Raiders of the North Sea
Recruit a Viking crew, gather provisions and raid northern settlements. Each turn places one worker and retrieves another, with worker colors shaping future actions.
Raiders of the North Sea supports 2–4 players; community best: 3 players; playing time: 60–80 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Players seek prestige before the Chieftain. The village provides silver, crew, provisions and armour, while northern harbours, outposts, monasteries and fortresses offer plunder and points. Plunder can also be offered to the Chieftain for additional final scoring.
A working turn has two steps: place your worker in an empty building and resolve it, then take a worker from a different building and resolve that action. The retrieved worker becomes your next placement; black, grey and white workers have different permissions and outputs.
Raids first require sufficient crew, provisions and the correct worker color, then use military strength to determine scoring tiers. Valkyries remove hired crew but advance your Valkyrie track. Preserving a crew and accepting sacrifice carry different costs beyond the immediate raid score.
Core rules & scoring
Setup: Two to four players receive two silver, one black worker and a ship card, keeping three of five starting cards. Randomize plunder and Valkyries; place grey and white workers at designated settlements and black workers at the Gate House, Town Hall and Treasury. Reveal three offerings beside the remaining draw pile.
Working: Place your worker in an empty village building and resolve it, then take a worker from a different building and resolve that action. You cannot retrieve the worker just placed. Actions can be declined, but worker colors must be legal. Each building action is normally used once per turn, with the Sage/Long House exception.
Village preparation: The Gate House draws two cards; the Town Hall discards a hand card for its action. The Treasury trades one card for two silver or two cards for one gold. The Mill gives one provision with black, two with grey, or a choice of two provisions or one gold with white. The Silversmith gives three silver with black or two with grey/white.
Crew and armour: The Barracks hires one hand card for silver, up to five crew; discard an existing crew member first if needed. Duplicate crew are allowed. The Armoury trades one iron for two armour or two silver for one armour, up to ten. The Long House trades one livestock for two provisions, or completes and immediately replaces one face-up offering. Armoury and Long House require grey/white workers.
Raiding: Choose a settlement with plunder remaining and meet its crew, provisions, gold and worker-color requirements. Place your worker and pay. Harbours score one point; elsewhere total dice, crew strength, relevant abilities and armour for the military reward. Then resolve crew bonus points, take one plunder set and the new worker, resolve Valkyries and end the turn.
Strength and Valkyries: Below the lowest strength tier, only the military reward is zero; you still take plunder. Armour is not spent. Each Valkyrie discards one hired crew member of your choice and advances the track once. Excess Valkyries beyond your crew do not advance it. Beyond the track maximum, still lose crew but score at most seven spaces, worth fifteen points.
Limits: At turn end, hold at most eight silver, eight provisions and eight hand cards; temporary excess is allowed. Personal plunder has no limit. The shared silver, provisions and plunder supply is finite. Reshuffle discarded townsfolk when their draw pile empties.
End and scoring: One fortress plunder set remaining, an empty offering draw pile or no Valkyries on the board triggers the end. Finish the current turn, then everyone, including the triggering player, takes one final turn. Add Valkyrie track, armour track, offerings, relevant crew and remaining plunder to existing points: one per gold, one per iron and one per pair of livestock. Most points wins; ties favor the higher Valkyrie track, then armour track.
Rules & gameplay questions
Can I take a village worker after raiding?
No. A raid retrieves the new settlement worker and one plunder set, then ends after Valkyries. The two village work actions are not additional raid actions.
Does low military strength make the whole raid fail?
No. If the raid requirements were met, low strength only removes the military reward. Crew bonus points, plunder, the new worker and Valkyries still resolve. Armour contributes without being spent.
Must every face-up offering be claimed to end the game?
No. The trigger is the facedown offering draw pile running out. Remaining face-up offerings do not prevent the final round.
Does a crew member killed by an Avenger trigger an if-killed ability?
No. Such abilities trigger only when the current player loses crew to Valkyries taken during their own raid. Avenger-caused deaths do not trigger them, and the targeted player chooses which crew member to discard.
Can I exceed eight silver and spend it during the same turn?
Yes. Silver, provisions and hand-card limits are checked at turn end. Personal plunder is unlimited, but taking resources remains limited by the shared supply.
Rules & introduction sources
- Edition
- Raiders of the North Sea (2015) base game for 2-4 players, using the current Garphill Games English rulebook and its townsfolk clarifications. Excludes Fields of Fame, Hall of Heroes, solo variants, promotional cards and Runesaga.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #138 |
| Complexity Weight | 2.57 / 5 |
| Best player count (community) | 3 |
| Player range | 2–4 |
| Playing time (minutes) | 60–80 |
| Core mechanisms | Contracts · Dice Rolling · Hand Management · Worker Placement · Worker Placement, Different Worker Types |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2015 |
| Suggested age | 12+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Raiders of the North Sea, and can I play online?
Raiders of the North Sea supports 2–4 players; community best: 3 players; playing time: 60–80 minutes. A WANGO browser trial has not been confirmed.
How complex is Raiders of the North Sea, and which mechanisms does it use?
Weight: 2.57 / 5. Mechanisms: Contracts · Dice Rolling · Hand Management · Worker Placement · Worker Placement, Different Worker Types. Chinese publication: Unconfirmed.
Where can I learn Raiders of the North Sea?
No rule guide, strategy article or WANGO trial has been confirmed for this record.