Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive: Escape from Atlantis! is a disaster-escape and route-racing game. Players lead treasure-carrying explorers off a sinking island, cross dangerous seas to reach safe isles, and contend with sharks, whales, sea serpents, and one another.

Survive: Escape from Atlantis! supports 2–4 players; community best: 4 players; playing time: 45–60 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Survive: Escape from Atlantis! is set in the early twentieth century, an age of exploration. Players have reached a mysterious island in the middle of the ocean, heard rumors of treasure, and are preparing to return home when Atlantis begins to sink. The island is built from Beach, Forest, and Mountain tiles at different heights, with safe isles scattered around it. As the terrain disappears, routes that once looked secure become open sea, and the explorers must evacuate.

Each player controls ten Explorers and two Ships. Hidden beneath each Explorer is a different value: the higher the number, the more treasure that person carries. Those values can be checked and remembered during setup, but not revealed again once play begins. Players therefore have two goals at once: rescue valuable people and keep rivals from knowing which of their figures are worth protecting most.

Evacuation is not a simple race along the shortest route. Ships have limited capacity, Sea Serpents threaten boats with passengers, Whales can capsize ships, and Sharks hunt Explorers swimming in the sea. The back of a removed Terrain tile may also reveal a ship, a creature, a Whirlpool, or another effect. Players need to plan their own movement while watching who controls a boat, which isle is reachable, and which people will be left at sea when the next tile is removed.

Every turn pushes the island closer to collapse and gives the sea creatures a chance to move. Beach tiles sink first, followed by Forest and Mountain, while a Volcanic Eruption ends the game immediately. Victory is not determined by how many Explorers reach land: players reveal the hidden values of the people on safe isles and add them up. A few valuable survivors can outscore a larger group of ordinary ones.

Core rules & scoring

  1. Setup and goal: The base rules support 2–4 players. Place the Terrain tiles face up at random on the sea spaces to form the island and put Sea Serpents on the marked spaces. Each player takes ten Explorers and two starting Ships. Secretly inspect the 1–6 value on the underside of each Explorer and remember it, then take turns placing all ten on empty island tiles and placing both Ships on free sea spaces next to the island. At the end, the player with the highest total value on rescued Explorers wins.

  2. Turn order: Players take turns clockwise from the First Player. A turn has up to four steps in order: optionally play one Terrain tile from hand that was gained earlier, move Explorers and/or Ships for a total of three spaces, remove one eligible Terrain tile and secretly check its effect, then roll the Creature die and move the indicated sea creature. Skip the hand step on the first turn or when you have no tile. Resolve the remaining steps in their printed order.

  3. Movement and rescue: Your three movement spaces can be split among different Explorers and Ships. An Explorer on land may move to an adjacent Terrain tile, board a Ship on an adjacent sea space, or transfer between adjacent Ships. A Ship holds up to three Explorers, and a person who has left the island cannot return to land. A Swimmer moves only one sea space per turn and cannot cross a space occupied by a Shark or Sea Serpent. From a sea space next to a safe isle, an Explorer may spend one movement to land; any of the safe isles can be used.

  4. Removing Terrain: Each turn you must remove a Terrain tile adjacent to at least one sea space. Remove all Beach tiles before Forest tiles, then remove Mountain tiles; the rulebook has a surrounded-tile exception for the last tile of a height. Explorers on a removed tile fall into the sea space it occupied. Secretly inspect the back and follow its timing: some effects happen immediately, some are kept for the start of your turn, and some are defensive tiles played during another player's creature movement.

  5. Ships and creatures: Any player can move an empty Ship. A Ship carrying Explorers is controlled by the player with the most people aboard; if tied, each tied player controls it. The Sea Serpent die face moves one space, the Shark moves one or two spaces and removes Swimmers where it stops, and the Whale moves one to three spaces and capsizes an occupied Ship, sending its passengers into the sea. A Sea Serpent can also destroy a Ship with passengers and any Swimmers in its space. Creatures do not attack one another and can share a sea space.

  6. Terrain tile effects: A tile's back may add a Ship, Shark, or Whale to the sea space that the tile occupied, move an existing creature, or create a Whirlpool that removes units from the space and adjacent sea spaces. Other tiles provide movement, and some remain in hand for later use or defense. Not all tiles resolve at the same time: reveal the effect and follow its outline and icon to determine whether it is immediate, a start-of-turn effect, or a reaction to another player's move.

  7. Volcanic end: A Volcanic Eruption symbol is hidden under a Mountain tile. When that tile is removed and revealed, the eruption destroys the remaining island and the game ends immediately. Explorers who have not reached safe isles are no longer eligible to score. If a player has no Explorers left to move before the volcano is revealed, the game continues; that player skips the movement step but still follows the other turn rules.

  8. Scoring and winner: After the eruption, each player turns over the Explorers they successfully brought to safe isles and adds their hidden values. Explorers still on the island, in a Ship, or swimming do not score; figures removed by creatures or a Whirlpool also score nothing. The target is total treasure value, not the number of rescued figures, so saving a smaller group of high-value Explorers can beat a player who rescued more people with lower values.

Rules & gameplay questions

How many people can play Survive: Escape from Atlantis!?

The Stronghold Games 30th Anniversary base rules support 2–4 players. Each player normally controls one color with ten Explorers and two Ships. For two players, the rulebook suggests that each person may choose to use two colors to keep the island from feeling underpopulated. This draft covers the standard base game and excludes the 5–6 player expansion, Dolphins and Dive Dice, and optional Challenges.

What do I do during a turn?

A turn can contain four steps: play one usable Terrain tile from hand, move Explorers and Ships for three spaces total, remove one eligible island tile and inspect its back, then roll the Creature die and move that kind of sea creature. If you have no tile to play, skip the first step. These steps have a fixed order, and the hidden effect is resolved only after the Terrain tile is removed.

What are the numbers under the Explorers?

Each Explorer has a hidden value from 1 to 6, representing how much treasure that person carries. You may inspect and memorize your values while setting up the island, but after the game starts you cannot look beneath an Explorer again, even if it reaches safety or is removed. Only the values of Explorers who make it to a safe isle count toward your final score.

In what order do Terrain tiles sink?

Remove all Beach tiles first, then the Forest tiles, and then the Mountain tiles. A tile must normally be next to at least one sea space. The order represents the lowest terrain sinking before higher ground. If a Beach is surrounded by Forest or Mountain, or a Forest is surrounded by Mountain, the rulebook allows that tile to be removed as the last tile of its height.

How many Explorers fit on one Ship?

A Ship can carry up to three Explorers, regardless of color. The player with the most Explorers on a shared Ship controls it; if the number is tied, each tied player may move the Ship. An empty Ship may be moved by any player. When a Ship reaches a sea space next to a safe isle, each passenger needs one movement to disembark, while the Ship remains in its sea space.

What do the Shark, Whale, and Sea Serpent do?

A Shark moves one or two spaces and removes Swimmers from the sea space where it stops. A Whale moves one to three spaces and capsizes a Ship with passengers, turning them into Swimmers. A Sea Serpent moves one space and can destroy a Ship carrying passengers as well as Swimmers in its space. The die determines which creature you may move, so routes must account for both boats and people already swimming.

Do the effects on Terrain tiles happen immediately?

Not all of them. After removing a tile, secretly inspect its back: it may resolve immediately, stay in your hand for the start of a future turn, or be used defensively when another player moves a matching creature. Immediate effects may add a Ship or sea creature, move a creature already on the board, or create a Whirlpool. Follow the tile's outline and icon to determine when its effect applies.

What triggers the end, and who wins?

The game ends immediately when a removed Mountain tile reveals the Volcanic Eruption symbol. Each player then scores only the hidden values of their Explorers that reached safe isles; people still on the island, aboard Ships, or in the sea do not count. Add those values and compare totals. The player with the most treasure points wins, so the person who rescued the most figures may not be the winner.

Rules & introduction sources
Edition
Based on the Stronghold Games 30th Anniversary base rules corresponding to BGG item 2653; the base rules support 2–4 players. Excludes the Dolphins and Dive Dice mini-expansion, 5–6 player expansion, and the rulebook's Challenges variants.
Introduction source
BoardGameGeek

WANGO editorial

Survive: Escape from Atlantis! · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#390
Complexity Weight1.70 / 5
Best player count (community)4
Player range2–4
Playing time (minutes)45–60
Core mechanismsArea Majority / Influence · Dice Rolling · Grid Movement · Hexagon Grid · Map Reduction · Memory · Modular Board · Movement Points · Secret Unit Deployment · Take That
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published1982
Suggested age8+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Survive: Escape from Atlantis!, and can I play online?

Survive: Escape from Atlantis! supports 2–4 players; community best: 4 players; playing time: 45–60 minutes. A WANGO browser trial has not been confirmed.

How complex is Survive: Escape from Atlantis!, and which mechanisms does it use?

Weight: 1.70 / 5. Mechanisms: Area Majority / Influence · Dice Rolling · Grid Movement · Hexagon Grid · Map Reduction · Memory · Modular Board · Movement Points · Secret Unit Deployment · Take That. Chinese publication: Unconfirmed.

Where can I learn Survive: Escape from Atlantis!?

No rule guide, strategy article or WANGO trial has been confirmed for this record.