Everdell
Gather woodland resources and place workers to build a city of critters and constructions.
Everdell supports 1–4 players; community best: 3 players; playing time: 40–80 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Everdell combines worker placement with city-building card combinations. Collect twigs, resin, pebbles and berries to construct buildings or invite critters into your settlement.
On a turn, place a worker, play a card or prepare for the next season when eligible. Each player advances through the seasons individually: a player who has deployed every worker can move on while others continue at their own pace.
A city normally has 15 spaces, with certain cards sharing a space or occupying none. Production, events and prosperity cards create different scoring combinations. Players finish individually and may still have unplayed cards in hand.
Core rules & scoring
Turns and workers: Clockwise, take one action: place one worker, play one card or prepare for the next season. A worker immediately resolves its location and stays there. Exclusive spaces allow one worker; shared spaces allow multiple workers. Only destinations marked open in another city can be visited, awarding their owner one point.
Cards and costs: Play a card from your hand or the eight-card Meadow, paying its cost to the supply. If you own its matching construction, you may instead play the associated critter without paying berries, placing an occupied token on that construction. This plays the critter directly, rather than adding it to your hand; each construction grants this occupancy only once.
City capacity: Normally use at most 15 spaces; events use none. Wanderer takes no space and a paired Husband and Wife share one. Common cards can repeat, but your city can contain only one of each specific Unique card. Playing a card for free still respects these restrictions.
Drawing and production: The hand limit is strictly eight; draw only up to that limit. Draw from the deck unless an effect explicitly permits Meadow cards. Immediately refill a Meadow slot after playing its card. Green production cards activate when played and again when preparing for spring and autumn, with no general production in summer.
Individual seasons: Prepare only after deploying all your workers, without waiting for other players. Retrieve workers that can return and receive the new workers and bonus: spring adds one worker and production; summer adds one worker and up to two Meadow cards; autumn adds two workers and production. Permanently deployed workers stay as their cards instruct.
Events and journeys: Meet an event’s requirements and pay any required cost when placing a worker to claim it; each event belongs to one player. Journeys are available only in autumn and require discarding cards equal to their point value. The three-, four- and five-point spaces are exclusive; the two-point space is shared.
Card-playing abilities: Discounts such as Crane, Innkeeper and Dungeon are separate ways to play a card; different card-playing abilities cannot be stacked. Using a construction to waive a critter’s berry cost does not bypass city capacity, Unique restrictions or other explicit requirements.
Finishing and scoring: At the end of autumn, when unable or unwilling to take more actions, pass permanently, even with cards remaining in hand. Others continue. Once everyone finishes, total printed card points, point tokens, prosperity bonuses, journeys and events. Break a tie by most achieved events, then most remaining resources.
Rules & gameplay questions
Must everyone prepare for the next season together?
No. Once all your workers are deployed, you may prepare on your turn or first play another legal card. Other players continue in their current season. Preparing uses one turn.
Does having fifteen cards always prevent further play?
Count spaces rather than cards. Wanderer takes no space, a paired Husband and Wife share one, and events use none. Costs, Unique restrictions and individual card text still apply.
Does playing a construction automatically give me its critter?
No. After owning the construction you must separately play the matching critter from your hand or the Meadow. Using the construction waives the berry cost and marks it occupied; each construction grants that opportunity once.
Can I freely draw Meadow cards or draw above eight and discard afterward?
No. Draw from the deck unless an effect specifically allows Meadow cards. The strict eight-card hand limit means drawing only up to eight, rather than over-drawing and choosing what to discard.
Must I empty my hand, and does the Complete Collection automatically apply?
No. You may finish with cards in hand while other players continue. This page covers the original base game. Solo uses the separate Rugwort rules; Complete Collection expansions, player powers and extra modules are not automatically included.
Rules & introduction sources
- Edition
- Everdell original base game, Starling Games English second-edition core rules; main text covers 2–4 players. Solo Rugwort play uses its separate chapter. Complete Collection expansions, player powers and extra modules are excluded.
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #46 |
| Complexity Weight | 2.84 / 5 |
| Best player count (community) | 3 |
| Player range | 1–4 |
| Playing time (minutes) | 40–80 |
| Core mechanisms | Contracts · End Game Bonuses · Hand Management · Income · Open Drafting · Ownership · Set Collection · Solo / Solitaire Game · Tags · Variable Set-up · Worker Placement |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2018 |
| Suggested age | 10+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Everdell, and can I play online?
Everdell supports 1–4 players; community best: 3 players; playing time: 40–80 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Solo / Solitaire Game.
How complex is Everdell, and which mechanisms does it use?
Weight: 2.84 / 5. Mechanisms: Contracts · End Game Bonuses · Hand Management · Income · Open Drafting · Ownership · Set Collection · Solo / Solitaire Game · Tags · Variable Set-up · Worker Placement. Chinese publication: Unconfirmed.
Where can I learn Everdell?
No rule guide, strategy article or WANGO trial has been confirmed for this record.