Earth

Earth

Build a 4×4 landscape of plants and terrains, turning soil, sprouts, growth and compost into an interconnected engine. Every chosen action gives everyone an opportunity to develop their own island.

Earth supports 1–5 players; community best: 2–3 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Your island and climate establish a different starting position each game. Plants and terrains then shape the landscape, while soil pays for expansion and sprouts, growth and compost can serve both your engine and your final score.

The active player selects planting, composting, watering or growing. Everyone else receives a smaller benefit or a choice between benefits, before matching abilities activate. Another player’s turn can therefore advance plans you prepared several turns earlier.

Placement matters beyond filling spaces: it sets the order of abilities and the rows, columns and connections used by objectives. Fauna reward timely achievements, while completing sixteen cards sets the finish in motion. The challenge is deciding when further engine development will still pay off.

Core rules & scoring

  1. The base box supports 1–5. Standard multiplayer uses four public Fauna objectives and two public Ecosystems. Each player selects a side of an Island, Climate and personal Ecosystem, then draws cards, composts from those cards and takes soil as their Island specifies.

  2. Choose one of four actions on your turn; take its active benefit while everyone else follows. Green Planting lets you pay soil to plant up to two cards, one at a time, then draw four and keep one, discarding the others centrally. Others may plant one and draw one.

  3. Red Composting gives the active player five soil and two cards from the deck placed unseen into personal compost. Other players choose either two soil or two cards composted from the deck. Compost is separate from the central discard pile.

  4. Blue Watering lets the active player place up to six sprouts and gain two soil. Others choose up to two sprouts or two soil. Sprouts must fit empty sprout spaces on Flora and cannot be stored in reserve.

  5. Yellow Growing lets the active player draw four cards and place up to two growth pieces. Others choose two cards or up to two growth pieces. Stay within each Flora’s maximum height and use a canopy as its final piece; excess growth cannot be saved.

  6. After the action, matching Island, Climate and tableau abilities may activate once each that turn. Resolve the tableau from top left, row by row from left to right. Resolve Island then Climate together before or after the tableau. Red/blue/yellow multicolour abilities match those three actions, not green. Pay costs fully or skip an ability.

  7. Only Flora and Terrain are planted into a tableau no larger than four rows by four columns. After the first card, each must touch an existing card along an edge or corner. Events are paid and played into their own area at permitted times, outside the sixteen-card limit. Newly planted green abilities may activate in that green resolution.

  8. When you meet a Fauna objective during a turn, claim its highest available tier with a leaf. Simultaneous claims proceed clockwise from the active player. A claimed objective remains yours even if its condition later ceases to be met. Ecosystems score separately at game end.

  9. The first completed 4×4 tableau earns seven bonus points and triggers the end of the current round, giving everyone equally many active turns. Score base card values, Events, one per composted card and sprout, growth/canopies, Terrain and Ecosystem bonuses, Fauna and completion points. Break ties by soil, hand cards, growth, sprouts, then compost.

  10. Official solo uses the solo board side and a chosen Gaia difficulty. On your turn resolve your action before her following benefit. On her turn reveal a card from her six-card deck, resolve your upper effect first, then her lower effect. Use the deck twice. End the current turn when you complete your tableau or she finishes its second pass; the ending side gets seven points. Gaia uses dedicated scoring without Terrain/Ecosystem bonus points.

Rules & gameplay questions

Can I draw from Planting without planting anything?

Yes. Drawing does not require you to have planted, but you cannot draw first and then plant a newly drawn card during that same action.

Can I inspect compost or take it back whenever I want?

No. Do not freely look through compost. It is separate from the central discard and changes only through effects that permit spending, discarding or recovering it. It is not shuffled into a rebuilt draw pile.

Can a new card activate immediately?

A newly planted green ability may activate after that Planting action. Black abilities trigger when played. Brown abilities provide ongoing or endgame effects rather than ordinary activations from the four action choices.

Do I lose a Fauna claim if I spend its required resources?

No. Once you claim the tier, its leaf and points remain even if you later cease to satisfy the condition.

Do I choose another main action after Gaia finishes her second deck pass?

No. The official FAQ ends the game at the end of that turn, without another active turn for you. Completing your tableau first also ends the game at the end of the current turn.

Rules & introduction sources
Edition
Base Earth standard multiplayer and official Gaia solo overview. Uses the publisher’s currently linked sixteen-page English PDF, produced 2024-05-01, and official FAQ. Beginner/advanced starting selection and 2-vs-2 teams are not detailed. Abundance, Animal Kingdom, month modules and other expansion material are excluded.
Introduction source
BoardGameGeek

WANGO editorial

Earth · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#213
Complexity Weight2.91 / 5
Best player count (community)2–3
Player range1–5
Playing time (minutes)45–90
Core mechanismsContracts · End Game Bonuses · Follow · Hand Management · Pattern Building · Solo / Solitaire Game · Tags · Team-Based Game · Tile Placement · Variable Set-up · Victory Points as a Resource
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2023
Suggested age13+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Earth, and can I play online?

Earth supports 1–5 players; community best: 2–3 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game, Team-Based Game.

How complex is Earth, and which mechanisms does it use?

Weight: 2.91 / 5. Mechanisms: Contracts · End Game Bonuses · Follow · Hand Management · Pattern Building · Solo / Solitaire Game · Tags · Team-Based Game · Tile Placement · Variable Set-up · Victory Points as a Resource. Chinese publication: Unconfirmed.

Where can I learn Earth?

No rule guide, strategy article or WANGO trial has been confirmed for this record.