Lorenzo il Magnifico
Lead a Renaissance Florentine family, using shared dice to set your relatives’ strength while competing for territories, buildings, characters and ventures under the Church’s scrutiny.
Lorenzo il Magnifico supports 2–4 players; community best: 3–4 players; playing time: 60–120 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Three shared dice set the values of every player’s matching family members each round, while a neutral member starts at zero. Servants strengthen actions, so the same dice produce different possibilities depending on stored resources and acquired card abilities.
Four towers offer four types of development card. Higher floors are harder to reach but may provide bonuses. Territories and buildings form harvest and production engines, characters offer lasting abilities, and ventures build final points. Limited action spaces make timing part of the competition.
Three Vatican Reports ask families to demonstrate faith. Supporting the Church converts faith into points and avoids excommunication; refusing retains faith but brings penalties. Leader cards add powerful abilities behind requirements, linking resources, placement and long-term plans across six rounds.
Core rules & scoring
Setup: cover unavailable areas for player count, prepare four development-card types across three periods, and choose one excommunication tile per period. Start with 2 wood, 2 stone and 3 servants, plus 5–8 coins by turn order. Full base play also selects advanced bonus tiles in reverse order and drafts four leaders each; introductory play may omit that advanced section as instructed.
Six rounds: each of three periods has two rounds. Refill the four towers and roll three shared dice. In turn order, place one family member and resolve its action; colored members use matching die values and the neutral starts at zero. Normally each servant adds one value. Rounds 2, 4 and 6 include a Vatican Report, followed by council-based turn order and member recovery.
Towers: floor requirements are 1, 3, 5 and 7, with no bottom-first placement order. If any member is already in the tower, pay 3 extra coins before entry; that floor’s new coin bonus cannot pay this surcharge. Then receive the floor bonus and pay the card cost, for which the bonus may be used. You cannot place solely for a bonus or blocking if you cannot legally take and pay for the card.
Family and card limits: two of your colored members cannot share a tower, while your neutral can provide an exception. You may have at most six cards of each type. Territories normally cost no resources, but later territory slots require sufficient military strength when acquired without spending it. Some ventures instead require actual military-point payment and a printed threshold.
Harvest and production: activate each corresponding territory or building whose threshold does not exceed action value, plus the personal bonus tile. The shared large space subtracts 3 and is unavailable with two players. Two of your colored members cannot occupy the same area, while a neutral can accompany one. All exchange inputs must exist before the activation begins; newly generated resources cannot fund another exchange in that production.
Market and council: market spaces provide their rewards and hold one member each. The Council Palace holds multiple members; placement gives 1 coin and a council privilege, and entry order affects next round’s turn order. Multiple privileges received together must choose different rewards from the prescribed wood/stone, servant, coin, military or faith options.
Vatican Reports: the periods require 3, 4 and 5 faith. Falling short or choosing not to support the Church adds that period’s excommunication and normally retains faith. Supporting converts all faith into the track’s VP and resets it. At the sixth-round report, players below the requirement still score their current faith after excommunication as instructed; apply individual card and penalty text.
Leaders: during your turn, before or after placing a member, you may play, discard or activate leaders. Requirements are thresholds, not payments, and losing them later does not remove a played leader. Discarding one grants a council privilege. Flip a once-per-round ability after use; permanent abilities follow their triggers. Ready leaders at round end.
Final scoring: after round six, score territories, characters, ventures, military ranking and resources. For 3/4/5/6 territories score 1/4/10/20 VP; for 1–6 characters score 1/3/6/10/15/21, taking the corresponding value rather than adding lower brackets. Military first place gives 5 and second 2; tied first players each get 5 with no second place. Every five total leftover resources give 1 VP. Apply excommunications; tied totals favor earlier final turn order.
Rules & gameplay questions
If another player uses a shared die, is my matching member unavailable?
No. Dice set all players’ corresponding member values for the round and are not consumed by placements. Each player places their own members, normally strengthening them with servants; the neutral starts at zero. Particular cards and excommunications can modify these values.
Can a tower floor’s coin bonus pay the 3-coin occupied-tower surcharge?
No. Pay the extra 3 before entering. Receive the floor bonus afterward; it may pay the subsequent card cost. Placement must legally acquire and pay for the card, so you cannot occupy only to block or collect a bonus.
May money from one production exchange fund another building immediately?
No. All exchange inputs must already be held before the production begins. Resources generated by this production or its personal bonus cannot pay another exchange during it. Setting aside each building’s inputs in advance helps check this.
Must I spend military points to acquire my third territory?
Territories require reaching the printed military threshold when the card is taken, normally without spending those points. Some venture cards require actual military payment instead. Each development type is capped at six cards; a seventh cannot replace an older one.
Do I pay a leader’s required resources, and does losing them deactivate it?
No. Requirements are thresholds rather than costs, and losing them later does not remove the played leader. Once-per-round abilities must still be activated during your turn and flipped; permanent abilities follow their text. Discarding a leader for a privilege removes that card.
Rules & introduction sources
- Edition
- Lorenzo il Magnifico (2016), full 2–4-player base play including original leaders/advanced bonus tiles, using pages 1–14 of the current Cranio English compilation and crosschecking CMON’s 2016 English rules. Excludes the compilation’s expansions, fifth player, promotional leaders and the separate A New Renaissance game.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #144 |
| Complexity Weight | 3.30 / 5 |
| Best player count (community) | 3–4 |
| Player range | 2–4 |
| Playing time (minutes) | 60–120 |
| Core mechanisms | Contracts · Dice Rolling · End Game Bonuses · Open Drafting · Turn Order: Claim Action · Variable Set-up · Worker Placement · Worker Placement with Dice Workers |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2016 |
| Suggested age | 12+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Lorenzo il Magnifico, and can I play online?
Lorenzo il Magnifico supports 2–4 players; community best: 3–4 players; playing time: 60–120 minutes. A WANGO browser trial has not been confirmed.
How complex is Lorenzo il Magnifico, and which mechanisms does it use?
Weight: 3.30 / 5. Mechanisms: Contracts · Dice Rolling · End Game Bonuses · Open Drafting · Turn Order: Claim Action · Variable Set-up · Worker Placement · Worker Placement with Dice Workers. Chinese publication: Unconfirmed.
Where can I learn Lorenzo il Magnifico?
No rule guide, strategy article or WANGO trial has been confirmed for this record.