rule guide, strategy article or WANGO trial has been confirmed for this record.