Sea Salt & Paper
Collect marine origami cards, play pairs for effects, and at seven points choose to stop immediately or offer a last chance, balancing card points against color bonuses.
Sea Salt & Paper supports 2–4 players; community best: 2 players; playing time: 30–45 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Players build a hand from a shared deck and two discard piles. Each marine creature or nautical object has both a type and a color. Shells and octopuses score for collections, while mermaids reward concentrated colors. Similar-looking cards can therefore serve quite different scoring plans.
Duo combinations shape the pace: crabs search a discard pile, boats grant another turn, fish add a card, and a swimmer with a shark steals randomly from an opponent. Played pairs remain part of your score. Complete pairs held in hand also score, but only playing them triggers their effects.
Once your current cards reach seven points, STOP ends the round and scores everyone's cards immediately. LAST CHANCE instead wagers that you will remain at least tied with every opponent after their final turns. Winning adds a color bonus and limits opponents' scores; losing leaves you only that bonus. Scores accumulate across rounds.
Core rules & scoring
Use the 58-card base deck. Shuffle it facedown, reveal its top two cards to start two separate discard piles, and choose a random first player. Play clockwise, beginning without dealt starting hands.
First add one card to your hand: draw two from the deck, keep one, and discard the other faceup onto either discard pile, filling an empty pile if present; or take the top card of either discard pile. Normally you may not inspect a discard pile's contents.
Then you may play multiple Duo pairs, worth 1 card point each: two crabs search a chosen discard pile for one card without rearranging it; two boats grant another turn; two fish draw the top deck card; a swimmer and shark steal one random card from an opponent. Unplayed complete pairs score too, without effects.
Collectors score by quantity: 1-6 shells give 0, 2, 4, 6, 8, or 10 points; 1-5 octopuses give 0, 3, 6, 9, or 12; 1-3 penguins give 1, 3, or 5; and 1-2 sailors give 0 or 5.
Multipliers add points: the lighthouse gives 1 per boat, the shoal of fish 1 per fish, the penguin colony 2 per penguin, and the captain 3 per sailor. A multiplier card does not itself count as the type it rewards.
Each mermaid scores the number of cards in a different color group: use your largest color for the first, the largest remaining color for the second, and so on. Never count one color for two mermaids. Count cards in hand and in front of you; mermaids themselves are white.
At your turn's final step, at least 7 card points across your hand and played cards allow you to end the round. Reveal your hand and announce STOP or LAST CHANCE. With STOP, everyone reveals and immediately scores their card points, with no extra turns.
With LAST CHANCE, beginning with the player on your left and continuing clockwise, every opponent takes a final turn, adding a card and optionally playing Duos. After finishing, each reveals their hand, which becomes protected from attacks. The declarer receives no such extra turn.
Compare card points for the wager. If the declarer is at least tied with every opponent, they score their cards plus the size of their largest color group; opponents score only their own largest color groups. If anyone has strictly more card points, the declarer scores only their color bonus and every opponent scores their cards.
If the deck is empty at a turn's end, the round ends with no scoring. Otherwise accumulate round scores; if nobody reaches the target, reshuffle all cards and rebuild the discards, starting left of the previous round's ending player. Targets are 40/35/30 for 2/3/4 players. Highest total wins; ties favor the most points in the last round. Revealing all four mermaids immediately wins the whole game.
Rules & gameplay questions
Does a tie for the highest card score win my LAST CHANCE bet?
Yes. Being at least tied with every opponent wins. You lose only if at least one opponent has strictly more card points. Do not add the prospective extra color bonus before making that comparison.
Are mermaid scoring and the LAST CHANCE color bonus the same?
No. Mermaids contribute card points for different color groups. The LAST CHANCE color bonus counts only your largest color group, whether or not you have mermaids. When awarded only the color bonus, do not add mermaid card points as well.
Must I play a Duo pair to earn its point?
No. A complete pair in hand also gives 1 point. Its crab, boat, fish, or swimmer-and-shark effect happens only when you play the two corresponding cards faceup in front of you.
Can the crab rearrange a discard pile, and must I show my chosen card?
The crab lets you inspect a previously chosen pile and take a card, without shuffling its order. You need not show your selection. Ordinary drawing from a discard still takes only its top card.
Do four mermaids still require seven card points or the cumulative target?
No. Revealing all four mermaids wins the entire game immediately, independently of the normal round-ending declaration and the 40/35/30 cumulative targets.
Rules & introduction sources
- Edition
- The 2022 Sea Salt & Paper base game with 58 cards, for 2-4 players. Read Bombyx's currently linked SSAP_rulebook_EN-3.pdf in full: one long foldout sheet without printed page numbers, PDF metadata dated 2023-04-06. Also read official game-aid PDF pages 1 and 5; other pages repeat the aids. Visually checked Duo icons, white mermaids, and the color-scoring example. Excludes Extra Salt, Extra Pepper, other expansions, tournament rules, and platform-specific rules.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #252 |
| Complexity Weight | 1.50 / 5 |
| Best player count (community) | 2 |
| Player range | 2–4 |
| Playing time (minutes) | 30–45 |
| Core mechanisms | Hand Management · Melding and Splaying · Open Drafting · Push Your Luck · Score-and-Reset Game · Set Collection · Sudden Death Ending · Take That |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2022 |
| Suggested age | 8+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Sea Salt & Paper, and can I play online?
Sea Salt & Paper supports 2–4 players; community best: 2 players; playing time: 30–45 minutes. A WANGO browser trial has not been confirmed.
How complex is Sea Salt & Paper, and which mechanisms does it use?
Weight: 1.50 / 5. Mechanisms: Hand Management · Melding and Splaying · Open Drafting · Push Your Luck · Score-and-Reset Game · Set Collection · Sudden Death Ending · Take That. Chinese publication: Unconfirmed.
Where can I learn Sea Salt & Paper?
No rule guide, strategy article or WANGO trial has been confirmed for this record.