Horrified

Horrified

Cooperate in a town threatened by classic Universal Monsters, collecting items, protecting villagers and completing each monster's distinct task.

Horrified supports 1–5 players; community best: 3 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

The original 2019 Horrified turns its town map into a shared network of emergencies. Heroes have different professional abilities, but their supplies, routes and timing all serve one goal: ending the threat posed by every monster chosen for this game.

Items are both materials for tasks and insurance against attacks. Detouring to escort a villager can earn extra help, but it also spends scarce hero actions before the monster deck runs out. The group must divide its effort between immediate danger and longer projects.

Different monster combinations change the locations and resources that matter, while choosing two, three or four monster groups adjusts difficulty. This entry covers the common procedure and solo differences without solving monster puzzles or importing rules from later standalone games.

Core rules & scoring

  1. Everyone wins or loses together: defeat every selected monster to win immediately. Reaching the skull on the terror track, or needing a monster card when the deck is empty, loses immediately. One final Hero Phase remains after the last monster card is resolved.

  2. Each turn has a Hero Phase followed by a Monster Phase drawing one monster card, then play passes clockwise. Take up to the action allowance on the hero badge, repeating actions and choosing their order freely.

  3. Move along a lit path to an adjacent space, optionally taking any villagers from the original space. Guide moves one villager between the hero's space and an adjacent space. Heroes and villagers cannot enter water; crossing the river requires a bridge.

  4. Pick Up takes any number of items from the hero's space. Share allows heroes in the current hero's space to transfer any number of items freely, without equivalent trades. Item color, strength and printed location can matter for tasks.

  5. Advance uses items at the location specified by a monster's task. Normally the task must be completed before a Defeat action in that monster's space. Read the relevant mat and monster chapter for precise requirements and exceptions.

  6. A villager reaching the safe location on its standee is immediately removed and the current player draws a perk. Any player may play perks during any Hero Phase, without spending an action.

  7. Resolve a monster card from top to bottom: items, event, then monster strike. Put drawn items at their printed locations; refill an empty bag with discarded items. Ignore events and strike symbols for monsters absent from the game or already defeated.

  8. Resolve strike symbols left to right, completing each monster's movement and attack first. Move toward the closest person along a shortest path, stopping upon reaching someone; tied targets favor heroes. Attack one person in the space, favoring a hero; roll no dice if nobody is there. Frenzy may activate the same monster again.

  9. The attacked hero may discard one item per hit to cancel it. One uncanceled hit defeats the hero and raises terror by one; the hero returns at the Hospital on their next turn with full actions, keeping items and perks. A hit defeats a villager and raises terror by one; heroes cannot discard items for villagers. Resolve power symbols using the monster chapter.

  10. Solo uses one hero and starts terror at 3. Do not use the Courier; remove Special Delivery and Conduct an Investigation, or discard and replace them when drawn. The remaining common rules still apply.

Rules & gameplay questions

Which edition does this cover?

The 2019 original featuring classic Universal Monsters. American Monsters, Greek Monsters and World of Monsters are other games; their monsters and rules are excluded.

Does arriving beside a hero automatically trigger an attack?

No. Normally a monster moves and attacks when its strike symbol at the bottom of the monster card activates it. Event movement alone is not a strike.

Is a defeated hero eliminated?

No. Increase terror by one and remove the hero temporarily. At the start of their next turn, place them at the Hospital with their full action allowance, keeping their items and perks.

How does the frenzy marker move?

It starts on the lowest frenzy-order mat. When an event moves it, or its holder is defeated, move it to the surviving monster with the next higher order, wrapping to the lowest if necessary. With only one monster left, it stays there.

Can a perk interrupt the Monster Phase?

No. Perks are only played during a Hero Phase. Other players may play them during the current player's Hero Phase, and they cost no action.

Rules & introduction sources
Edition
2019 Ravensburger Universal Monsters English USe01 original. Read pages 1-16 of the original rulebook PDF mirrored by Tesera, with rules, clarifications and solo on pages 4-15; rendered pages 3, 8 and 9 to inspect components, symbols and the attack example. Later series entries and unofficial monsters are excluded.
Introduction source
BoardGameGeek

WANGO editorial

Horrified · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#247
Complexity Weight2.02 / 5
Best player count (community)3
Player range1–5
Playing time (minutes)60
Core mechanismsAction Points · Cooperative Game · Dice Rolling · Pick-up and Deliver · Point to Point Movement · Solo / Solitaire Game · Variable Player Powers · Variable Set-up
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2019
Suggested age10+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Horrified, and can I play online?

Horrified supports 1–5 players; community best: 3 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.

How complex is Horrified, and which mechanisms does it use?

Weight: 2.02 / 5. Mechanisms: Action Points · Cooperative Game · Dice Rolling · Pick-up and Deliver · Point to Point Movement · Solo / Solitaire Game · Variable Player Powers · Variable Set-up. Chinese publication: Unconfirmed.

Where can I learn Horrified?

No rule guide, strategy article or WANGO trial has been confirmed for this record.