Pax Pamir: Second Edition
Pax Pamir: Second Edition casts players as nineteenth-century Afghan leaders, using courts, armies, tribes and spies across British, Russian and Afghan coalitions to score individually at Dominance Checks.
Pax Pamir: Second Edition supports 1–5 players; community best: 4 players; playing time: 45–120 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Players build their own political power rather than permanently serving one empire. Coalition blocks represent armies in regions and roads on borders; personal cylinders represent tribes in regions and spies on court cards. Switching loyalty changes which coalition forces you can use.
The shared market offers court cards and events. Court cards enter your personal row, immediately affect the board and provide actions such as tax, gift, build, move, betray and battle. The favored suit provides bonus actions, making suit and rank both important.
Dominance Checks decide whether coalition influence or personal presence earns points. Players sharing a coalition still compete individually. A successful check removes all coalition blocks, reshaping the board without turning temporary partners into a team with a shared victory.
Core rules & scoring
Turn and capacity: Take up to two ordinary actions. Purchase and play are always available; other actions require court cards. Actions on favored-suit cards do not use the allowance, but each card can supply only one action per turn. During cleanup, court capacity is three plus political stars; hand capacity is two plus intelligence stars.
Purchase and play: The market has two rows and six columns, priced zero through five rupees from left to right. Pay onto cards to the left in the same row; military being favored doubles this cost. You cannot buy a card you placed money on this turn. A purchased court card enters your hand; playing it is another action, at either court end, resolving impact icons in order. Purchased events resolve immediately. Playing into someone else’s ruled region requires a bribe equal to their tribes there, which the ruler may reduce or waive.
Loyalty and rule: Each player is loyal to the British, Russian or Afghan coalition and uses its armies and roads. Influence is one plus current patriots, prizes and gifts. Playing another coalition’s patriot or accepting its prize can switch loyalty, clearing previous patriots, prizes and gifts. Ruling a region requires a tribe and more tribes plus loyal armies than each competing party individually; ties leave it unruled.
Court and spies: Another player with strictly more spies than everyone else on a card holds its actions hostage. Using those actions requires a bribe equal to their spies unless reduced or waived; text-box special abilities are unaffected. Losing your last tribe in a region discards all your political cards of that region; losing its last political card removes all your tribes there.
Card actions: Tax takes up to rank in rupees from the market or eligible players under your rule; economic stars shelter held rupees. Gift pays two, four or six rupees to place a cylinder for one influence. Build requires rule and places up to three armies or roads at two rupees each. Move uses rank to move loyal armies or spies; armies normally need a matching coalition road across the border.
Betray and battle: Betray costs two rupees to discard a card containing your spy and optionally accept its prize. Battle occurs in one region or on one court card, removing no more units than both action rank and your armies or spies present allow. You cannot remove loyal armies or roads, or tribes belonging to players sharing your loyalty; their spies remain valid targets.
Dominance and ties: Buying or discarding a Check during cleanup resolves it; two Checks appearing together in the market trigger an immediate check and both are discarded. A coalition succeeds with at least four more blocks than each rival separately. Its loyal players score five/three/one by influence, then all coalition blocks are removed. Otherwise everyone scores three/one by cylinders in play, including gifts. Ties pool occupied places and divide, rounding down. Double final-check points before splitting ties.
Victory and Wakhan: After any check, a lead of at least four points over everyone wins early; otherwise highest score after the final check wins. Final ties compare court military stars, then rupees; the book adds a humorous cooking-contest fallback. Wakhan supports one or two humans against an automated competitor, with separate loyalty and action priorities. There is still only one winner; two humans are not a cooperative team.
Rules & gameplay questions
Must the dominant coalition beat the other two combined by four blocks?
No. It must beat each separately by at least four: eight against four and four succeeds. Count armies and roads on the map. A successful check removes coalition blocks, leaving personal cylinders.
Can I keep old gifts when switching loyalty?
No. Return gifts and discard previous patriots and prizes. Human players cannot freely turn their loyalty dial; switching requires playing another coalition’s patriot or accepting another coalition’s prize.
Do more intelligence stars directly grant more actions?
Intelligence stars increase cleanup hand capacity: two plus intelligence stars. Political stars increase court capacity: three plus political stars. Bonus actions come from favored-suit card actions, and each card still supplies at most one action per turn.
Can players sharing a coalition attack each other?
They cannot remove their coalition’s armies or roads, or tribes of players sharing loyalty, but can eliminate each other’s spies on court cards. Shared loyalty still means individual scoring and individual victory.
Does Wakhan add all three coalitions’ armies when determining rule?
No. The publisher-linked Wakhan FAQ erratum counts her tribes plus only the most numerous single coalition’s armies in the region. Do not determine rule using her pragmatic loyalty or by pooling all three armies. Separately labeled optional FAQ variants are not adopted automatically.
Rules & introduction sources
- Edition
- Pax Pamir: Second Edition, English Third Printing (2021), 20 pages, obtained through Wehrlegig’s current official link, including Wakhan on pages 16–18; supplemented by the publisher-linked Wakhan FAQ and rule erratum. For 1–5 players; Wakhan supports one or two humans. The automated opponent is summarized without replacing its priorities. Excludes First Edition, Khyber Knives and optional FAQ variants.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #55 |
| Complexity Weight | 3.85 / 5 |
| Best player count (community) | 4 |
| Player range | 1–5 |
| Playing time (minutes) | 45–120 |
| Core mechanisms | Action Points · Area Majority / Influence · Area Movement · Auction: Dutch · Bribery · Hand Management · Increase Value of Unchosen Resources · Negotiation · Open Drafting · Score-and-Reset Game · Simulation · Solo / Solitaire Game · Tags · Take That |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2019 |
| Suggested age | 13+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Pax Pamir: Second Edition, and can I play online?
Pax Pamir: Second Edition supports 1–5 players; community best: 4 players; playing time: 45–120 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Pax Pamir: Second Edition, and which mechanisms does it use?
Weight: 3.85 / 5. Mechanisms: Action Points · Area Majority / Influence · Area Movement · Auction: Dutch · Bribery · Hand Management · Increase Value of Unchosen Resources · Negotiation · Open Drafting · Score-and-Reset Game · Simulation · Solo / Solitaire Game · Tags · Take That. Chinese publication: Unconfirmed.
Where can I learn Pax Pamir: Second Edition?
No rule guide, strategy article or WANGO trial has been confirmed for this record.