Wyrmspan
Build a dragon sanctuary by excavating caves, enticing dragons and exploring the routes you create. Over four rounds, your growing engine, public objectives and end-game abilities combine into your final score.
Wyrmspan supports 1–5 players; community best: 3 players; playing time: 90 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Your sanctuary has three caves with four spaces each, and the first space in each cave starts excavated. To expand, play a cave card into an empty space, then entice a dragon suited to that habitat. Preparing space and populating it are separate decisions.
Coins pay for actions, while repeated exploration of the same cave in a round also costs eggs. Your adventurer walks from left to right, collecting benefits and activating dragons along the route. A longer populated cave can turn one action into a chain of rewards.
Dragons act at different times: when played, when visited, at round end or during final scoring. Hatchlings add a growth milestone for caching resources or tucking cards, so timing those small investments can matter as much as a dragon’s printed points.
Core rules & scoring
Setup: gain six coins, one egg and three resources of your choice. Draw three dragons and three cave cards, keeping any four cards in total. Each of your three caves begins with its leftmost space excavated.
Four rounds: take clockwise turns choosing excavate, entice or explore one cave. Pay all costs before resolving the action. You may pass; once you pass you take no more turns that round but can still receive benefits from others. The round ends when everyone has passed.
Excavate: pay one coin and play a cave card into the leftmost empty space in a cave. Column three also costs one egg and column four two eggs. Resolve the cave card and any covered mat benefit; the optional fourth-column exchange is once per space.
Entice: pay one coin plus the dragon’s printed cost. Play it into the leftmost excavated space of a preferred cave, then resolve its when-played ability. You cannot cover another dragon unless an ability explicitly permits it.
Explore: each cave costs one coin for its first exploration that round, one coin plus one egg for its second, and one coin plus two eggs for its third; three is the maximum. Move left to right, resolving mat benefits and eligible dragons until the first space without a dragon, even if excavated.
Abilities and storage: respect each ability’s timing. Each nest holds one egg; cached resources and tucked cards cannot normally be spent. At your turn end, keep at most nine coins, nine resource tokens and nine combined hand cards. Coins and eggs are not resources. Refill the display only at turn end.
Guild and round end: guild advances immediately grant track benefits; reaching a brown space lets you place a marker on the guild tile, at most four per player. At round end activate once-per-round dragons, then rank the objective: tied players receive the same full tier and the next player takes the next tier; zero scores nothing. Before another round refresh the display, gain six coins and one egg, and pass the start marker clockwise.
Final score: add guild end-game benefits, visible dragons’ printed points and end-game abilities, public objectives, and normally one point each per egg, cached resource, tucked card and remaining coin. Every four other remaining items—resources and both card types combined—earn one point, rounded down. Most points wins; tied players compare visible dragons, then share victory.
Rules & gameplay questions
Can exploration cross an empty but excavated space?
No. Your adventurer moves left to right and stops at the first space without a dragon. Excavating alone does not extend the populated route.
Does a hatchling grow again after its sixth or ninth item?
No. Its third qualifying cache or tuck grants the normal benefit plus a once-per-game growth bonus. The regular benefit can still occur afterward, including qualifying caches or tucks caused by other abilities.
Are tucked dragons still dragons on my mat or cards in my hand?
No. They are tucked cards, not visible dragons for dragon-count, size or trait objectives, and cannot be played from your hand. They normally score one point each.
Do I refill a display slot immediately after taking a card?
No. Refill both displays at the end of the active player’s turn. Shared effects resolve clockwise from the active player, so later players may have to draw from a deck. An effect restricted to the display cannot substitute a deck draw.
Can I carry coins into the next round after passing?
Yes. Unspent coins, resources, hand cards and nested eggs carry over. Passing ends your turns for that round, though you can still gain benefits. Next round adds six coins and one egg if a nest is available; capacity limits still apply at your own turn end.
Rules & introduction sources
- Edition
- Wyrmspan base multiplayer game for 2–5 players, official English rulebook r19, 16 pages, footer dated 2025-01-08. Excludes Automa and Dragon Academy.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #123 |
| Complexity Weight | 2.83 / 5 |
| Best player count (community) | 3 |
| Player range | 1–5 |
| Playing time (minutes) | 90 |
| Core mechanisms | End Game Bonuses · Hand Management · Once-Per-Game Abilities · Open Drafting · Solo / Solitaire Game · Track Movement · Turn Order: Progressive |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2024 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Wyrmspan, and can I play online?
Wyrmspan supports 1–5 players; community best: 3 players; playing time: 90 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Wyrmspan, and which mechanisms does it use?
Weight: 2.83 / 5. Mechanisms: End Game Bonuses · Hand Management · Once-Per-Game Abilities · Open Drafting · Solo / Solitaire Game · Track Movement · Turn Order: Progressive. Chinese publication: Unconfirmed.
Where can I learn Wyrmspan?
No rule guide, strategy article or WANGO trial has been confirmed for this record.