Kanban EV
Kanban EV casts players as new employees in an electric-vehicle factory, allocating shifts in Design, Logistics, Assembly, Research & Development, and Administration to earn Production Points through training, production, and performance reports.
Kanban EV supports 1–4 players; community best: 3 players; playing time: 60–180 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
The factory is a connected process: designs support upgrades and car testing, Logistics supplies parts, Assembly moves cars toward the test track, and R&D brings cars into garages for testing. Shared improvements create opportunities and can make other players’ cars more valuable.
Each day begins with workstation selection, followed by work in workstation order. Shifts can complete departmental tasks or advance training; crossing a certification threshold unlocks abilities. Sandra patrols the factory and, in the default mode, evaluates the least-trained employees in her department, potentially penalizing poor results.
Meetings and end-of-week scoring reward different achievements. Meetings use Speech tokens to report Performance Goals, while weekly scoring checks upgrades and Tested Designs against the cars in each garage. Players need both productive factory activity and reportable results; car count alone does not determine victory.
Core rules & scoring
Choose departments: after the first day, move to an empty workstation in a different department. Workers act from top to bottom. In two-player games, you cannot move into Sandra’s current department. Administration also lets you work in one other department.
Shifts and training: workstations normally provide 2 or 3 shifts, or 1 or 2 in Administration. Spend banked shifts to work up to four shifts in a day. One training shift advances one space; books provide extra training in the department without costing shifts. Certification unlocks abilities.
Acquire supplies: in Design, each shift takes an available design if you have desk space. In Logistics, each shift collects any number of parts from one warehouse, subject to storage. Books, Parts Vouchers, and Banked Shifts cannot be used on the turn gained.
Assembly and R&D: each eligible, distinct part supplied moves cars along the assembly line; a complete set is not required before movement. Claiming a car requires a matching model design, empty garage, and shifts based on track position. Upgrading uses a matching design and part, grants the upgrade-space benefit, and earns 2 PP.
Sandra and weeks: from day two, Sandra moves in workstation order to the next available department below her and evaluates all players tied for least training there. In default harsh mode, having at most two relevant achievements (certifications in Administration) triggers a loss of 1 PP plus 1 for each banked shift below five. Her Administration task scores each garage car for all players’ upgrades to its model plus your own Tested Designs of that model, then advances the Week marker.
Meetings: when the Pace Car reaches or passes a striped space, hold a meeting after everyone finishes working. Each player must reveal exactly one Performance Goal from hand. Speech tokens occupy the highest empty speech icon, whose number caps how many achievements score. Consecutive passes by everyone end the meeting; a player who passed can participate again before that happens.
End and scoring: when one of the Week and Production Cycle markers reaches at least space two and the other at least space three, finish the day, including any weekly scoring and meeting. Spend Speech tokens on final goals, then score leftover shifts and items, cars, training ranks, and Tested Designs. Break ties by cars, Tested Designs, then Banked Shifts; remaining ties share victory.
Rules & gameplay questions
Can I replace an old car when my garages are full?
No. EV explicitly removes the replacement rule from earlier editions. Each claimed car needs an empty garage and its own matching model design.
If I have three cars of a model, does one Tested Design score three times at the end?
No. Final scoring scores each Tested Design once at its depicted part’s value. Weekly scoring instead scores every car separately for that model’s upgrades and your Tested Designs. Keep these two scoring procedures separate.
Must I place a Speech token on the goal I reveal?
No; you may report other players’ goals. However, if you reveal a goal and place a token in the same meeting turn, that token must go on the goal just revealed. You may place at most one of your tokens on any given goal.
Do meetings and weeks happen after a fixed number of days?
No. The Pace Car crossing a stripe schedules a meeting after the day’s work; Sandra’s Administration task produces end-of-week scoring. She can skip full departments, so weeks and meetings can progress at different speeds.
Can solo play and Nice Sandra use the default multiplayer procedure unchanged?
No. Nice Sandra starts players at 0 PP, evaluates the most-trained players, and rewards qualifying players for Banked Shifts above five. The solo booklet uses two automated Colleagues, Lacerda and Turczi, whose points reduce your score. You lose if your score is zero or lower after weekly scoring, a meeting, or final scoring. Follow the relevant mode’s setup and exceptions.
Rules & introduction sources
- Edition
- Eagle-Gryphon Kanban EV official English Rules v12 Preview (24 pages, internal date October 29, 2021, copyright 2020) and Solo Rules & Reference Book v14 Preview (8 pages). Main overview uses 2–4 players, harsh Sandra, and basic garages; the FAQ only distinguishes Nice Sandra and solo. Excludes expansions and the older Automotive Revolution and Driver’s Edition rules.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #42 |
| Complexity Weight | 4.30 / 5 |
| Best player count (community) | 3 |
| Player range | 1–4 |
| Playing time (minutes) | 60–180 |
| Core mechanisms | Action Points · Hand Management · Solo / Solitaire Game · Variable Phase Order · Worker Placement |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2020 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Kanban EV, and can I play online?
Kanban EV supports 1–4 players; community best: 3 players; playing time: 60–180 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Kanban EV, and which mechanisms does it use?
Weight: 4.30 / 5. Mechanisms: Action Points · Hand Management · Solo / Solitaire Game · Variable Phase Order · Worker Placement. Chinese publication: Unconfirmed.
Where can I learn Kanban EV?
No rule guide, strategy article or WANGO trial has been confirmed for this record.