Clank!: A Deck-Building Adventure
Enter the dragon’s dungeon for artifacts, building a deck of skill, swords, and movement while trying to return before your noise catches up with you.
Clank!: A Deck-Building Adventure supports 2–4 players; community best: 3 players; playing time: 30–60 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Every thief starts with the same ten-card deck and explores a fixed dungeon map. Deeper artifacts usually offer more points, but their distance, danger, and return journey are harder to manage. Securing an artifact is essential to qualify for scoring.
Cards generate skill, swords, and boots to acquire cards, fight, and move. New cards normally enter your discard pile and join your deck when it is reshuffled. Devices and monsters resolve differently and do not enter your personal deck like ordinary purchases.
Noise adds your cubes to a shared area; dragon attacks put them into a bag and draw damage. Taking artifacts increases rage. Escaping first can earn bonus points and start a countdown, but other eligible thieves can still win with more loot.
Core rules & scoring
Set up the expedition: each player has the same ten-card deck and draws five; the initial six-card Dungeon Row must contain no Dragon Attack symbols. Randomly remove two artifacts with two players and start rage on the third space; remove one with three players and start on the second; use all artifacts with four and start on the first. Players add three, two, one, and zero starting Clank in turn order.
Turns and decks: play every card remaining in your hand and resolve its effects in your chosen order, spending resources between plays if desired. Skill buys ordinary cards into your discard pile. Reshuffle only when drawing from an empty deck; currently played cards are excluded. End by discarding played cards and drawing five; unspent resources expire.
Devices, combat, and market: acquire devices with skill, use them immediately, and put them in the shared dungeon discard pile. Defeat Dungeon Row monsters with swords for their rewards, then discard them there too. The reserve Goblin can be defeated repeatedly. In a Market room, buy items for seven gold each, including multiple items of the same type. Refill Dungeon Row vacancies only at turn end.
Movement and tokens: a normal tunnel costs one boot; footprint tunnels cost two. Each monster icon deals one damage unless canceled with one sword, but you cannot voluntarily take tunnel damage that would fill your Health Meter. Locks need a Master Key and arrows restrict direction. Take one secret or idol when entering a room. Under the updated rule, taking an artifact is an action while in its room; normally carry only one without swapping, with Backpacks increasing capacity.
Crystal Caves and special movement: entering a Crystal Cave prevents further boot movement that turn. Teleport moves to a connected adjacent room without boots or tunnel monsters, locks, or arrow restrictions, but entering a Crystal Cave still prohibits later boot movement that turn. Taking an artifact or Dragon Egg advances rage one space.
Clank and attacks: noise first goes to the shared Clank area; negative Clank normally removes only your cubes there. If newly revealed cards have Dragon Attack symbols during the end-of-turn refill, attack only once. Put all shared Clank in the bag and draw the rage amount, plus one per Danger card. Set black cubes aside, deal damage for player colors, and leave undrawn cubes in the bag.
Exit and countdown: you need an artifact to escape to the starting space and gain a 20-point Mastery token. A full Health Meter knocks you out; only an artifact carrier outside the Depths is rescued and scores. The first player out or knocked out occupies countdown space one and advances on their future turns. Spaces two through four attack with one, two, and three extra cubes respectively; space five knocks out everyone inside. Later departures do not start another countdown.
Finish and score: once everyone escapes or is knocked out, eligible players total artifacts, other tokens, gold, and points on cards in their decks. Highest wins; ties favor the most valuable artifact. In the rare case the Dungeon Deck runs out, end immediately and knock out everyone still inside; artifact possession and being outside the Depths remain necessary for scoring.
Rules & gameplay questions
Must I take an artifact immediately upon entering its room?
No. The official FAQ makes taking an artifact an action while in its room. You can wait until a later turn, or buy a Backpack in the same Market room before taking a second artifact. Secrets and idols are still collected upon entry.
Does reaching the area above the Depths earn 20 points?
No. An artifact carrier above the Depths can be rescued and score after being knocked out. Mastery requires reaching the outside starting space with an artifact before being knocked out.
Can I buy two market items or fight the Goblin twice in one turn?
Yes, with enough gold while in a Market room, or enough swords respectively. You may buy duplicate market items, and defeating the reserve Goblin does not remove it.
Do countdown bonuses increase every dragon attack?
No. They apply only to the attack caused by advancing onto that countdown space, not attacks from refilling the Dungeon Row. Danger cards still add their normal extra cubes.
Can I leave a noisy card unplayed?
No. Play every card still in your hand and resolve its effects. A legal discard effect can remove an unplayed card first to avoid its ordinary effects; already played cards are not available as hand discards.
Rules & introduction sources
- Edition
- Original Clank! A Deck-Building Adventure: the 12-page English rulebook, copyright 2016, with applicable core-game updates from the official August 18, 2025 FAQ. Covers the competitive 2–4-player game on the double-sided fixed board and its five-space countdown. Excludes Catacombs, In! Space!, Legacy, Master Thief, expansions, optional app modes, and cooperative or solo variants. FAQ entries for other products are not imported.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #104 |
| Complexity Weight | 2.23 / 5 |
| Best player count (community) | 3 |
| Player range | 2–4 |
| Playing time (minutes) | 30–60 |
| Core mechanisms | Action Points · Deck, Bag, and Pool Building · Delayed Purchase · End Game Bonuses · Events · Movement Points · Open Drafting · Player Elimination · Point to Point Movement · Push Your Luck · Take That · Variable Set-up · Victory Points as a Resource |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2016 |
| Suggested age | 12+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Clank!: A Deck-Building Adventure, and can I play online?
Clank!: A Deck-Building Adventure supports 2–4 players; community best: 3 players; playing time: 30–60 minutes. A WANGO browser trial has not been confirmed.
How complex is Clank!: A Deck-Building Adventure, and which mechanisms does it use?
Weight: 2.23 / 5. Mechanisms: Action Points · Deck, Bag, and Pool Building · Delayed Purchase · End Game Bonuses · Events · Movement Points · Open Drafting · Player Elimination · Point to Point Movement · Push Your Luck · Take That · Variable Set-up · Victory Points as a Resource. Chinese publication: Unconfirmed.
Where can I learn Clank!: A Deck-Building Adventure?
No rule guide, strategy article or WANGO trial has been confirmed for this record.