ISS Vanguard

ISS Vanguard

Manage four sections of an interstellar ship and send away teams to alien worlds in a continuing cooperative campaign, balancing discoveries, supplies, and a safe return.

ISS Vanguard supports 1–4 players; community best: 1–2 players; playing time: 90–120 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

ISS Vanguard links two kinds of expedition. Ship Management follows the Ship Book through travel, research, production, and personnel decisions. Planetary Exploration places selected crewmembers on the sector maps in the Planetopedia to pursue missions and consult the relevant logs. Returned discoveries feed later management, while preparation aboard ship changes the conditions of the next landing.

Engineering, Recon, Science, and Security must all have a controlling player, but the away team is only part of the crew. Available Section dice are a resource: choose which to commit to a check, use Section cards to alter results or activate combinations, and plan how to refresh spent dice. Crewmembers in the same sector can assist, giving both splitting up and tackling obstacles together a cost.

This cooperative campaign rewards keeping its progress organized across sessions. Events, time tracks, injuries, and limited supplies make the away team weigh further investigation against departure; aboard ship, immediate needs compete with longer-term development. The tutorial introduces the system gradually. This overview reveals no planetary solutions, hidden components, or plot twists.

Core rules & scoring

  1. One to four players share control of all four Sections. With fewer than four players, some control multiple Sections; a solo player manages all four.

  2. An away team requires at least two crewmembers from different Sections. Controlling a Section does not require sending it on every exploration.

  3. Follow the Ship Book procedure for campaign management and expedition preparation, advancing only as instructed rather than skipping pages or opening locked material.

  4. Planetary Exploration proceeds in rounds, with two actions per crewmember turn. Options are Special Action, Travel, Prepare, Rest, and Lift-Off. Only one Special Action is allowed per turn; the others may normally repeat.

  5. End a turn by flipping its token and resolving an Event card. After all crewmembers have acted, start another round and allocate the Start token again.

  6. For a Dice Check, select available Section dice, add the required Injury and Danger dice, then follow the full sequence for modifications, combinations, and effects. Crewmembers in the same sector may assist under its rules.

  7. Resting costs one Lander supply, refreshes half the total Section dice rounded up, and draws a Section card. Rest is unavailable at zero supplies, and the crewmember rank still limits hand size.

  8. Discoveries are held on the Lander and checked against its return capacity when exploration ends. Unloading and later research follow the ship procedure; gaining a Discovery does not automatically trigger its unloading effect.

  9. Lift-Off requires a crewmember in the Lander sector and unanimous agreement; crewmembers left elsewhere are abandoned. If a crewmember with three Injury cards would gain another, trigger Emergency Evac and follow its log.

  10. Mission completion and campaign progress follow the Mission cards, logs, and Ship Book. Finishing an exploration does not finish the campaign; save its state to continue in a later session.

Rules & gameplay questions

Is the companion app required?

No. The physical Logbook supports reading logs and recording progress; the official app offers another way to experience the logs. Preserve campaign choices and progress using the method you choose.

With two players, do we use only two Sections?

No. All four Sections need a controlling player, so each player controls two. Choose the actual away team separately, with at least two crewmembers from different Sections.

Does needing a fourth Injury mean immediate death?

In the base rules a crewmember never takes a fourth Injury card; instead, the exploration triggers its Evac log. The official FAQ explains that unless Deadly Space or the log states otherwise, that crewmember returns with three Injuries.

Can an effect refresh the die just spent to pay for it?

Yes. The official FAQ confirms that a spent die immediately enters the Spent Pool and may therefore be selected by the refresh effect that follows.

Are stand-alone Operations a substitute for the tutorial?

They are not recommended for that purpose. Operations use the full exploration rules and may also appear within a campaign. The rulebook advises learning those rules and opening the Secret envelope during the campaign before attempting them.

Rules & introduction sources
Edition
Final physical core-box campaign, using the rulebook corrected on 17 April 2023 and official FAQ v1.6. Covers general Ship Management and Planetary Exploration without spoilers. Excludes prototype rules, expansion campaigns, and additional Deadly Space rules; Operations appear only to distinguish the modes.
Introduction source
BoardGameGeek

WANGO editorial

ISS Vanguard · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#161
Complexity Weight3.67 / 5
Best player count (community)1–2
Player range1–4
Playing time (minutes)90–120
Core mechanismsCooperative Game · Dice Rolling · Narrative Choice / Paragraph · Open Drafting · Scenario / Mission / Campaign Game · Solo / Solitaire Game · Storytelling · Variable Player Powers
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2022
Suggested age13+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for ISS Vanguard, and can I play online?

ISS Vanguard supports 1–4 players; community best: 1–2 players; playing time: 90–120 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.

How complex is ISS Vanguard, and which mechanisms does it use?

Weight: 3.67 / 5. Mechanisms: Cooperative Game · Dice Rolling · Narrative Choice / Paragraph · Open Drafting · Scenario / Mission / Campaign Game · Solo / Solitaire Game · Storytelling · Variable Player Powers. Chinese publication: Unconfirmed.

Where can I learn ISS Vanguard?

No rule guide, strategy article or WANGO trial has been confirmed for this record.