Undaunted: Normandy

Undaunted: Normandy

A two-player deck-building battle in which American and German platoons fight for scenario objectives.

Undaunted: Normandy supports 2 players; community best: 2 players; playing time: 45–60 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Your deck is also your command capacity. Casualties permanently remove soldier cards, weakening future options as well as battlefield strength.

Initiative consumes a card. Scouting opens routes but introduces Fog of War, creating another cost to rapid expansion.

Scenarios set the map and victory conditions. Protecting Riflemen, coordinating support, and clearing confusion shape the tactical puzzle.

Core rules & scoring

  1. Choose sides and set tiles, objectives, counters, and spawn markers from the original scenario.

  2. Starting cards marked D form the deck; S cards form the open supply. Put unused cards away.

  3. Draw four each round; reshuffle discards when necessary, excluding cards in play.

  4. Secretly bid one card each, then discard it. Highest initiative wins; ties retain the marker.

  5. The initiative player completes a whole turn first. Each card funds one action or hunkers down; discard leftovers.

  6. An absent counter enters at its spawn before its combat-card action. Hunkering down never deploys it.

  7. Move and Guide require scouted tiles. Newly scouted tiles add available Fog of War to discards.

  8. Bolster adds supply cards to discards; Recon removes a Fog from hand and draws. Suppression recovery consumes an action.

  9. Defence normally combines base, cover, and distance. Any qualifying die hits; zero always hits. Remove one casualty card from hand, then discards, then deck; otherwise remove the counter.

  10. Scenario victory ends play immediately. Controlled objectives score; mutual pinning compares objective points, then initiative.

Rules & gameplay questions

Does scouting score objectives?

No; control is separate and requires Riflemen.

Can occupied enemy tiles be controlled?

Not under the original 2019 rule used here. The Reinforcements revision is excluded.

Do multiple successful dice cause multiple casualties?

No. One card is lost; Suppress instead flips the counter without casualties.

Can Fog hunker down?

No. Bid it for initiative or remove it through Recon.

Can removed counters return?

Yes, if matching cards remain available: bolster and play them to return at the spawn.

Rules & introduction sources
Edition
Original 2019 Undaunted: Normandy two-player base rules and original-box scenario framework; consult the included scenario book for specific setups and goals. Retains original Control, excluding Reinforcements revisions, solo play, promotional scenarios, North Africa, and Stalingrad.
Introduction source
BoardGameGeek

WANGO editorial

Undaunted: Normandy · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#184
Complexity Weight2.27 / 5
Best player count (community)2
Player range2
Playing time (minutes)45–60
Core mechanismsCommand Cards · Deck, Bag, and Pool Building · Dice Rolling · Hand Management · Modular Board · Open Drafting · Scenario / Mission / Campaign Game · Simulation
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2019
Suggested age14+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Undaunted: Normandy, and can I play online?

Undaunted: Normandy supports 2 players; community best: 2 players; playing time: 45–60 minutes. A WANGO browser trial has not been confirmed.

How complex is Undaunted: Normandy, and which mechanisms does it use?

Weight: 2.27 / 5. Mechanisms: Command Cards · Deck, Bag, and Pool Building · Dice Rolling · Hand Management · Modular Board · Open Drafting · Scenario / Mission / Campaign Game · Simulation. Chinese publication: Unconfirmed.

Where can I learn Undaunted: Normandy?

No rule guide, strategy article or WANGO trial has been confirmed for this record.