Voidfall
Lead an asymmetric interstellar House, using Focus cards to develop the economy, technology, and fleets and earn the most Influence over three Cycles.
Voidfall supports 1–4 players; community best: 1, 3 players; playing time: 90–240 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Voidfall combines expansion and economic development in a fractured interstellar empire. Players lead different Houses, develop sectors and civilization, recover territory held by the Voidborn, and compete for galactic Influence.
The map, House, and available Technologies shape each economy. Fleet combat is deterministic and can be calculated, while production, action order, and Corruption management determine long-term results. Rapid expansion alone does not ensure the highest final Influence.
Core rules & scoring
Play three Cycles, each with Preparation, Focus, and Evaluation phases. Reveal the Cycle's Galactic Event during Preparation and resolve its instructions in order. Its upper-right number sets the Focus phase's rounds; each round gives every player one complete turn in order. Cycle 1 retains the setup order. In later Cycles, players choose new positions from lowest to highest Influence; tied players who were later in the previous order choose first.
Begin a turn by playing one Focus from your hand. Normally, resolve up to two of its three actions in any order, each at most once. Flipping a Trade token during Selection allows all three. You may also play an Agenda from hand with a matching Focus icon at this point. Additional actions from Technologies or other explicit effects are separate: the two-Focus-action allowance is not a cap on every action in the turn.
Pay an action's resource cost in full before resolving or forfeiting its effects individually. Deduct payment from the right-hand Stockpile dial, not Production Level. When production is triggered, add the matching Production Yield to the Stockpile; production is not automatic every turn. Each resource Stockpile is capped at 15, and excess cannot be kept.
Basic Technologies take effect immediately. An Improved Technology requires its matching Basic version and sufficient improvement capacity. Newly gained Agendas enter your hand and can be played only during Selection on a later turn. An Agenda played this turn may enter a non-starting slot only during Clean-up. You cannot keep two Agendas of the same type in your slots or replace the starting Agenda.
Player Fleet Power normally establishes control of non-Home sectors. Your Home sector remains yours without a fleet and cannot be invaded. Corrupted sectors still produce and may receive Guilds and Installations, but their Population cannot change, and they do not satisfy scoring or reward conditions requiring Pure sectors or components.
Regroup moves Fleet Power between adjacent sectors you control and cannot empty a non-Home sector. To invade, choose any number of your Fleet Power from sectors adjacent to the target and move them in. Resolve Approach and Salvo steps, with results determined by Fleet types, Power, Installations, and Technologies rather than combat dice. Normally, each Damage recalls one Fleet Power. Losing the last Power in a non-Home sector triggers abandonment and Voidborn takeover rather than leaving an empty sector under your control.
During Evaluation, resolve the Voidborn's response, pay Upkeep, then evaluate Galactic Event objectives and your Pure Agenda objectives. Each Upkeep requires 1 Food or a total of 2 Materials and/or Energy. Credits and Science cannot normally pay Upkeep. Pay as much as possible, losing 3 Influence per unmet Upkeep. Corrupted Agendas do not score; Trade tokens placed on Agendas can cover their Upkeep icons.
After Evaluation in Cycles 1 and 2, recover discarded Focuses and begin the next Cycle. The game ends after Cycle 3 Evaluation. In competitive play, the most Influence wins; remaining resources do not have a general conversion into victory points. Ties go to the player with fewer Corruption markers in total on their House mat and controlled sectors. If still tied, share the victory.
Rules & gameplay questions
Does paying two resources reduce my left-hand Production Level by two?
No. Payment reduces the right-hand Stockpile. Production Level and Yield determine what you gain when production is later triggered. You cannot take an action whose cost you cannot afford, or reduce Production Level to buy it on credit.
Can I immediately use either an Agenda or a Technology gained this turn?
They have different timing. An Agenda enters your hand and must wait for a later turn's Selection step with a matching Focus. A Technology is immediately in play. If it grants a Technology action matching this turn's Focus, you may take that action after completely resolving the action that gained the Technology, paying its cost as usual.
Do all Guilds stop producing when their sector becomes Corrupted?
No. Guilds in Corrupted sectors still contribute to production. Restrictions include being unable to change Population and failing objectives that require Pure sectors, Pure Guilds, or other Pure components. Check the relevant effects separately for purification and improvement; Corruption itself does not mean the sector is lost.
Can Fleet Power be deployed only in sectors with a Shipyard?
Not always. General deployment follows the effect's stated target and Fleet-type requirements. Only instructions such as deploying for each Shipyard restrict it to Shipyard sectors. You still need Active Fleet Power, and special Fleet types require their Technology and any deployment cost.
Rules & introduction sources
- Edition
- Mindclash Games' 2023 Voidfall base game, checked against the current official 40-page English Rulebook at the 2023/03 download path and the 4-page official Errata & Clarifications 1.0. Covers common full competitive play for 2–4 players, excluding blue co-op/solo Crisis rules, tutorial exceptions, and the pre-selected Focus variant. Does not cover every House ability, Technology, or scenario setup; specific components and official errata take precedence. Consult the Compendium for setup. Checked 2026-10-26.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #80 |
| Complexity Weight | 4.62 / 5 |
| Best player count (community) | 1, 3 |
| Player range | 1–4 |
| Playing time (minutes) | 90–240 |
| Core mechanisms | Command Cards · Cooperative Game · Events · Grid Movement · Hand Management · Hexagon Grid · Modular Board · Solo / Solitaire Game · Variable Player Powers |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2023 |
| Suggested age | 15+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Voidfall, and can I play online?
Voidfall supports 1–4 players; community best: 1, 3 players; playing time: 90–240 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Voidfall, and which mechanisms does it use?
Weight: 4.62 / 5. Mechanisms: Command Cards · Cooperative Game · Events · Grid Movement · Hand Management · Hexagon Grid · Modular Board · Solo / Solitaire Game · Variable Player Powers. Chinese publication: Unconfirmed.
Where can I learn Voidfall?
No rule guide, strategy article or WANGO trial has been confirmed for this record.