Faraway

Faraway

Explore with eight Region cards, then score the journey backwards so later resources can support earlier objectives.

Faraway supports 2–6 players; community best: 3 players; playing time: 25 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Faraway compresses a journey into eight Region choices. Players select cards simultaneously, then use this round's exploration duration to establish priority for taking new cards, trying to connect a limited route into a working set of resources and objectives.

A shorter exploration can secure an earlier choice of the next card, while spending longer than on the previous Region earns access to a Sanctuary. Sanctuaries provide clues, resources or additional quests, so the sequence is not simply about making every number rise or fall.

The return journey changes the planning: Regions are revealed and scored from right to left. An earlier objective must rely on later exploration and Sanctuaries for support. Placement order determines which conditions a card can see, rather than merely its display position.

Core rules & scoring

  1. The base game uses 68 Regions numbered 1-68 and 45 Sanctuaries. Shuffle Regions, privately deal three to each player and reveal a central row of player count plus one Regions. Shuffle Sanctuaries into a separate face-down deck.

  2. Play eight rounds, each with Exploring a Region, Finding Sanctuaries and End of the Exploration. Everyone simultaneously chooses a hand card face down, then reveals it and places it to the right of previous Regions, preserving a clear play order.

  3. A Region with an exploration duration strictly greater than your previously played Region qualifies you to draw Sanctuaries. Nobody qualifies in round one because there is no previous Region.

  4. Qualifying players draw one Sanctuary plus one for each clue in their play area. Count clues on all played Regions and existing Sanctuaries, including clues on the newly played Region.

  5. At the end of exploration, act in ascending order of this round's played duration. First choose one central Region to restore a three-card hand. Taken cards are not immediately replaced, leaving later players fewer choices.

  6. Then, if you drew Sanctuaries this round, keep exactly one in your play area and immediately gain its abilities. Return the others face down beneath the Sanctuary deck. After everyone finishes, remove the remaining central Region and reveal player count plus one cards for the next round.

  7. In round eight, do not take a replacement Region, but still choose and keep one Sanctuary if you earned a draw. After that round, everyone has eight Regions and final scoring begins.

  8. For scoring, turn all Regions face down while leaving Sanctuaries face up. Reveal Regions one at a time from the last, rightmost card toward the left. Each scores using currently face-up Regions, including itself, and all Sanctuaries. Scored Regions remain visible.

  9. Check a quest's resource prerequisites when that card scores. The same resource icons can satisfy multiple quests and are not consumed. Region colors, day or night, resources and clues have their respective icon effects; a colored Sanctuary can count as a Region of that color for relevant quests.

  10. After all Regions, score Sanctuary quests and total fame; the highest total wins. Among players tied for first, the player owning the single Region with the lowest exploration duration in their tableau wins. Compare the lowest individual card, not the sum of eight durations.

Rules & gameplay questions

Is a Region's number its fame value?

No. It is exploration duration, controlling draft priority and Sanctuary qualification. Fame comes from the lower quest and its endgame conditions.

Can early cards support the rightmost Region?

Not during reverse Region scoring: those early cards are still hidden. Count the current card, already revealed Regions to its right and all Sanctuaries. Later, when scoring farther left, the previously scored right-hand Regions still provide support.

Are resources or cards spent when satisfying a quest?

No. Icons supply conditions and counts, and the same resource may satisfy several quests. The rules do not require discarding Regions or Sanctuaries for this.

Can I keep every Sanctuary I draw?

No. Clues increase the selection available, but each discovery keeps exactly one Sanctuary and returns the others beneath the Sanctuary deck.

Does standard setup deal five cards to keep three?

No. Standard setup deals three. The 2023 booklet separately offers a five-to-three advanced opening variant; this summary uses standard setup and adds no People From Below or other expansion cards or modes.

Rules & introduction sources
Edition
2023 CatchUp Games standard base setup, excluding People From Below, Underworld and other expansions. Read pages 1-7 of the English original-rulebook BGHub mirror and visually inspected rendered pages 3-7 for icons, phases and scoring. Compared the complete 12-page base rulebook linked from the Pandasaurus official page; relevant base rules agree. Cross-checked the single-lowest-card tie-break against page 7 of a 2023 French original-rulebook mirror online; local French download returned 403, so no saved-byte claim is made.
Introduction source
BoardGameGeek

WANGO editorial

Faraway · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#254
Complexity Weight1.94 / 5
Best player count (community)3
Player range2–6
Playing time (minutes)25
Core mechanismsConstrained Bidding · End Game Bonuses · Hand Management · Open Drafting · Selection Order Bid · Set Collection · Simultaneous Action Selection · Tags
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2023
Suggested age10+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Faraway, and can I play online?

Faraway supports 2–6 players; community best: 3 players; playing time: 25 minutes. A WANGO browser trial has not been confirmed.

How complex is Faraway, and which mechanisms does it use?

Weight: 1.94 / 5. Mechanisms: Constrained Bidding · End Game Bonuses · Hand Management · Open Drafting · Selection Order Bid · Set Collection · Simultaneous Action Selection · Tags. Chinese publication: Unconfirmed.

Where can I learn Faraway?

No rule guide, strategy article or WANGO trial has been confirmed for this record.