Sky Team
Two players silently assign hidden dice to control attitude, speed and landing equipment and bring an airliner safely down.
Sky Team supports 2 players; community best: 2 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Sky Team is a two-player cooperative game by Luc Rémond and the 2024 Spiel des Jahres winner. One player is the Pilot and the other the Co-Pilot, using different-coloured dice to guide an airliner through its approach and landing.
Discuss the situation before each roll, then hide the dice behind screens and alternate placements in silence. Both players must contribute to Axis and Engines; remaining dice deploy landing gear, flaps and brakes, clear traffic by radio or generate coffee for die adjustments.
Engine speed and aerodynamics markers determine whether the approach track advances zero, one or two spaces; altitude decreases by 1,000 feet at round end. The final landing round starts when both the airport image and altitude-track airplane image are visible. In that round, compare engines with the brakes instead of using aerodynamics to move. After mastering the basic landing, the Flight Log offers airport scenarios with specified modules.
Core rules & scoring
Setup and communication: Two players use four blue and four orange dice. Basic Montréal starts at 6,000 feet and lasts seven rounds. Discuss the situation first, but never die values or conditional die assignments. Then roll behind screens and remain completely silent until round end, except to correct rules errors.
Placement and compulsory spaces: The altitude arrow determines the first player. Alternate placing one remaining die in an empty space, respecting colour and number restrictions. Each player must fill one Axis and one Engine space every round or lose; these four placements need not come first.
Axis and approach: When the second Axis die is placed, rotate by the difference toward the higher die’s player. Tilt carries between rounds; reaching or passing a spin marker loses immediately. The second Engine die immediately resolves the sum against the blue and orange aerodynamics markers to advance zero, one or two spaces.
Traffic and equipment: A Radio die removes one airplane from the indicated space, counting the current position as one. Advancing again with traffic in the current space causes a collision; advancing beyond the airport also loses. The Pilot may deploy the three Landing Gear spaces in any order, immediately advancing the blue marker once each. The Co-Pilot deploys Flaps top to bottom, advancing the orange marker once each.
Coffee and rerolls: Any die on Concentration gains one Coffee token, with a maximum of three stored. When placing a die, each spent token adjusts it by plus or minus one within 1–6. Unspent coffee carries over. Spending one Reroll token lets both players each reroll any of their remaining hidden dice once.
Altitude and the final round: After all eight placements in a non-final round, retrieve dice and descend one altitude space. An early airport arrival requires holding with zero movement; reaching the ground before the airport loses. Once both images are visible, play the final round. Its second Engine die must put speed to the left of the red Brake marker, replacing ordinary approach movement.
Victory and boundaries: At final-round end, clear all traffic, show green on all Landing Gear and Flaps switches, level the Axis completely, and have satisfied braking when the engines resolved. Deploy Brakes in 2, 4, 6 order; the basic game does not require all three. Fuel, wind, interns, ice brakes and real-time limits apply only when the selected scenario calls for them.
Rules & gameplay questions
Can we agree before rolling to put any six on Engines?
No. The briefing also forbids discussing dice values or conditional assignments. Discuss the situation, such as which airplane to clear or how far to advance. After rolling, remain completely silent except to correct rules errors.
Do engines determine how far we descend?
No. Engines normally control approach distance, while altitude falls 1,000 feet at round end. In the final landing round, the engine sum checks braking instead of producing normal approach movement.
Must we deploy every brake to win?
Not in the basic game. Deploy in 2, 4, 6 order and keep final engine speed to the left of the red marker. More deployment allows greater speed. The Ice Brakes module separately requires reaching its track’s end; do not mix these conditions.
Do we win as soon as the airport enters the window?
No. Early arrival requires holding without advancing past it. Once the airport and altitude-track airplane images are both visible, play a complete final round and satisfy traffic, axis, landing gear, flaps and braking checks.
Rules & introduction sources
- Edition
- Sky Team (2023), the two-player basic Montréal landing procedure. Flight Log is used only to distinguish scenario-specific modules; other airports require their own scenario instructions and official corrections. Excludes the Turbulence expansion.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #32 |
| Complexity Weight | 2.04 / 5 |
| Best player count (community) | 2 |
| Player range | 2 |
| Playing time (minutes) | 20 |
| Core mechanisms | Communication Limits · Cooperative Game · Dice Rolling · Scenario / Mission / Campaign Game · Turn Order: Progressive · Variable Player Powers · Variable Set-up · Worker Placement with Dice Workers |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2023 |
| Suggested age | 10+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Sky Team, and can I play online?
Sky Team supports 2 players; community best: 2 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.
How complex is Sky Team, and which mechanisms does it use?
Weight: 2.04 / 5. Mechanisms: Communication Limits · Cooperative Game · Dice Rolling · Scenario / Mission / Campaign Game · Turn Order: Progressive · Variable Player Powers · Variable Set-up · Worker Placement with Dice Workers. Chinese publication: Unconfirmed.
Where can I learn Sky Team?
No rule guide, strategy article or WANGO trial has been confirmed for this record.