Dominion: Second Edition
Start with the same ten cards as your rivals, build a changing deck during play, and decide when stronger buying power must become actual victory points.
Dominion: Second Edition supports 2–4 players; community best: 2–3 players; playing time: 30 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Dominion Second Edition turns the table into a shared Supply. Ten of the base box’s 26 Kingdom card types join the standard Treasure, Victory and Curse piles. Your deck is built during the game: new cards usually enter the discard pile before joining a later shuffle and appearing in your hand.
Action, Buy and Clean-up give each turn a readable rhythm. Village supplies additional Actions, Smithy draws cards, and Chapel or Sentry can streamline the deck. Owning all these tools does not guarantee drawing them together, so purchases and play order must support a deck that actually works.
The second-edition base set already supports different plans. Moat protects its holder from Attacks, Witch spreads Curses, and Gardens can reward deck size. These engines ultimately have to score: a rival can empty Provinces or a third Supply pile before your most elaborate combination pays off.
Core rules & scoring
Set up the Supply: Each player shuffles seven Coppers and three Estates, then draws five cards. Use the seven Base piles—Copper, Silver, Gold, Estate, Duchy, Province and Curse—plus ten chosen Kingdom types. Randomizer cards are not playable Supply cards.
Adjust piles for player count: Use eight of each Victory card with two players, twelve with three or four; Gardens follows the same rule. Use ten, twenty or thirty Curses respectively. Ordinary non-Victory Kingdom piles have ten cards; use all available Treasures except the starting Coppers.
Action phase: You normally begin with one Action play. Follow an Action card top to bottom, doing as much as possible. Additional Actions permit later plays; finish the current card before playing another. You may stop without using all your Actions.
Buy phase: First play whichever Treasures you want, in any order, then make purchases. You normally have one Buy; extra Buys allow more purchases sharing the same coin total. Once buying begins, you cannot resume playing Treasures. Buying spends coins, not the Treasure cards themselves.
Buying and gaining: A purchase normally gains a Supply card to your discard pile. A gain effect does not use a Buy or normally require payment, but its cost limit still applies. Artisan gains to your hand and Mine gains its Treasure to your hand; specific card instructions override the default destination.
Clean-up: Discard your hand and played cards, then draw five new cards. Unused Actions, Buys and coins expire. When a deck operation needs more cards than remain, shuffle the discard pile under the remaining deck and continue. Merely having an empty deck does not immediately cause a shuffle.
Discarding is not trashing: Discarded cards remain yours and can return through shuffling. Trashed cards enter the shared Trash and are no longer yours. You cannot discard or trash at will without permission, and coins cannot increase a gain effect’s printed cost limit.
Attacks and Reactions: Before another player’s Attack affects you, you may reveal a Moat from hand to be unaffected. It stays in hand, does not cancel the attacker’s benefits and protects no one else. Witch distributes available Curses in turn order, which matters when the pile runs low.
End and score: At the end of a turn, an empty Province pile or at least three empty Supply piles ends play. Count every card you own, including hand, deck, discard and set-aside cards. Estates score one, Duchies three, Provinces six and Curses minus one; each Gardens scores one per full ten cards owned. Highest score wins; ties favour fewer turns taken, then a shared victory.
Rules & gameplay questions
Is this a standalone box, or does it need Intrigue?
It is standalone: the box includes Base cards and 26 Kingdom types, of which ten are selected per game. Intrigue Second Edition is a separate expansion; its card list and rules are not the contents of this box.
How many Actions remain after I lead with Village?
Your initial Action play was spent playing Village, which then adds two Actions. After it resolves, you can play two further Action cards. Actions can accumulate, but finish the card currently resolving first.
Can I add coins to Workshop to gain a more expensive card?
No. Workshop gains a Supply card costing up to four, normally to your discard pile. This is not a purchase: available coins cannot raise its limit, and the gain does not spend coins or a Buy.
Can Chapel trash itself after I play it?
No. Chapel trashes up to four cards from your hand; the Chapel you played is already in play. A different Chapel still in your hand is an eligible card to trash.
Does taking the last Province interrupt the turn?
No. The base game checks its ending conditions at the end of a turn. Finish the resolving effect and the current turn; then score without completing the round.
Rules & introduction sources
- Edition
- Covers the standalone Dominion Second Edition physical base game for 2–4 players, using the publisher’s current 16-page 2021 English rules and second-edition card clarifications. Excludes removed first-edition cards, Intrigue and other expansions, the extra-Base-card 5–6-player option, and digital interface rules. Specific card instructions override general rules.
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #174 |
| Complexity Weight | 2.18 / 5 |
| Best player count (community) | 2–3 |
| Player range | 2–4 |
| Playing time (minutes) | 30 |
| Core mechanisms | Deck, Bag, and Pool Building · Delayed Purchase · Hand Management · Open Drafting · Take That · Variable Set-up |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2016 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Dominion: Second Edition, and can I play online?
Dominion: Second Edition supports 2–4 players; community best: 2–3 players; playing time: 30 minutes. A WANGO browser trial has not been confirmed.
How complex is Dominion: Second Edition, and which mechanisms does it use?
Weight: 2.18 / 5. Mechanisms: Deck, Bag, and Pool Building · Delayed Purchase · Hand Management · Open Drafting · Take That · Variable Set-up. Chinese publication: Unconfirmed.
Where can I learn Dominion: Second Edition?
No rule guide, strategy article or WANGO trial has been confirmed for this record.