Mechs vs. Minions

Mechs vs. Minions

Cooperatively draft commands and program your mechs to complete mission objectives while minion hordes and damaged programs disrupt your plans.

Mechs vs. Minions supports 2–4 players; community best: 4 players; playing time: 60–120 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Mechs vs. Minions is Riot Games’ cooperative programming board game for 2–4 players. As Yordle pilots from League of Legends, teammates draft shared commands and program movement, turning and attacks into six-slot command lines.

Mechs execute their existing programs in sequence. Stacking commands of the same element increases their power, making positioning and facing a shared planning problem. Damage creates glitches, ongoing faults or uncontrolled commands; pushing a teammate can rescue a plan or send it off course.

A tutorial and ten missions introduce rules and abilities progressively, with different maps, objectives and escalation instructions. This overview covers the common system of the 2016 original without revealing mission stories or later mechanisms. Follow the current mission dossier for setup and victory or defeat.

Core rules & scoring

  1. Set up the map, mechs, minions, decks and objectives using the tutorial or current mission dossier. The original supports 2–4 cooperating players: complete the mission together or lose through its stated failure conditions, rather than compete for an individual score.

  2. Each round begins with the Player Phase: draft commands, program simultaneously, then execute each player’s entire command line clockwise from the First Player. Resolve the Minion Phase and, when specified, the Danger Phase. Pass First Player clockwise at round end.

  3. An ordinary draft reveals five commands. Starting with First Player, take one at a time clockwise until four commands total have been taken, then discard the rest. With fewer than four players, some receive multiple cards. The first draft of each post-tutorial mission instead reveals ten cards and continues until everyone has two.

  4. Each drafted card must be programmed into an undamaged slot or scrapped; it cannot be saved. Execute slots 1–6, skipping empty slots and following each command. Programmed cards persist between rounds and cannot be freely reordered.

  5. Stack commands of the same element in one slot: the top card determines the command and stack size gives power 1–3. Adding a fourth same-element card discards the bottom card. Overwriting with another element discards the entire existing stack.

  6. Scrap a newly drafted Fire/red or Metal/blue command to remove one Damage card. Scrap Electric/yellow or Computery/green to swap two undamaged slots. Slot Damage covers existing commands and prevents programming there; repairing it re-enables the commands underneath.

  7. Moving onto a minion stomps it; one attack damage also normally kills it. Adjacency means sharing an edge, not a diagonal. Mechs can push other mechs, but a step cannot complete if the push chain is blocked by impassable terrain or the board edge. Ordinary Attack Commands do not harm friendly mechs.

  8. In the Minion Phase, resolve movement, spawning and attacks as the mission directs. Process Damage cards individually in player order. Mechs cannot die from damage, but their controls deteriorate and the team can still lose through the mission objectives.

  9. Every five minion kills earn one shared Team Gear; gears reset at each mission. Previously unlocked, selected pilot Schematics activate at their printed gear thresholds. Activation and use do not spend gears; follow each Schematic’s instructions.

Rules & gameplay questions

Must programming finish before the timer runs out?

No. Riot’s official clarification limits the timer to drafting. Programming and scrapping can be discussed afterward. Any picks left when time expires are assigned randomly under the draft rules.

Can I skip a command that would send me the wrong way?

You cannot freely skip it. Follow commands in slot order, using only the choices printed on them and respecting impassable obstructions. Reordering requires the appropriate scrap effect.

Do I execute all three cards in a stack?

Execute only the top command, at power 3 for a three-card stack. The lower cards supply power rather than separate executions.

Is a mech eliminated when it takes damage?

No. Damage changes control or imposes ongoing effects; Slot Damage may execute instead of normal commands. Mission objectives can still be lost, so indestructible mechs do not guarantee success.

Does the 2016 original include a separate solo campaign?

The original official overview used here specifies 2–4 cooperative players. The Solo Puzzle Pack listed for the later Classic Edition is outside this original campaign overview and should not be treated as its solo rules.

Rules & introduction sources
Edition
2016 original cooperative base system for 2–4 players, using the Riot-produced English Rules Reference and official website clarifications. No mission spoilers, Classic Edition Solo Puzzle Pack or unofficial solo variants. Consult the current mission dossier for setup, escalation and mission-specific victory or defeat.
Introduction source
BoardGameGeek

WANGO editorial

Mechs vs. Minions · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#93
Complexity Weight2.45 / 5
Best player count (community)4
Player range2–4
Playing time (minutes)60–120
Core mechanismsAction Queue · Bias · Cooperative Game · Dice Rolling · Modular Board · Open Drafting · Programmed Movement · Role Playing · Variable Player Powers
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2016
Suggested age14+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Mechs vs. Minions, and can I play online?

Mechs vs. Minions supports 2–4 players; community best: 4 players; playing time: 60–120 minutes. A WANGO browser trial has not been confirmed.

How complex is Mechs vs. Minions, and which mechanisms does it use?

Weight: 2.45 / 5. Mechanisms: Action Queue · Bias · Cooperative Game · Dice Rolling · Modular Board · Open Drafting · Programmed Movement · Role Playing · Variable Player Powers. Chinese publication: Unconfirmed.

Where can I learn Mechs vs. Minions?

No rule guide, strategy article or WANGO trial has been confirmed for this record.