Clank!: Catacombs

Clank!: Catacombs

Clank!: Catacombs combines deck building with dungeon exploration. Lay out the map, claim an artifact and try to carry it back to the starting Crypt while controlling the noise that attracts the dragon.

Clank!: Catacombs supports 2–4 players; community best: 3 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

The skeletal dragon’s catacombs hide artifacts, secrets and prisoners. Everyone begins with the same ten-card deck and acquires cards that provide Skill, Swords and Boots. Exploration builds the route tile by tile instead of using a fixed map.

You can interleave card plays and actions: generate resources before moving, or use a defeated monster’s reward to continue your turn. Newly acquired ordinary cards enter your discard pile and become available only after cycling through your deck. Portals, wayshrines and one-use locked features connect your route choices to your growing deck.

Taking an artifact increases the dragon’s rage, while noise can turn into damage. Seeking valuable loot means weighing distance home against remaining health: an artifact does not save your score if you are knocked out in the Depths. The first escape does not immediately end play; departed players draw cubes on later turns, threatening everyone still inside.

Core rules & scoring

  1. Setup and turn: the base game supports 2–4 players. Each receives ten starting cards, three Lockpicks and a five-card hand. Play all cards in any order and interleave actions. Skill buys cards or uses Devices, Swords fight or prevent tunnel-monster damage, and Boots move; these resources expire at turn end.

  2. Deck building and purchases: acquired ordinary cards enter your own discard pile. Devices resolve immediately and enter the Dungeon discard; defeated monsters also go there after awarding their rewards. Refill the Dungeon Row to six only at turn end. Each Market item costs seven Gold, and you may buy several while in a Market room.

  3. Exploration and movement: each tunnel costs at least one Boot; Footprint tunnels normally cost two. Each monster icon deals one damage unless prevented by one Sword. Moving off an unexplored edge reveals the next tile; rotate it and align a complete edge while being able to finish the tunnel’s Boot and Lock requirements. The first four discovered tiles are safe; darker tiles are the Depths.

  4. Artifacts and locks: take an artifact as an action while in its room, not necessarily upon entering. You cannot discard or exchange it; normally you carry one, with Backpacks increasing capacity. Each taken artifact raises dragon rage. A Lockpick permanently opens a tunnel lock for everyone, or opens a single-use Chest, Library or Prison.

  5. Tile features: a Crystal Cave prevents further Boot spending that turn; teleportation remains possible but does not remove exhaustion. A normal portal journey into another portal’s room costs one Boot for the whole journey and still obeys tunnel icons; teleport effects ignore intervening tunnel icons. Each reward room pays at most once per turn. Marking a new Wayshrine earns Gold equal to the number you have marked in total.

  6. Noise and attacks: put Clank! in the Clank! area first. If any newly revealed refill card has a Dragon Attack symbol, make one attack: move all Clank! cubes into the bag and draw according to rage and Danger cards. Your color damages you. Each white Ghost damages every active player, then returns to the Clank! area to enter the bag again next attack.

  7. Escape and knockout: arriving at the Crypt with an artifact escapes; finish the turn and take a 20-point Mastery token. A knockout without an artifact or in the Depths scores zero; the starting tile’s upper half is also in the Depths. Departed players stop normal turns and instead put Clank! into the bag and draw exactly four cubes each later turn, or six in two-player games, ignoring rage and Danger.

  8. Ending and scoring: when everyone has escaped or been knocked out, eligible players total artifacts, Gold, other tokens and all cards in their personal decks; each Gold scores one. The most valuable artifact breaks a score tie. Failing to refill the Dungeon Row, or an empty Dragon Bag after an attack, immediately knocks out all remaining players.

Rules & gameplay questions

Does possessing an artifact guarantee that I score?

No. You must escape or at least be knocked out in safety. Having no artifact or being knocked out in the Depths scores zero. A safe knockout can score, but does not award the 20-point Mastery token earned by escaping to the Crypt.

Can I replace my artifact with a more valuable one?

You cannot discard or exchange it. A Backpack increases capacity so you can carry another; it does not allow swapping. Monkey Idols, Dragon Eggs and Chalices are not artifacts.

Are Crystal Caves, portals and teleport effects the same?

No. A cave stops further Boot spending that turn. Teleport effects need no Boots and ignore tunnel icons, but leave you exhausted. Normal portal movement still spends Boots and obeys tunnel restrictions. You cannot enter the only portal in the dungeon: another exit portal must exist.

Does the original game’s four-turn countdown start when someone leaves?

No. Catacombs has no Countdown Track. Each escaped or knocked-out player draws four cubes on each later turn, or six in a two-player game, until everyone leaves or an immediate ending occurs. Departed players take no further damage.

Has the official FAQ changed Magic Spring’s timing?

Yes. The August 18, 2025 FAQ requires trashing a card by the end of the turn in which you find Magic Spring, rather than only at the end-of-turn moment. Catacombs still limits each reward room to one reward per turn; do not import the original game’s repeated-entry reward rule.

Rules & introduction sources
Edition
Dire Wolf 2022 standalone Catacombs base game for 2–4 players, including its Token Reference Guide and applicable August 18, 2025 FAQ updates. Excludes the original fixed board, Legacy, In! Space!, Lairs and Lost Chambers, Underworld and Adventuring Party expansions.
Introduction source
BoardGameGeek

WANGO editorial

Clank!: Catacombs · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#48
Complexity Weight2.50 / 5
Best player count (community)3
Player range2–4
Playing time (minutes)45–90
Core mechanismsDeck, Bag, and Pool Building · Delayed Purchase · End Game Bonuses · Map Addition · Map Deformation · Modular Board · Movement Points · Open Drafting · Player Elimination · Point to Point Movement · Push Your Luck · Tile Placement · Variable Set-up
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2022
Suggested age13+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Clank!: Catacombs, and can I play online?

Clank!: Catacombs supports 2–4 players; community best: 3 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

How complex is Clank!: Catacombs, and which mechanisms does it use?

Weight: 2.50 / 5. Mechanisms: Deck, Bag, and Pool Building · Delayed Purchase · End Game Bonuses · Map Addition · Map Deformation · Modular Board · Movement Points · Open Drafting · Player Elimination · Point to Point Movement · Push Your Luck · Tile Placement · Variable Set-up. Chinese publication: Unconfirmed.

Where can I learn Clank!: Catacombs?

No rule guide, strategy article or WANGO trial has been confirmed for this record.