Pandemic Legacy: Season 1

Pandemic Legacy: Season 1

Work with your team against an evolving pandemic, with each game shaping the world you face next.

Pandemic Legacy: Season 1 supports 2–4 players; community best: 4 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

A team of specialists faces a changing pandemic across a continuing campaign. Early games use the familiar foundations of Pandemic: travel between cities, remove disease cubes, coordinate cards and discover cures. Each specialist has different abilities, and cooperation drives every decision.

Players normally take four actions before drawing cards. Epidemics and outbreaks can disrupt preparations, spread infection and change the risks facing individual cities. The team must complete the month's objectives before the situation gets out of control; after a loss, additional support can help with another attempt.

Decisions and results carry over into later games. New content changes rules, characters and the map, and components may receive permanent marks, stickers or other alterations. The campaign spans twelve months and usually takes twelve to twenty-four games. Discovering those changes is part of the experience, so later story developments are not revealed here.

Core rules & scoring

  1. Win immediately upon completing the required number of objectives for the month, including every mandatory objective; do not wait for the turn to end. The team loses if the outbreaks marker reaches the final track space, the supply cannot provide disease cubes actually required, or a player cannot draw two Player cards after taking actions.

  2. Players take turns clockwise: take up to four actions, draw two Player cards together and resolve epidemics, discard down to the seven-card hand limit, then infect cities at the current infection rate. Character abilities and unlocked rules can modify the details.

  3. Moving, treating disease, sharing knowledge, building structures and discovering cures cost actions. Normally, sharing knowledge requires both players to be in the same city and agree, and only that city's City card can be transferred. Direct and charter flights require the appropriate City card to be discarded and must respect current city panic restrictions.

  4. Under the starting cure rules, discard five same-color City cards at a research station to discover a cure; character abilities may reduce this requirement. Treating disease normally removes one cube in your city, or all cubes of that color there if it is cured. A disease is eradicated only after it is cured and no cubes of that color remain anywhere on the board. Winning does not require clearing every cube.

  5. Epidemic cards do not enter your hand and are not replaced. Resolve each in order: increase the infection rate; draw the bottom Infection card and, unless that disease is eradicated, add three cubes of its color, applying the cube limit and outbreak rules if cubes of that color are already there; then shuffle only the Infection discard pile and put it on top of the deck. Resolve two epidemics drawn together completely, one after the other.

  6. For normal infections, reveal cards one at a time and add one cube of the matching color to each city; eradicated diseases add none. A city already holding three cubes of that color outbreaks instead of receiving a fourth, spreading cubes to connected cities. A city cannot outbreak again in the chain caused by the same Infection card. Outbreaks also raise city panic, and characters present receive scars as required by the current rules.

  7. The campaign runs from January through December, with at most two attempts per month. Retry after the first loss; advance after the second loss or immediately after a win. A win reduces funding for the next game by two and a loss increases it by two, within a range of zero to ten. Choose two game-end upgrades after either result, and never return used Legacy cards to their deck.

  8. Characters, cities and rules evolve through the campaign; use only upgrades, scars and other content already unlocked. Writing, stickers and destroyed components are permanent changes. A loss does not permit an unrestricted reset, and unrevealed cards, packages and dossiers must stay closed until instructed.

Rules & gameplay questions

Can the entire Pandemic Legacy: Season 1 campaign be reset?

This legacy game includes permanent records and component changes, so it cannot be fully reset like a conventional board game. Reusing components with house rules after finishing a campaign is different from replaying the original campaign.

Do epidemics count as cards in my hand, and what if I draw two together?

They do not enter your hand, and you do not draw replacements. Fully resolve each epidemic's increase, bottom-city infection and intensify steps. If you draw two, finish the first before resolving the second. Intensify shuffles only the Infection discard pile, not the whole Infection deck.

Does discovering a cure clear the cubes, or must every disease be eradicated to win?

Neither. Discovering a cure does not automatically remove cubes across the board. Treating a cured disease removes all cubes of its color in your current city. Eradication requires a cure and no remaining cubes of that color anywhere on the board. Check the month's required and mandatory objectives for victory; clearing all disease cubes is not an additional requirement.

Do we keep replaying a month after two losses, and how does funding change?

No. Each month allows at most two games: retry after the first loss, then advance after the second loss. A win also advances the campaign immediately. Each loss raises funding by two and each win lowers it by two, with a minimum of zero and maximum of ten. Choose two game-end upgrades after either result, and do not rewind the Legacy deck for a retry.

Rules & introduction sources
Edition
2015 Pandemic Legacy: Season 1 for 2–4 players; official 16-page starting rules and openly stated campaign procedures, without later unlock or story spoilers. Excludes Season 2, Season 0 and other expansions.
Introduction source
BoardGameGeek

WANGO editorial

Pandemic Legacy: Season 1 · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#3
Complexity Weight2.83 / 5
Best player count (community)4
Player range2–4
Playing time (minutes)60
Core mechanismsAction Points · Cooperative Game · Hand Management · Legacy Game · Multi-Use Cards · Point to Point Movement · Scenario / Mission / Campaign Game · Set Collection · Tags · Trading · Variable Player Powers
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2015
Suggested age13+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-26

Player questions

What is the best player count for Pandemic Legacy: Season 1, and can I play online?

Pandemic Legacy: Season 1 supports 2–4 players; community best: 4 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

How complex is Pandemic Legacy: Season 1, and which mechanisms does it use?

Weight: 2.83 / 5. Mechanisms: Action Points · Cooperative Game · Hand Management · Legacy Game · Multi-Use Cards · Point to Point Movement · Scenario / Mission / Campaign Game · Set Collection · Tags · Trading · Variable Player Powers. Chinese publication: Unconfirmed.

Where can I learn Pandemic Legacy: Season 1?

No rule guide, strategy article or WANGO trial has been confirmed for this record.