The Resistance: Avalon

The Resistance: Avalon

The Resistance: Avalon is a hidden-team deduction game of nominations, votes, and secret quests: Good needs three successful quests and must still keep Merlin beyond the Assassin's final guess.

The Resistance: Avalon supports 5–10 players; community best: 7–8 players; playing time: 30 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Arthur's loyal servants and Mordred's minions share a table, with hidden identities and public discussion. Evil normally knows its allies, while Good must infer whom to trust from proposed teams, votes, and quest results. Merlin has information other players lack but must guide subtly, because Evil receives an assassination opportunity after losing the quest contest.

The useful evidence extends beyond the number of Fail cards. Who nominated which team, who changed a vote after a substitution, and who pressed someone to explain a judgment all shape the table's reading. Evil can support a quest to preserve credibility, so a clean result is only part of the evidence. Good must make progress under uncertainty instead of waiting for every identity to be proven.

The original game needs only a small role set for a complete contest, with Merlin and the Assassin underpinning its ending. Percival, Morgana, Mordred, Oberon, and the Lady of the Lake are optional changes to information or investigation and need an explanation before play. This guide uses the 2012 original for five to ten players and keeps Quest, added Big Box roles, and online house rules outside its basic sequence.

Core rules & scoring

  1. Five to ten players secretly divide into Good and Evil. At player counts five, six, seven, eight, nine, and ten, Good has respectively three, four, four, five, six, and six players; Evil has two, two, three, three, three, and four. The basic setup includes Good Merlin and an Evil Assassin, with ordinary team characters filling the rest. Select the first Leader randomly.

  2. In the basic opening script, Evil first recognizes its members, then closes its eyes and identifies itself to Merlin with raised thumbs. Merlin observes Evil, closes their eyes, and everyone opens their eyes. Other Good players receive no such information. Optional characters require their corresponding modified script rather than the exception-free basic one.

  3. Play normally proceeds through up to five quests in order, each with team building and a vote before the approved team undertakes the quest. After discussion, the Leader assigns the required number of team tokens and may include or exclude themselves. Each player can receive only one team place; the Leader cannot approve a team unilaterally.

  4. Team sizes across the five quests are fixed: with five players, 2/3/2/3/3; six players, 2/3/4/3/4; seven players, 2/3/3/4/4; eight to ten players, 3/4/4/5/5. Use the tableau for the actual player count and do not change team size to match suspicions.

  5. Every player, including the Leader, secretly chooses Approve or Reject and reveals simultaneously. A strict majority must approve; a tie rejects the team. Rejection passes leadership clockwise and produces another proposal for the same quest.

  6. Five consecutive rejected team votes for a single quest immediately give Evil the entire game, rather than simply failing that quest. Once an approved team completes a quest, proceed to the next quest and begin a fresh consecutive-rejection count.

  7. Each approved team member receives Success and Fail quest cards and secretly submits one. Good must submit Success; Evil may submit either. Collect and shuffle submitted cards before revealing them, keeping unused cards separate so submission order does not identify individual choices.

  8. A quest normally fails with at least one Fail. The sole basic player-count exception is the fourth quest with seven or more players, which requires at least two Fails. Mark success or failure, advance the quest marker after completion, and pass leadership clockwise.

  9. Three failed quests give Evil victory. After three successful quests, keep character cards hidden while Evil discusses; the Assassin names one Good player as Merlin. A correct identification gives Evil victory, while a wrong guess gives Good victory. This is one Assassin choice, not one guess per Evil player, and does not occur before three quest successes.

  10. Explain optional characters beforehand: Good Percival sees Merlin, but with Evil Morgana also present sees two indistinguishable candidates. Evil Mordred stays hidden from Merlin. Evil Oberon does not recognize or reveal himself to other Evil players, but does identify himself to Merlin. The optional Lady of the Lake investigates team loyalty through loyalty cards, not exact roles, and is not an additional character identity.

Rules & gameplay questions

Do all-Success quest cards prove a team was entirely Good?

No. Good must submit Success, but Evil may choose Success too. A clean result does not rule out someone concealing a chance to sabotage. Identity judgments remain deductions rather than automatically revealed information.

What happens with one Fail on quest four in a seven-player game?

The quest succeeds. That specific quest needs at least two Fails to fail; other basic quests normally need only one. This threshold does not apply to every fourth team vote.

Can a Leader nominate themselves and reject their own proposed team?

Yes to both. A Leader may be on or off the team and receives a team vote like every other player. Making a nomination does not force an Approve vote.

May I reveal my character card to prove I am telling the truth?

No. The original rules prohibit showing character cards or discussing their artwork during play. Statements about identity, beliefs, and judgments may be true or false, but displaying the card cannot bypass hidden information. Keep roles hidden during assassination discussion too.

Does including Oberon also hide him from Merlin?

No. The original optional script excludes Oberon only from Evil recognition; it excludes Mordred when Merlin looks. Oberon is Evil but does not mutually recognize other Evil players. If investigated by the Lady of the Lake, he must truthfully show Evil loyalty.

Rules & introduction sources
Edition
Scope: The Resistance: Avalon, original 2012 edition for five to ten players. Rendered and read all eight pages of the publisher-authored rulebook mirror: base procedures pp.1-6, optional characters p.7, optional rules p.8. Percival, Morgana, Mordred, Oberon, and Lady of the Lake apply only within explicitly optional coverage; default quests are sequential. Excludes Quest, additional Big Box roles, other Resistance modules, and online house rules. The official product page confirms 2012 and five to ten players; the mirror is not claimed as a current official-host PDF.
Introduction source
BoardGameGeek

WANGO editorial

The Resistance: Avalon · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#240
Complexity Weight1.74 / 5
Best player count (community)7–8
Player range5–10
Playing time (minutes)30
Core mechanismsFinale Ending · Hidden Roles · Roles with Asymmetric Information · Simultaneous Action Selection · Team-Based Game · Traitor Game · Variable Player Powers · Voting
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2012
Suggested age13+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for The Resistance: Avalon, and can I play online?

The Resistance: Avalon supports 5–10 players; community best: 7–8 players; playing time: 30 minutes. A WANGO browser trial has not been confirmed. Recorded mechanism tags: Team-Based Game.

How complex is The Resistance: Avalon, and which mechanisms does it use?

Weight: 1.74 / 5. Mechanisms: Finale Ending · Hidden Roles · Roles with Asymmetric Information · Simultaneous Action Selection · Team-Based Game · Traitor Game · Variable Player Powers · Voting. Chinese publication: Unconfirmed.

Where can I learn The Resistance: Avalon?

No rule guide, strategy article or WANGO trial has been confirmed for this record.