Clank! In! Space!: A Deck-Building Adventure

Clank! In! Space!: A Deck-Building Adventure

Build a deck while stealing an artifact aboard a modular starship, where every noisy shortcut can make the return trip more dangerous.

Clank! In! Space!: A Deck-Building Adventure supports 2–4 players; community best: 3 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

You are thieves aboard Lord Eradikus' flagship. Identical ten-card starting decks grow into different toolkits: Skill recruits cards, Swords handle enemies, and Boots move your pawn. Building an efficient deck and plotting a route are parts of the same heist.

Before entering Command, you must hack data ports in two different modules to complete your command code. Valuable artifacts tempt you farther into the ship, but you can carry only one and cannot exchange it after taking it. Choosing when to turn back is a central decision.

Noise puts your cubes into the Clank! area; attacks move those cubes into a bag and draw damage. Completed codes and stolen artifacts raise the boss' rage, bringing bounty hunters and a blockade into play. Escaping first does not guarantee victory: the highest eligible final score wins.

Core rules & scoring

  1. Assemble the modular ship and adjust artifacts, market stock, and starting rage for the player count. Each player shuffles a ten-card starting deck and draws five cards.

  2. Play every card in your hand, interleaving cards and actions as desired. Skill, Swords, and Boots share resource pools; unused resources disappear at turn end.

  3. Spend Skill to acquire cards, usually into your discard pile, or Swords to defeat enemies for rewards. Leave Adventure Row gaps empty until the end of the turn.

  4. Spend Boots along paths, observing extra footprints, enemies, locks, and one-way arrows. Entering a security checkpoint prevents further Boot use that turn.

  5. Hack an unused data port in each of two different modules to gain a command code and raise rage. Without the code, no movement method permits entry to Command.

  6. Take one artifact and raise rage. You may carry only one and cannot exchange it. Market items cost seven Credits each, with at most one of each type per player.

  7. Add noise cubes to the Clank! area. If an end-of-turn refill reveals attack symbols, resolve one boss attack: move those cubes into the bag and draw damage according to rage and Danger effects.

  8. With an artifact, being knocked out in the Cargo Bay allows rescue and scoring; actually leaving by escape pod adds twenty points. Without an artifact, or knocked out elsewhere, you cannot be rescued to score.

  9. Escaped or knocked-out players replace later normal turns with bag attacks: normally four cubes, or six in a two-player game. Once everyone is out, total artifacts, Credits, other tokens, and card points; tied players compare artifact value.

Rules & gameplay questions

Can I teleport straight to an artifact without hacking?

No. Until your command code is complete, Boots, the Hyperlift, Telepads, and card abilities cannot take you into Command.

Does buying a card refill the Adventure Row immediately?

No. Acquired or defeated cards leave gaps until turn end. Multiple attack symbols revealed during one refill still produce only one attack.

Can I spend Boots after using the Hyperlift?

No. The Hyperlift and Telepads cause dizziness, preventing further Boot use that turn. Ordinary card teleportation does not itself cause that dizziness.

Does reaching the Cargo Bay earn the escape bonus?

No. An artifact lets you score if rescued after a knockout there, but the twenty-point bonus requires actually leaving in an escape pod.

Can I buy two Med Kits, or repeatedly spend crystals for bonuses?

You may own only one market item of each type. Base-game crystal bonuses normally require possession rather than spending a crystal. A possession-only bonus is not multiplied by extra crystals, but explicit per-crystal effects still scale, such as Young Telepath's acquisition discount.

Rules & introduction sources
Edition
Covers the standalone Clank! In! Space! base box using the English rulebook and August 31, 2020 FAQ currently linked by official support. Excludes Apocalypse!, Cyber Station 11, and Pulsarcade, and does not import escape or countdown rules from fantasy Clank! or Catacombs.
Introduction source
BoardGameGeek

WANGO editorial

Clank! In! Space!: A Deck-Building Adventure · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#165
Complexity Weight2.59 / 5
Best player count (community)3
Player range2–4
Playing time (minutes)45–90
Core mechanismsDeck, Bag, and Pool Building · Delayed Purchase · Modular Board · Open Drafting · Player Elimination · Point to Point Movement · Push Your Luck
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2017
Suggested age12+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Clank! In! Space!: A Deck-Building Adventure, and can I play online?

Clank! In! Space!: A Deck-Building Adventure supports 2–4 players; community best: 3 players; playing time: 45–90 minutes. A WANGO browser trial has not been confirmed.

How complex is Clank! In! Space!: A Deck-Building Adventure, and which mechanisms does it use?

Weight: 2.59 / 5. Mechanisms: Deck, Bag, and Pool Building · Delayed Purchase · Modular Board · Open Drafting · Player Elimination · Point to Point Movement · Push Your Luck. Chinese publication: Unconfirmed.

Where can I learn Clank! In! Space!: A Deck-Building Adventure?

No rule guide, strategy article or WANGO trial has been confirmed for this record.