Clank! Legacy: Acquisitions Incorporated
Clank! Legacy: Acquisitions Incorporated combines deck building, a hazardous return journey and a changing franchise campaign. Players pursue contracts and advance the story while competing for each game’s highest score.
Clank! Legacy: Acquisitions Incorporated supports 2–4 players; community best: 4 players; playing time: 90–120 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Players build an Acquisitions Incorporated franchise together while competing to become its Most Valuable Employee. A campaign lasts at least ten games; exploration, contracts and decisions alter the map, cards, rulebook and franchise board, creating a copy shaped by this group.
Each game starts with a personal starting deck. Skill buys cards, Swords fight monsters and Boots provide movement. Contracts and numbered Waypoints can interrupt a turn to direct a specific passage reading; consult only the instructed material to preserve the remaining surprises.
An Artifact is necessary to score, and returning with it to HQ provides an extra reward. Off-the-clock players keep accelerating bag draws, so adventurers must balance extra treasure and contract objectives against getting home safely.
Core rules & scoring
Play every card in your hand, choosing their order and interleaving actions. Normally acquired cards go to your discard pile for later reshuffling and drawing. Unspent Skill, Swords and Boots expire at turn end; draw five new cards.
Movement normally costs one Boot per path, with additional requirements as marked. Entering a Forest prevents further spending of Boots on Movement this turn, though Teleport remains possible. You may take an Artifact while on its space without taking it immediately upon arrival; normally you can carry only one and cannot exchange it.
Pause upon entering a Waypoint, read only its specified Book of Secrets passage and complete every instruction. In Towns, buy different market-item types for seven Gold each. Each Monster icon on a path deals one damage unless prevented with a Sword, but you cannot voluntarily take damage that fills your Health Meter or requires an unavailable supply cube.
At turn end, resolve eligible Contracts, discard played cards and draw, then refill the Adventure Row. Resolve revealed Events immediately and continue refilling. Any newly revealed Dragon Attack symbols trigger one attack: add Clank! to the bag and draw according to rage and applicable modifiers.
Returning to HQ with an Artifact lets you finish the turn, then remove your figure and Clank! from the Clank! area before refilling the Row, taking a 20-point Mug. A full Health Meter knocks you out; lay your figure on its side. Without an Artifact, or if knocked out in the Danger Zone, score zero. With an Artifact outside that zone, a knocked-out player still scores but earns no Mug.
Off-the-clock players no longer take ordinary turns. On each subsequent turn, add all Clank! to the bag and draw exactly four cubes, or six with two players, ignoring rage and Danger modifiers. There is no original-game countdown track. If an attack empties the Dragon Bag, all remaining players are immediately knocked out.
When everyone is off the clock, eligible players total Artifact, token, Gold and entire personal-deck points. Highest score wins; ties favor the more valuable Artifact. Campaign games also require reports, the epilogue and employee reviews. Normally reset to the original ten-card decks; Gold and tokens do not carry over.
Rules & gameplay questions
Is trashing a card the same as permanently destroying it?
No. Trash removes it from the current game’s deck; return it to its original source afterward. Destroy permanently removes it from this copy of the game. Follow explicit instructions and keep these terms distinct.
Can I Teleport out of a Forest and spend Boots to move again?
No. Forest exhaustion remains for the turn, even after Teleport. Boots may still be spent for other purposes, such as a Contract, when its requirements allow.
Does reaching HQ first with an Artifact immediately win?
No. Escaping earns the 20-point Mug and changes subsequent bag draws, but scores are compared after everyone is off the clock. Simply leaving the Danger Zone does not count as reaching HQ or earn a Mug.
Can I immediately play a card I buy?
Normally no. It enters your discard pile and must later be shuffled into your deck and drawn. Its Acquire text, however, resolves immediately. The official FAQ confirms that Mysterious Tomes also enter the discard pile and do nothing when drawn and played.
Is this cooperative, solo, or a resettable campaign?
The publisher describes it as a competitive game for two to four players. Players may cooperate on contracts, but each game still compares individual scores; there is no official solo mode. Its campaign of at least ten games permanently changes components and cannot normally be reset, but the completed two-sided board remains playable afterward.
Rules & introduction sources
- Edition
- Dire Wolf Clank! Legacy: Acquisitions Incorporated original English base rulebook, copyright 2019, 16 pages, with the official FAQ. For 2–4 players; covers the unstickered core rules and campaign cleanup without story details. Excludes Book of Secrets revelations, original Clank! countdown rules, character packs and Legacy 2: Darkest Magic.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #28 |
| Complexity Weight | 2.74 / 5 |
| Best player count (community) | 4 |
| Player range | 2–4 |
| Playing time (minutes) | 90–120 |
| Core mechanisms | Deck, Bag, and Pool Building · Delayed Purchase · End Game Bonuses · Events · Legacy Game · Map Addition · Movement Points · Narrative Choice / Paragraph · Once-Per-Game Abilities · Open Drafting · Pick-up and Deliver · Player Elimination · Point to Point Movement · Push Your Luck · Scenario / Mission / Campaign Game · Set Collection · Variable Player Powers · Variable Set-up |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2019 |
| Suggested age | 13+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Clank! Legacy: Acquisitions Incorporated, and can I play online?
Clank! Legacy: Acquisitions Incorporated supports 2–4 players; community best: 4 players; playing time: 90–120 minutes. A WANGO browser trial has not been confirmed.
How complex is Clank! Legacy: Acquisitions Incorporated, and which mechanisms does it use?
Weight: 2.74 / 5. Mechanisms: Deck, Bag, and Pool Building · Delayed Purchase · End Game Bonuses · Events · Legacy Game · Map Addition · Movement Points · Narrative Choice / Paragraph · Once-Per-Game Abilities · Open Drafting · Pick-up and Deliver · Player Elimination · Point to Point Movement · Push Your Luck · Scenario / Mission / Campaign Game · Set Collection · Variable Player Powers · Variable Set-up. Chinese publication: Unconfirmed.
Where can I learn Clank! Legacy: Acquisitions Incorporated?
No rule guide, strategy article or WANGO trial has been confirmed for this record.