Frosthaven
Frosthaven sends a cooperative mercenary party into tactical scenarios and uses the materials brought home to develop its outpost. Cards determine both actions and how long a character can keep going.
Frosthaven supports 1–4 players; community best: 3 players; playing time: 90–180 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
The party arrives at a northern settlement under threat, ventures into the wilderness, and returns to develop Frosthaven. Scenarios unlock branching paths, characters grow and retire, and new mercenaries join while the party and outpost retain their long-term records.
Each character has a distinctive ability deck. Every round, secretly choose two cards and use one initiative value to set your timing. After revealing them, combine one card’s top action with the other card’s bottom action. Monsters act automatically using the ability cards revealed for the round.
Victory comes from fulfilling the scenario goal. Gold, experience, and supplies support future development rather than forming a competitive score. Scenario play connects to outpost management, where summer and winter events and building conditions affect the party’s choices.
Core rules & scoring
Cards and initiative: Secretly choose two cards and designate one for initiative, or declare a legal long rest. Characters and monsters act from low to high initiative. Character ties use the second card and then party choice; characters act before monsters on a tie.
Actions: Perform one card’s top action and the other’s bottom action, in either order. You cannot use two tops or two bottoms. A half can instead become its corresponding basic Attack 2 or Move 2, ignoring that half’s other icons.
Attacks and conditions: Draw an attack modifier separately for each target, then resolve shield, ward, brittle, and other applicable effects. Direct damage does not draw an attack modifier. Poison adds one to attacks targeting the figure and prevents a heal removing poison from restoring hit points; healing also removes wound, brittle, and bane.
Loot: Build the loot deck from the scenario table. Looting a token draws a card that may provide coins, lumber, metal, hide, herbs, or a random item. Characters must loot tokens and treasure in their hex at turn end; more distant loot normally requires a Loot ability. Money and resources are resolved at scenario end, and uncollected loot is not awarded automatically.
Resting and exhaustion: A short rest requires at least two discarded cards. For long rests, active cards without lost icons also count as discarded under the official erratum. At round end, a short rest loses one card at random and returns the remaining discarded cards to hand. A long rest uses the entire initiative-99 turn: choose one card to lose and return the remaining discarded cards to hand; active cards without lost icons may remain active. Long resting allows Heal 2 and recovers spent items, not lost items. Zero hit points, or being unable at round start to play two cards or rest, exhausts the character.
Scenario end: Achieving the goal, exhausting every character, or meeting a special failure condition triggers the end, but finish the current round. If completion and failure occur in that same round, the scenario is lost. Exhaustion does not reduce the scenario’s character-count variable.
Resolving the scenario: Restore character health, cards, and item states. Earned experience and gold are retained. Completion also grants level-based bonus experience, looted resources, and qualifying battle-goal rewards; loot left on the map is not collected automatically.
Outpost: Resolve passage of time, the outpost event, building operations, downtime, and construction in order. Normally build or upgrade one building; lose two morale for a second. Personal materials craft equipment, while outpost materials fund buildings, with separate shared-use rules for herbs.
Rules & gameplay questions
Must lethal damage immediately exhaust my character?
You may first negate damage with an applicable effect, or lose one hand card or two discarded cards to negate that entire source of damage. Selected cards awaiting your turn are neither in hand nor discarded and cannot pay this cost. Negating damage does not cancel accompanying conditions.
If we immediately retry a failed scenario, do we keep every resource?
No. Gold, experience, and treasure are retained, but immediately replaying without returning to town does not grant the materials and herbs on loot cards. Returning to Frosthaven grants those resources and triggers the Outpost Phase. Neither choice grants completion rewards.
Can I play solo with just one character?
Standard solo play controls at least two characters. For recommended scenario level, add one to the average character level before dividing by two and rounding up, compensating for the coordination advantage of controlling everyone.
Can one heal remove both poison and wound and restore hit points?
A single heal can remove poison, wound, brittle, and bane together. If poison is present, that heal does not increase hit points. Without poison, healing can remove the other listed conditions while also restoring hit points.
Rules & introduction sources
- Edition
- Cephalofair, Frosthaven, 2023 first-printing English authorized rulebook, 84 pages. Covers the base scenario system and public outpost flow for 1–4 players, plus solo adjustment on page 69; checked against public general FAQ and the page-30 long-rest erratum. Does not cover locked classes or buildings, all campaign interactions, or story answers. Does not mix Gloomhaven, Jaws of the Lion, or Gloomhaven Second Edition rules.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #20 |
| Complexity Weight | 4.41 / 5 |
| Best player count (community) | 3 |
| Player range | 1–4 |
| Playing time (minutes) | 90–180 |
| Core mechanisms | Campaign / Battle Card Driven · Communication Limits · Cooperative Game · Deck Construction · Deck, Bag, and Pool Building · Grid Movement · Hand Management · Hexagon Grid · Legacy Game · Modular Board · Multi-Use Cards · Narrative Choice / Paragraph · Once-Per-Game Abilities · Scenario / Mission / Campaign Game · Simultaneous Action Selection · Solo / Solitaire Game · Variable Player Powers |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2022 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Frosthaven, and can I play online?
Frosthaven supports 1–4 players; community best: 3 players; playing time: 90–180 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Frosthaven, and which mechanisms does it use?
Weight: 4.41 / 5. Mechanisms: Campaign / Battle Card Driven · Communication Limits · Cooperative Game · Deck Construction · Deck, Bag, and Pool Building · Grid Movement · Hand Management · Hexagon Grid · Legacy Game · Modular Board · Multi-Use Cards · Narrative Choice / Paragraph · Once-Per-Game Abilities · Scenario / Mission / Campaign Game · Simultaneous Action Selection · Solo / Solitaire Game · Variable Player Powers. Chinese publication: Unconfirmed.
Where can I learn Frosthaven?
No rule guide, strategy article or WANGO trial has been confirmed for this record.