Star Wars: Outer Rim
Pilot a ship across the Star Wars galaxy’s fringe, turning cargo runs, bounties and risky jobs into fame. Your crew and faction relationships shape the route as outlaws race to become legends.
Star Wars: Outer Rim supports 1–4 players; community best: 3 players; playing time: 120–180 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Star Wars: Outer Rim gives each player an independent career on the edge of the galaxy. Deliver cargo, pursue bounties, attempt jobs and improve your ship while working toward personal goals. Credits improve your options, but fame decides the winner, so profitable detours must justify the time they consume.
Each turn moves through planning, actions and an encounter. Planning usually trades off movement, income and recovery; actions combine purchases, deliveries and trades. The final encounter offers a story, contact, patrol or card ability. Crew skills change the results needed for tests, connecting recruitment to the jobs you attempt.
Four factions track their attitudes separately. Positive reputation helps you pass patrols, while hostility can force a confrontation. Market purchases can move patrols as well as improve your equipment, changing the risks of a route. The base game also includes a solo race against one card-driven opponent.
Core rules & scoring
The base game supports 1–4 players. The standard target is ten fame; eight is suggested for learning and twelve is an optional longer game agreed beforehand. Reaching the chosen target wins immediately without finishing a round.
Assemble the map, set up faction patrols and randomize contacts. Players choose characters, starter ships and character-specified databank cards. Multiplayer starting credits are 4,000, 6,000, 8,000 and 10,000 in turn order.
Planning offers movement up to hyperdrive, 2,000 credits, recovery of all character and ship damage, or one Planning ability. A defeated player must choose recovery.
Move along connected paths, counting each entered space. Entering the Maelstrom stops movement. Entering a patrol’s space normally also stops movement unless positive reputation with its faction or an ability permits passage.
In the action step, deliver, trade, take a market action and resolve Action abilities in any order. Each standard action and each individual Action ability is usable once. Asset trades require another player in your space; a market action normally requires a planet.
A market action may discard one deck’s top card to its bottom, then buy one top card from any market deck. The replacement revealed after buying may move a patrol; replacing a card merely discarded this way does not trigger patrol movement. Assets require matching slots.
Deliver eligible cargo and captured bounties at their destinations; one deliver action can resolve several. Jobs usually use an encounter at their destination and follow databank instructions for tests or combat. Bounties first require finding and confronting their targets.
Resolve just one encounter: your space, a planetary contact, a patrol or an Encounter ability. A patrol in your space belonging to a faction with which you have negative reputation must be encountered before other encounter choices.
Skill tests roll two dice: unskilled requires a crit; one copy of the skill allows hits or crits; multiple copies also allow focus. Combat rolls the appropriate combat value, with hits worth one damage and crits two. Compare rolled damage to decide the winner; the attacker wins ties.
Original base solo play uses one AI character starting with databank card 91 or 92 and the G9 Rigger. You act first with 4,000 credits; the AI starts with 6,000. After each of your turns, draw and follow an AI card from top to bottom. First to the fame target wins.
Rules & gameplay questions
Can I buy several market cards in one action step?
Normally no. The standard market action is available once per action step and buys one card. Card abilities explicitly granting other buying opportunities are resolved separately.
Does a hostile patrol moved by W1-LE’s encounter purchase cause another fight?
No. W1-LE’s ability has already supplied that turn’s encounter. The patrol movement does not give you a second encounter, as the official base-game FAQ confirms.
Can Sy Snootles award extra fame for a job with no credit reward?
No. Its exchange requires reducing a positive job credit reward to zero. A job without a credit reward cannot activate that exchange.
Does an AI complete two jobs when both destinations match its current planet?
Not from an instruction to complete one job. The official FAQ says it completes one of them, selected randomly.
Can the four corrected secret encounters be reused indefinitely?
No. The errata add disposal after use to the secret abilities on Tatooine 9, Lothal 1, Mon Calamari 2 and Takodana 9. Apply the current reference instead of treating those abilities as permanent repeated actions.
Rules & introduction sources
- Edition
- 2019 Star Wars: Outer Rim base box, including original solo play against one AI. Uses the publisher’s currently linked Learn to Play and the base-game portions, errata and FAQ of Living Rules Reference v1.1 (06/10/2022). Excludes Unfinished Business, blue expansion rules, bounty hunter AI and two-AI play.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #190 |
| Complexity Weight | 2.60 / 5 |
| Best player count (community) | 3 |
| Player range | 1–4 |
| Playing time (minutes) | 120–180 |
| Core mechanisms | Dice Rolling · Die Icon Resolution · Modular Board · Narrative Choice / Paragraph · Pick-up and Deliver · Point to Point Movement · Race · Solo / Solitaire Game · Take That · Trading · Variable Player Powers |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2019 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Star Wars: Outer Rim, and can I play online?
Star Wars: Outer Rim supports 1–4 players; community best: 3 players; playing time: 120–180 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Star Wars: Outer Rim, and which mechanisms does it use?
Weight: 2.60 / 5. Mechanisms: Dice Rolling · Die Icon Resolution · Modular Board · Narrative Choice / Paragraph · Pick-up and Deliver · Point to Point Movement · Race · Solo / Solitaire Game · Take That · Trading · Variable Player Powers. Chinese publication: Unconfirmed.
Where can I learn Star Wars: Outer Rim?
No rule guide, strategy article or WANGO trial has been confirmed for this record.