Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong is a 4–12 player hidden-role deduction game. A Murderer secretly chooses a Means and Key Evidence, while the Forensic Scientist gives clues only through Scene tiles and bullet markers. Investigators must identify both cards before three rounds end.

Deception: Murder in Hong Kong supports 4–12 players; community best: 6–8 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Deception: Murder in Hong Kong puts the table inside a murder investigation, but one player is secretly the killer. Everyone except the Forensic Scientist has a hidden role. The Murderer chooses a Means of Murder and a Key Evidence card from the Clue and Means cards already visible in front of them. The Scientist knows the answer but cannot name the cards; instead, they guide the discussion with Scene tiles and bullet markers.

The investigation lasts up to three rounds. The Scientist displays the Cause of Death, the Location of Crime, and other scene clues, then places bullet markers on selected options. Discussion may start after the first bullet marker, followed by short presentations once the clues are complete. Investigators and the Murderer may both speak to influence the group's theories, and each eligible player can spend a badge on one formal attempt to identify the evidence.

To win, investigators must identify both the Murderer's Means and Key Evidence; naming only one is not enough. If nobody succeeds before the third round ends, the Murderer side wins. A correct solve normally lets the Scientist and Investigators win, but if the Witness is in play the Murderer may attempt a final reversal. Grey Fox's base game supports four to twelve players; Undercover Allies and theme packs add separate content outside this base procedure.

Core rules & scoring

  1. Edition and player count: This entry covers Grey Fox Games' English base game Deception: Murder in Hong Kong, BGG 156129, using the publisher-hosted English base rulebook. The selected PDF has no revision number. It supports 4–12 players. For 4–5, use a Murderer, a Forensic Scientist, and Investigators; from 6–12, the Accomplice is optional, and the Witness is optional only when playing with the Accomplice. Other products are outside this base-game account.

  2. Roles and setup: The base rules provide one Forensic Scientist, one Murderer, eight Investigators, and optional Accomplice and Witness roles. Each player receives four Clue cards and four Means cards, displayed face up in front of them. Roles are hidden except for the revealed Scientist, who returns their Clue and Means cards and uses Scene tiles. Every non-Scientist receives a badge for one formal solve attempt. By default, return the Event tiles to the box unless playing the Event variant. Face the card text and pictures toward the other players. Pictures are references only; use imagination based on the text, rather than treating the depicted artwork as the only possibility.

  3. The Murderer's evidence and the Scientist: The Murderer secretly selects one of their visible Clue cards as the Key Evidence and one Means card as the Means of Murder. The Scientist knows both correct cards but cannot name them or explain clues through free speech. Instead, the Scientist uses Scene tiles and bullet markers, and answers yes or no when a player makes a formal solve attempt. If using the Accomplice and Witness, follow the rules' secret identification steps; the Witness knows both culprits' identities but not which is the Murderer or how the crime was committed. For secret confirmation, everyone closes their eyes; the Murderer and Accomplice open theirs while the Murderer indicates both cards to the Scientist. After acknowledgement they close their eyes. The Witness, if used, opens their eyes separately and is shown both culprits without identifying which is which, then closes their eyes before everyone wakes. The Accomplice therefore knows the solution as well.

  4. Scene tiles and bullet clues: Set aside all Location of Crime tiles and Cause of Death, choose one Location, and display it with Cause of Death and four randomly drawn ordinary Scene tiles. Place one bullet marker per tile, on one listed option, until all six are down; a placed marker cannot be repositioned. Non-Scientists may discuss from the first marker onward, and the Scientist can listen before selecting later options, order and placement pace. The sixth marker ends first Evidence Collection. No spoken hints, extra gestures or eye signals may convey the answer; natural placement timing does not authorize arbitrary codes.

  5. Three rounds of discussion: The investigation has three rounds. After each set of markers, non-Scientist players discuss the evidence and then make short presentations clockwise, beginning with the player to the Scientist's left; about 30 seconds each is a guideline. At the start of rounds two and three, the Scientist draws a new Scene tile to replace one non-fixed tile and moves its bullet marker to an option on the new tile. Cause of Death and Location of Crime remain in place. Interruptions are not allowed during presentations except for a formal solve attempt.

  6. Formal solve attempts: Each player except the Scientist may use their badge once at any time in play, including interrupting a presentation, before the last player's presentation in round three ends. Point to one Clue card and one Means card in front of one other player; both must be the Murderer's selected cards. The Scientist answers only yes or no. A wrong answer costs the badge and the player cannot try again, but they continue discussing and presenting. A player who has not used the badge before the final presentation ends loses the opportunity. Both cards must be correct for a solve.

  7. Winning and the Witness reversal: If a player correctly identifies both cards, the Scientist and Investigators normally win, while the Murderer and Accomplice lose. If the Witness is in play, after a correct solve the Murderer may confer with the Accomplice and guess who the Witness is. A correct guess kills the Witness and allows the criminals to escape; a wrong guess leaves the Investigators' victory in place. If nobody solves the crime by the end of the final third-round presentation, the Murderer side wins. The Scientist communicates through clues, not spoken hints. If all non-Scientists have already exhausted their solve opportunities through wrong guesses, the criminals win immediately without playing out three full rounds.

  8. Boxed variants: By default Event tiles stay out. To use them, shuffle them into the remaining Scene deck after the first Evidence Collection; when one appears in round two or three, read its instructions aloud and follow them. Reading a rule instruction does not permit free spoken clues from the Scientist. For an easier investigation, deal three Means and three Clue cards each; for a harder one, deal five of each. The complete two-card solution, one formal attempt per non-Scientist and Witness reversal remain unchanged.

  9. Communication and participation: Do not interrupt or disturb a presentation except to announce a formal solve attempt. During Evidence Collection, players can ask one another questions, but answering is optional. The Scientist may run secret setup, progress the procedure and read required Event instructions, but investigation hints come only from bullet choices on Scene tiles and yes/no responses to formal guesses, with no extra spoken, gestural or eye signals. A spent badge removes only the formal-guess opportunity: that player still discusses and presents rather than being eliminated.

Rules & gameplay questions

Who knows which two cards the Murderer selected?

The Murderer secretly chooses the Key Evidence from their Clue cards and the Means of Murder from their Means cards, while the Forensic Scientist knows the correct pair. Investigators see the cards in front of every player but do not know the roles or which pair is correct. The Scientist cannot name the cards and must communicate through Scene tiles, bullet markers, and yes/no answers to formal attempts.

What counts as a successful solve?

A player must identify both the Murderer's selected cards: one Clue and one Means card in front of one other player. Naming the weapon alone or naming only one of the two cards does not solve the case. The Scientist answers yes or no under the rules. If the pair is wrong, the player turns in their badge and loses the chance to make another formal attempt.

How many formal guesses does each player get?

Every player except the Forensic Scientist receives one badge for a single formal solve attempt. It can be used any time before the final player finishes their presentation in round three. A wrong guess costs the badge and cannot be repeated, although the player stays involved in discussion and later presentations. An unused badge is no longer valid after the final presentation ends.

May the Forensic Scientist verbally explain a clue?

No. The Forensic Scientist communicates by selecting Scene tiles, placing bullet markers, and answering yes or no to a formal guess. Other players can freely discuss the evidence, but they cannot have the Scientist explain what a marker means or state the names of the Key Evidence and Means of Murder. The placement and replacement of clues is the intended information channel.

How do Scene tiles and bullet markers work?

The Scientist displays the Cause of Death, Location of Crime, and random Scene tiles, then places six bullet markers on options from six different tiles. Once set, a marker cannot move. At the beginning of the second and third rounds, the Scientist replaces one non-fixed Scene tile and moves its marker to an option on the new tile. Players interpret the option marked and the timing of that change together.

Are the Accomplice and Witness required roles?

No. The basic setup for four or five players uses a Murderer, Forensic Scientist, and Investigators. In games of six to twelve, the Accomplice is optional, and the Witness may be included only with the Accomplice. The Witness learns the identities of both criminals but does not know which one is the Murderer or how the crime was carried out; after a correct solve, the Murderer may try to identify the Witness for a final reversal.

Who wins if the three rounds end without a correct answer?

If no one identifies both selected cards by the end of the final presentation in round three, the Murderer and Accomplice win. If someone solves correctly sooner, the Scientist and Investigators normally win, subject to the optional Witness reversal. The Scientist does not make guesses; both investigators and the Murderer can discuss, but a formal solution must include one Means card and one Clue card.

Must the game always last three complete rounds?

No. A correct two-card solve ends the case immediately, subject to the Witness reversal. If all non-Scientists have spent their opportunities on incorrect guesses, the criminals win without completing three rounds. The final third-round presentation is the latest deadline, when unused opportunities expire. A wrong guess does not eliminate discussion rights, but it cannot be retried or split into separate one-card attempts.

Rules & introduction sources
Edition
Grey Fox Games Deception: Murder in Hong Kong English base rules, BGG 156129, using the five-page English PDF linked by the publisher’s downloads page. The file has no revision number. Covers 4–12 players and the included Accomplice/Witness, Event and difficulty variants. Undercover Allies, theme packs, promotional roles and other titles are excluded; this entry does not infer additional player counts from those products.
Introduction source
BoardGameGeek

WANGO editorial

Deception: Murder in Hong Kong · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#298
Complexity Weight1.59 / 5
Best player count (community)6–8
Player range4–12
Playing time (minutes)20
Core mechanismsCommunication Limits · Deduction · Events · Finale Ending · Hidden Roles · Roles with Asymmetric Information · Storytelling · Team-Based Game · Traitor Game · Variable Set-up
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2014
Suggested age14+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Deception: Murder in Hong Kong, and can I play online?

Deception: Murder in Hong Kong supports 4–12 players; community best: 6–8 players; playing time: 20 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Team-Based Game.

How complex is Deception: Murder in Hong Kong, and which mechanisms does it use?

Weight: 1.59 / 5. Mechanisms: Communication Limits · Deduction · Events · Finale Ending · Hidden Roles · Roles with Asymmetric Information · Storytelling · Team-Based Game · Traitor Game · Variable Set-up. Chinese publication: Unconfirmed.

Where can I learn Deception: Murder in Hong Kong?

No rule guide, strategy article or WANGO trial has been confirmed for this record.