Cartographers
Build a personal map from shared explore cards, balancing rotating scoring goals, lasting coin income, and the empty spaces monsters threaten.
Cartographers supports 1–100 players; community best: 3–4 players; playing time: 30–45 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
In Cartographers, everyone sees the same explore card but creates a different map. Players simultaneously choose an available shape and terrain, then place it on their own grid. Small differences in location and priorities soon produce very different landscapes.
The game spans four seasons, with two of the four public edicts evaluated each season. Immediate scoring competes with preparation for later goals and coins earned by surrounding mountains. Because coins score again in later seasons, early spatial planning can have lasting value.
Ambushes let a neighbor add monsters to your map, threatening repeated penalties for adjacent empty spaces. Solo play keeps the mapping and seasonal scoring but uses a prescribed edge-search procedure for monsters, then adjusts the final score against the scoring cards to award a title.
Core rules & scoring
Setup: collectively choose map side A or B. Draw one scoring card from each of the four categories and assign them beneath edicts A–D. Stack seasons in order. Shuffle one unseen ambush into the explore deck, keeping the other ambushes for later seasons.
Each turn proceeds through Explore, Draw, and Check. Reveal an explore card; ruins require further reveals and impose their placement condition. All players independently choose an available shape and terrain and draw simultaneously on their own maps.
Ordinary shapes may be rotated or flipped and need not touch existing terrain. They cannot overlap filled spaces or leave the map. Mountains and wastelands are filled; an uncovered ruins symbol is not. Adjacency means sharing a side, never just a corner.
If none of the offered shapes can be drawn legally, draw one square in an available space with any non-mountain terrain. Rift Lands already offers a single square: choose a terrain shown on that card and follow the normal restrictions.
Ruins require the next applicable explore shape to cover a ruins space. If that is impossible or no unfilled ruins remain, use a single square of any non-mountain terrain instead. Consecutive ruins do not require multiple ruins spaces. An intervening ambush resolves normally, leaving the ruins requirement for the following explore card.
For multiplayer ambushes, pass maps in the arrow’s direction and draw the specified monster shape on the received map. Normal rotation and flipping are allowed; if the shape cannot fit, draw a single monster square instead. Return maps and remove the resolved ambush from the game.
Fill a coin when all four spaces beside a mountain become filled, or when choosing a shape with a coin. After drawing, total this season’s revealed explore-card time. The season ends when that total reaches or exceeds its threshold; finish the current drawing first.
At season end, score the two edicts named on the season card, add all coins currently marked, and subtract one per empty space beside a monster. An empty space touching several monsters still costs only one. Keep your map and accumulated coins for subsequent seasons.
After a non-winter season, reshuffle the explore cards and add one new unseen ambush. Unrevealed earlier ambushes remain. After winter, total all four seasons; highest score wins. Ties favor the least total monster penalty across the game, then share victory.
In solo play, leave your title blank. For an ambush, use its indicated corner and arrow to search the map edge for a legal placement without rotating or flipping the shape. If necessary, repeat one space inward until it fits; ignore it if no placement exists. Subtract the four scoring cards’ corner values from your final score, then consult the title table using that rating.
Rules & gameplay questions
Must a shape connect to terrain I already drew?
No. It only needs to stay within the map, avoid filled spaces, and satisfy current restrictions such as ruins. Ordinary shapes can rotate and flip; solo ambushes have a fixed orientation.
Does an empty space beside two monsters lose two points?
No. Each affected empty space loses only one point per season, regardless of how many monsters share a side with it. Diagonal contact does not count.
Does an ambush cancel a preceding ruins card?
No. Resolve the ambush normally; the ruins restriction applies to the next explore card. Consecutive ruins also do not demand covering multiple ruins spaces.
Are coins spent or reset after each season?
No. Your coin track accumulates, and all marked coins contribute at every season end. Surrounding mountains and choosing coin-bearing shapes add coins.
Can I choose the most convenient monster location in solo play?
No. Follow the corner, arrow, and successive inward search in order, without rotating or flipping. If no legal placement exists anywhere, ignore the ambush rather than using the multiplayer single-square fallback.
Rules & introduction sources
- Edition
- Original 2019 Cartographers: A Roll Player Tale, base maps A/B and the published solo mode, using the 12-page English rulebook currently linked by the publisher. Excludes Cartographers Heroes, map packs, Skills, Architects, and other expansions. Individual edict scoring follows the selected card text.
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #186 |
| Complexity Weight | 1.89 / 5 |
| Best player count (community) | 3–4 |
| Player range | 1–100 |
| Playing time (minutes) | 30–45 |
| Core mechanisms | Bingo · Enclosure · End Game Bonuses · Grid Coverage · Paper-and-Pencil · Pattern Building · Simultaneous Action Selection · Solo / Solitaire Game · Square Grid · Take That · Variable Set-up |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2019 |
| Suggested age | 10+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Cartographers, and can I play online?
Cartographers supports 1–100 players; community best: 3–4 players; playing time: 30–45 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Cartographers, and which mechanisms does it use?
Weight: 1.89 / 5. Mechanisms: Bingo · Enclosure · End Game Bonuses · Grid Coverage · Paper-and-Pencil · Pattern Building · Simultaneous Action Selection · Solo / Solitaire Game · Square Grid · Take That · Variable Set-up. Chinese publication: Unconfirmed.
Where can I learn Cartographers?
No rule guide, strategy article or WANGO trial has been confirmed for this record.