Blood Rage
Lead a Viking clan toward glory before Ragnarök through card drafting, deployment and pillaging; battles, quests and particular sacrifices offer different routes to points.
Blood Rage supports 2–4 players; community best: 4 players; playing time: 60–90 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
The world is destroyed gradually over three Ages, and each clan seeks lasting glory before the end. Clans begin with identical abilities, then develop different approaches through upgrades, quests and battle cards. Monsters can join a clan in the struggle.
Each Age starts with drafting, followed by turns spent taking actions with Rage. The Rage stat determines starting action resources, Axes determines glory for winning battles, and Horns limits figures on the board. Cards and deployment work together: counting miniatures alone cannot predict a battle.
At the end of an Age, quests are checked before the announced province is destroyed, then figures in Valhalla return to reserve. Death does not eliminate a player. Ragnarök deaths award glory directly, while ordinary battle deaths need an appropriate card or ability to provide extra rewards.
Core rules & scoring
Deal eight cards each Age. Normally keep one and pass left until six have been kept, then discard the remaining two. With two players, keep two at a time in three selections, exchanging the remaining cards between selections, then discard the last two. Two-player setup removes all 3+ and 4+ cards and destroys three provinces.
Take one Invade, March, Upgrade, Quest or Pillage action per turn, paying its Rage cost. At zero Rage you cannot initiate even a free action. Passing loses all remaining Rage.
Invading normally costs a figure’s Strength and places it from reserve in an empty village in an outer province; ships enter fjords and leaders invade free. Respect the Horns limit on figures on the board; you cannot invade Yggdrasil directly. March costs one Rage and moves any number of your figures from one province to one other province, not necessarily adjacent. Ships cannot march.
Pay an upgrade card’s Strength in Rage and place it in the appropriate clan-sheet slot, replacing any old card there. Its effect persists. A troop or monster upgrade also permits an immediate free invasion with one corresponding figure from reserve, subject to legal placement and the Horns limit.
Pillaging first allows figures in adjacent provinces to join, then participants simultaneously reveal cards and compare total Strength. A highest-total tie makes every participant lose. Losers send participating figures to Valhalla and retrieve played cards; the winner discards played cards and gains glory equal to Axes.
Only an initiating pillager who wins receives the province reward. With no opposition, take the reward without battle glory. The Action phase ends when every surviving province has been pillaged or everyone has zero Rage.
Normally discard down to one card for the next Age; discard everything in Age III. Reveal committed quests next: success awards the printed glory and an optional stat increase; province-strength quests require an outright lead. Ragnarök then kills figures in the announced province and supporting fjord, awarding two, three or four glory each across the three Ages. Return Valhalla figures to reserve. After Age III, each stat at its fourth or fifth step awards ten glory, or twenty at its final step, not thirty. Most total glory wins.
Rules & gameplay questions
Can I join a battle with zero Rage?
Yes. You can react to another player’s action, including joining under the reinforcement rules, but cannot initiate a free Pillage or commit a Quest yourself.
Must a March go to an adjacent province?
No. Pay one Rage to move any number of your figures from one province to one other province. Outer provinces require empty villages; Yggdrasil has no villages and no village-capacity limit. You cannot combine multiple origins or destinations. Ships cannot march.
Does every figure leave the board at the end of an Age?
No. Only figures in Valhalla return to their owners’ reserves. Surviving figures on the board remain in place.
Can losers retreat, or automatically earn glory for dying?
There is no general retreat option in the base rules. Losing participating figures go to Valhalla. Ordinary battle deaths do not automatically award glory; check specific cards or abilities. Ragnarök deaths score separately by Age. Expansion or individual figure text is not a rule for all troops.
Can I act again after gaining Rage from zero?
Yes. The official FAQ confirms that once you have Rage again, you can act normally on your turn. While at zero you can still react to other players’ battles.
Rules & introduction sources
- Edition
- Original Blood Rage ©2015 English base rules and CMON FAQ 1.1 (June 2016), for 2–4 players. Excludes the fifth-player expansion, Mystics of Midgard, Gods of Asgard, promotional monsters, Digital and other editions. The consulted rules and FAQ do not specify a further procedure for tied final glory; no tiebreaker is invented.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #68 |
| Complexity Weight | 2.88 / 5 |
| Best player count (community) | 4 |
| Player range | 2–4 |
| Playing time (minutes) | 60–90 |
| Core mechanisms | Action Points · Area Majority / Influence · Area Movement · Card Play Conflict Resolution · Closed Drafting · Contracts · Hand Management · Interrupts · Map Reduction · Memory · Simultaneous Action Selection · Take That · Turn Order: Progressive |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2015 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Blood Rage, and can I play online?
Blood Rage supports 2–4 players; community best: 4 players; playing time: 60–90 minutes. A WANGO browser trial has not been confirmed.
How complex is Blood Rage, and which mechanisms does it use?
Weight: 2.88 / 5. Mechanisms: Action Points · Area Majority / Influence · Area Movement · Card Play Conflict Resolution · Closed Drafting · Contracts · Hand Management · Interrupts · Map Reduction · Memory · Simultaneous Action Selection · Take That · Turn Order: Progressive. Chinese publication: Unconfirmed.
Where can I learn Blood Rage?
No rule guide, strategy article or WANGO trial has been confirmed for this record.