Chronicles of Crime

Chronicles of Crime

Chronicles of Crime is a cooperative investigation game supported by a mobile app. Players scan locations, characters, and evidence cards to search crime scenes, question people, and submit their deductions for a team score.

Chronicles of Crime supports 1–4 players; community best: 2 players; playing time: 60–90 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Chronicles of Crime is a cooperative investigation in which the physical cards and a mobile app work together as the main game interface. Players choose a case in the app, follow its setup instructions, and lay out the location boards, evidence board, and relevant cards. The group discusses where to go, whom to question, and which clues to inspect. Character, location, evidence-category, and special-item cards carry QR codes. Scanning them can reveal new information, change what is available, or move the investigation to another place.

During an investigation, players match observations to evidence-category cards, question suspects or witnesses, and decide which clues matter. Some crime scenes open a 3D search view: one player examines the scene under a time limit and describes it while the others choose evidence cards that might match. Travel, questions, and evidence searches advance the in-game clock. Some characters are available only at certain times, and the amount of time spent can affect the final score.

When the team believes it has solved a case, it travels to the location specified by the scenario and submits a report in the app. The app asks questions about the suspect, motive, or evidence; players scan cards to support their deductions, then receive a team score based on answer accuracy and elapsed time. They can then read the conclusion. The official core box contains one tutorial and five story cases and supports one to four players. A solo player makes the investigation decisions and operates the app; there is no player-versus-player result.

Core rules & scoring

  1. Objective and setup: Choose a case, then arrange the evidence board, starting location, and cards as instructed by the app. Each case is a cooperative investigation in which players collect information, solve the mystery, and submit a report at a specified location. Lucky Duck Games lists base box LKY 035 for 1–4 players, ages 12+, and 60–90 minutes, with one tutorial and five unique cases.

  2. App requirement: The game requires the Chronicles of Crime app on a phone or tablet; one device is enough for the group. Once downloaded, the app does not require an internet connection during play. Select a case and follow the on-screen instructions to prepare the locations, characters, evidence categories, and special items. QR codes link the physical cards and location boards to the scenario content, so the standard game cannot be played with only the physical cards.

  3. Team investigation: The group discusses which card or location to scan. Scanning a location board moves the team there; scanning a character card starts an interrogation; scanning an evidence-category card records a possible clue and receives feedback from the app. During an interrogation, a character can answer questions about other characters or evidence by scanning those cards. Use the app’s goodbye button to exit an interrogation; scan a location board to travel there.

  4. Finding evidence: At a crime scene that allows a search, the group can use a panoramic view or an optional 3D viewing method. One player examines the scene for the allotted time and describes it to the team, while the others select evidence-category cards that might match. Scan those cards so the app can identify which ones are useful and should be added to the evidence board. Return cards that are not confirmed; they may become useful later in the case.

  5. In-game time: Investigation actions advance the app’s clock. In the base English rulebook V0.8, scanning an evidence-category card, asking a character a question, or observing a scene usually costs five minutes of game time; traveling between locations costs twenty minutes. Time affects the final score and may move characters or trigger time-based events. A scene search is limited to forty seconds; searching again is possible but costs additional investigation time.

  6. Character, location, and evidence state: Reveal and place new locations as instructed by the app. Put new characters in the indicated location; a character whose location is unknown can remain in an unlocated space on the evidence board. Use the board to organize objects already found and clues that have only been mentioned. The app identifies whether an evidence-category card is an actual clue for the case; do not assume every card placed on the table is a confirmed key piece of evidence.

  7. Interrogation and deduction: One player may operate the device while the rest of the group decides what to scan, discusses clues, and builds a theory. Interrogations reveal relationships between characters and evidence; the same evidence may receive different responses depending on the person or point in the case. Track time, character movements, and links between clues. Repeatedly scanning irrelevant objects still advances the clock and can lower the team’s score.

  8. Scene viewing and optional VR: The standard game uses the phone app to present a crime scene for a limited inspection. One player describes what they see while the team searches physical evidence-category cards for a match. A panoramic view is available; compatible VR glasses can provide an optional 3D view. The observer should describe the scene rather than select clues in the app, since the other players identify candidate cards and scan them for confirmation.

  9. Reporting and conclusion: Once the team thinks it has solved the case, return to the Home location, the police station and end the investigation in the app. The group answers a series of questions and scans cards that support its deductions. Answer accuracy determines the main score, and elapsed time also affects the result. After reviewing the score, players can read the story conclusion. Some scenarios have linked episodes, though each can be played on its own.

  10. Player count and edition boundaries: The publisher supports 1–4 players and describes the game as cooperative. One player can operate the device and make the decisions without a solo AI or automated investigator. The 2018 base game contains five story cases; Chronicles of Crime 1900, 2400, and 1400 are different products with their own characters, components, or rules. The current base-game page links to a 2400 rulebook by mistake, so this overview uses a clearly identified mirror of the original V0.8 rules for procedures.

Rules & gameplay questions

How do you play Chronicles of Crime?

Choose a case and arrange its cards and location boards as directed by the app. The group discusses where to investigate, which characters to question, and what evidence to scan. QR codes reveal the story and clues. When the team has enough information, it submits a report at the case’s specified location and receives a score for its answers and time.

Is the mobile app required?

Yes. The app selects cases, reads QR codes, provides character responses and clue feedback, tracks in-game time, and asks questions to score the final report. One phone or tablet is enough for the whole group. After the app is downloaded, an internet connection is not required during play. The physical cards alone cannot run the standard game.

How many players can play, and is solo play supported?

Lucky Duck Games lists one to four players, ages 12 and up, with an estimated play time of 60–90 minutes. It is a cooperative investigation in which players decide what to scan and how to interpret clues together. The publisher supports one player; a solo player operates the device and makes the decisions without an automated investigator or separate solo AI.

What happens when you scan different cards?

Scanning a location board moves the group to that location, scanning a character card starts an interrogation, and scanning an evidence-category card records a possible clue and checks it with the app. While talking to a character, scan other character or evidence cards to ask about them. Use the goodbye button to leave the interrogation, then scan a location to travel.

What do the other players do during a crime-scene search?

When a location allows a search, one player inspects the timed scene and describes the objects they notice. The rest of the group chooses evidence-category cards that might correspond to those details. The team scans the selected cards and the app confirms which clues matter to the current case. A search can be repeated after time runs out, but it uses more in-game time.

Does investigating use up time?

Yes. In base-game rulebook V0.8, scanning an evidence-category card, asking a character a question, or searching a scene usually advances the clock by five minutes; moving to another location costs twenty minutes. Time affects the final score and can trigger character movements or timed events. Some clues become unavailable if the group waits too long.

How does a case end and how is the score calculated?

When the team believes it has solved the case, return to the Home location, the police station and submit a report in the app. The app asks questions about what happened, and players scan cards to support their answers. The score reflects answer accuracy, while the time spent investigating also affects the result. Players can then read the case conclusion.

How many cases are included in the base box?

Lucky Duck Games lists one tutorial scenario and five unique story cases. Cases may share characters or connect into a larger story, but each has its own setup and investigative objectives. Players can experience a case on its own or play linked episodes in sequence to follow the relationships and events in more detail.

Are VR glasses required?

No. The core investigation can use the app’s panoramic crime-scene view. The rules also describe viewing a scene in 3D with compatible VR glasses as an optional experience. Whichever view the group uses, one player describes the scene while the others select candidate evidence cards and scan them for confirmation.

Does the publisher’s current rulebook link match the 2018 base game?

The current Lucky Duck Games product page labels its download as the Polish base rulebook, but the linked file is actually for Chronicles of Crime: 2400 and contains cyber-implant components from that separate product. This draft uses an English V0.8 rulebook mirror identified as the 2018 base game and retains that source limitation in its version notes.

Rules & introduction sources
Edition
This draft covers BoardGameGeek ID 239188, the 2018 Chronicles of Crime base game, Lucky Duck Games SKU LKY 035. The publisher lists 1–4 players, ages 12+, and 60–90 minutes, with one tutorial and five story cases. The app is required, but gameplay does not need an internet connection after download; optional VR viewing does not mean VR glasses are required in the box. Detailed rules follow the English base-game rulebook V0.8. The current publisher download link resolves to a Chronicles of Crime: 2400 rulebook, so this draft does not use that file for base-game rules. 1900, 2400, 1400, and expansions are excluded.
Introduction source
BoardGameGeek

WANGO editorial

Chronicles of Crime · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#358
Complexity Weight2.06 / 5
Best player count (community)2
Player range1–4
Playing time (minutes)60–90
Core mechanismsCooperative Game · Scenario / Mission / Campaign Game · Solo / Solitaire Game · Storytelling
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2018
Suggested age12+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Chronicles of Crime, and can I play online?

Chronicles of Crime supports 1–4 players; community best: 2 players; playing time: 60–90 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.

How complex is Chronicles of Crime, and which mechanisms does it use?

Weight: 2.06 / 5. Mechanisms: Cooperative Game · Scenario / Mission / Campaign Game · Solo / Solitaire Game · Storytelling. Chinese publication: Unconfirmed.

Where can I learn Chronicles of Crime?

No rule guide, strategy article or WANGO trial has been confirmed for this record.