Forgotten Waters

Forgotten Waters

Forgotten Waters is an app-assisted pirate adventure for a crew of three to seven. Players work together to complete a captain’s scenario while developing individual pirates, exploring a map, collecting treasure, and filling personal constellations in pursuit of their own endings.

Forgotten Waters supports 3–7 players; community best: 5 players; playing time: 120–240 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Forgotten Waters turns the table into the senior crew of a pirate ship sailing under a larger-than-life captain. Players choose a standalone scenario and work toward its objective, navigating a map, responding to threats, and dealing with the captain’s plans. Story entries come through a web app and a physical Location Book. The crew makes choices that may reveal new lands, cause trouble, uncover treasure, or send a serious voyage in an absurd direction.

Alongside the shared objective, each player creates and develops an individual pirate. Players fill in a character backstory, improve exploration, brawn, hunting, aim, swagger, and navigation, and gain treasures and constellation events. Stars mark personal growth and unlock short story moments, so the crew advances together while each pirate pursues a memorable fate and ending.

Each Location Book page presents a set of actions. Players select spaces under a timer in infamy order, then resolve the choices by number. Limited action spaces, crew needs, and ship supplies create pressure to coordinate. Hull, crew, supplies, cannons, and discontent can all affect whether the ship survives. Skill checks use a twelve-sided die plus character skills and card bonuses, with different results for different totals.

The base box includes several standalone scenarios and is listed for three to seven players with a two-to-four-hour playing time. The rules identify several ways the whole crew can lose: the ship runs out of hull, a mutiny breaks out, discontent catches up to the crew, or the final threat event is reached. If the scenario goal is achieved, constellation progress determines personal victories. The experience combines shared adventure, timed decisions, and character-driven storytelling.

Core rules & scoring

  1. Goal and components: Players are the senior crew of one pirate ship. Together they complete the captain’s scenario, while each person also pursues individual glory through character growth and constellation events. The base game uses a Location Book, map, player sheets, ship-stat boards, and a free web app. It supports three to seven players and is listed for about two to four hours. The app supplies setup, numbered entries, and timing.

  2. Scenario setup: Choose a scenario in the app and follow its setup. The publisher recommends completing Beyond the Ocean’s Edge successfully before moving to other scenarios. Set the ship’s map position, objective, threats, hull, supplies, crew, and discontent as shown. Each player selects a pirate, fills in a name and story blanks, takes a sheet, and receives at least one duty such as ship scribe, quartermaster, first mate, or gunner.

  3. Planning phase: Each round takes place on a Location Book page. The quartermaster starts the app timer. In order from highest to lowest infamy, players place their standees on available actions. Some spaces are limited to one player; locked actions are unavailable, and required actions must be chosen as directed. If the timer ends before everyone has selected, increase discontent and then finish choosing.

  4. Action and round-end phases: Once choices are made, resolve actions in number order from low to high. Players on the same action go from highest to lowest infamy, following the Location Book and app. Return a standee after its action. At round end, read the entry for that page. When moving to a new page, clear current tokens, read any location warning, and begin the next planning phase as instructed.

  5. Skill checks and growth: Roll a twelve-sided die, add matching skill boxes on the player sheet and bonuses from treasure or story cards, then consult the result for that check. Outcomes may change supplies, crew, infamy, or story events. When gaining a skill, fill its leftmost open box; if it shows a star, also fill a connected space on the player’s constellation. Some locations allow burying treasure for stars, and constellation events add story and rewards. With Misfortune, roll an extra die for a skill check, keep the lower result and discard one Misfortune token. Each re-roll token rerolls one die, and multiple tokens may be spent on one check.

  6. Common actions and resources: Pages may offer feeding the crew, charting a course, fishing, loading or upgrading cannons, talking to crew, visiting the captain’s quarters, or sailing. The group manages hull, supplies, crew, discontent, threat, and cannons together. Skill gains improve later checks and treasure cards provide bonuses. Exploration and sailing can reveal new map spaces, but may require resources or expose the crew to risk.

  7. Shared loss conditions: The rules list four endings. If hull reaches zero, the ship is drowned and everyone loses. If discontent ever equals or exceeds crew, mutiny causes a shared loss. Reaching the last threat event also defeats the crew. A scenario goal instead leads to the victory procedure. Players must maintain the ship and its people; personal progress cannot prevent the whole adventure from failing.

  8. Scenario success and personal endings: When a story entry says the scenario goal has been reached, every player with at least four completed constellation events wins. Completing all five earns a superior victory. Starting with the highest-infamy player and proceeding clockwise, everyone consults and reads the ending on their sheet. Personal story blanks use words supplied during setup, tying character creation and constellation progress to the final narration.

  9. Saving and player count: In part two of a scenario, the app may offer a save option. Record the ship, map, and player state on the log, then follow the app’s instructions to resume. With fewer than seven players, some people take multiple ship duties. The box lists three to seven players; Plaid Hat also describes a one-to-two-player app variant. Follow that variant’s setup rather than mixing it with the standard box procedure.

  10. App and content boundary: When instructed to read a numbered entry, enter it at fwcrossroads.com; the app and Location Book work together to provide story and resolution prompts. Have a phone or computer available and assign someone to handle entries and the ship log. The base box contains several standalone adventures. Follow the recommended introductory scenario first; Kraken’s Eye DLC is sold separately and is outside this summary.

Rules & gameplay questions

Does Forgotten Waters require an app?

Yes. The rules require the free web app at fwcrossroads.com to select a scenario, view setup, run the planning timer, and look up numbered story entries. It works alongside the physical Location Book. Have a phone or computer ready and assign a player to enter entries and maintain the ship log during the adventure.

How many players does it support?

Plaid Hat Games lists the base box for three to seven players, ages fourteen and up, with a two-to-four-hour playing time. The publisher also describes an official one-to-two-player app variant. Each player controls a pirate, while ship scribe, quartermaster, first mate, and gunner duties are shared across the table.

Is the game cooperative or competitive?

The crew shares a captain and must pursue the scenario objective while preventing hull, crew, or threat conditions from ending the adventure. At the same time, each player develops an individual pirate and completes personal constellation events to pursue a better ending. The game mixes shared survival and individual glory rather than using only a team score.

How do players choose and resolve actions?

A round uses one Location Book page. The quartermaster starts the timer, and players choose actions in descending infamy order by placing their standees. Some actions are limited, locked, or required. Then resolve actions in ascending number order; players on the same action go from highest to lowest infamy. Finally read the round-end entry and follow its directions.

How do skill checks work?

Roll a twelve-sided die, add the matching skill boxes on the pirate sheet and bonuses from treasure or story cards, then use the total to find the check result. Outcomes can change supplies, crew, infamy, or the story. Misfortune and re-roll tokens also affect skill checks when present, according to the rules.

How does a pirate improve and fill a constellation?

Actions and checks may increase exploration, brawn, hunting, aim, swagger, or navigation. When you fill a skill box marked with a star, also fill a connected star on your constellation. Some stars produce constellation events, and certain locations let a pirate bury treasure for additional stars. Events add personal story and rewards.

What causes the whole crew to lose?

The rules list the ship running out of hull, a mutiny when discontent equals or exceeds crew, and reaching the final threat event as shared losses. Keeping the ship, supplies, and crew in working order matters as much as following the captain’s objective. A player chasing personal treasure or stars can still lose if the ship fails.

What happens when the scenario goal is reached?

When a story entry confirms the scenario goal, players with at least four completed constellation events win. Completing all five earns a superior victory. Starting with the highest-Infamy player and proceeding clockwise, everyone consults and reads their own ending chart. Each scenario has its own objective and path, so follow the app and rulebook for the specific conclusion.

Rules & introduction sources
Edition
This entry covers the Plaid Hat Games base game and official free web app. The box lists 3–7 players; the official app also offers a 1–2 player variant. It uses the Location Book alongside the app. It summarizes shared rounds, checks, ship management, and constellation outcomes without scenario spoilers. Beyond the Ocean’s Edge is recommended for a first game; Kraken’s Eye DLC is excluded.
Introduction source
BoardGameGeek

WANGO editorial

Forgotten Waters · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#374
Complexity Weight2.09 / 5
Best player count (community)5
Player range3–7
Playing time (minutes)120–240
Core mechanismsDice Rolling · Events · Narrative Choice / Paragraph · Scenario / Mission / Campaign Game · Semi-Cooperative Game · Stat Check Resolution · Storytelling · Worker Placement
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2020
Suggested age14+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Forgotten Waters, and can I play online?

Forgotten Waters supports 3–7 players; community best: 5 players; playing time: 120–240 minutes. A WANGO browser trial has not been confirmed.

How complex is Forgotten Waters, and which mechanisms does it use?

Weight: 2.09 / 5. Mechanisms: Dice Rolling · Events · Narrative Choice / Paragraph · Scenario / Mission / Campaign Game · Semi-Cooperative Game · Stat Check Resolution · Storytelling · Worker Placement. Chinese publication: Unconfirmed.

Where can I learn Forgotten Waters?

No rule guide, strategy article or WANGO trial has been confirmed for this record.