Targi

Targi

Two tribal leaders compete for trade in a desert built from cards. Three figures on its border also determine interior intersections, linking every placement to resources, development, and the other player’s options.

Targi supports 2 players; community best: 2 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

Background & introduction

Targi uses a five-by-five card grid: fixed border actions surround a changing interior of goods and tribe cards. Players alternate placing three Targi figures, then mark the intersections projected by their own figures. A border choice therefore selects an immediate action while also shaping access to the center.

The placement restrictions make competition tangible: taking a space also denies its opposite space to the opponent. After placement, the starting player resolves all their actions, choosing their order. Collecting goods before buying a tribe card can fund a purchase within the same round, but each individual card action must be completed before another begins.

Tribe cards enter a personal three-row display and offer points, immediate benefits, or lasting abilities. Completed rows reward either matching symbols or four different symbols. End-of-round storage limits encourage resource conversion, while the robber’s progress and raids put a clock on building an efficient display.

Core rules & scoring

  1. The base game is competitive for two. Arrange the 16 numbered border cards around five goods and four tribe cards in an alternating interior; give each player three figures, two tribe markers, and starting resources.

  2. Advance the robber at the start of each round, placing it on Noble in round one. At a raid corner, both players pay its demand before the robber continues; paying the fourth raid ends the game immediately.

  3. Alternate placing figures from the starting player. Normally, the robber’s space, corners, occupied spaces, and spaces directly opposite an opposing figure are forbidden; tribe abilities can create exceptions.

  4. After all three figures are placed, mark the interior intersections of lines from your own figures. Usually there are two; placing two of your figures in the same row or column produces only one.

  5. The starting player resolves all their actions before the other player begins. Choose their order and optionally skip actions, but finish each card’s action before starting another.

  6. Goods cards supply their pictured rewards. Normally, pay a tribe card’s goods or gold cost to add it to your display; instead you may retain one in hand, but cannot freely replace an existing held card.

  7. A held tribe card normally needs the Noble action to be paid for and displayed, or to be discarded. Build three rows of four cards from left to right; several rows may develop at once.

  8. Replace a used interior card with a face-down card of the opposite type. Reveal replacements and switch starting player at round end. Carry over at most ten goods in total and three gold; temporary excess during the round is allowed.

  9. If a player displays a twelfth tribe card, finish that round. Otherwise the fourth raid ends play immediately after paying one gold or three victory points, without another ordinary action round.

  10. Add point tokens, tribe-card points, and additional bonuses. A completed row of matching symbols earns four points; four distinct symbols earn two. Break ties by gold, then goods; a remaining tie is a draw.

Rules & gameplay questions

Can figures be placed directly on interior cards?

No. Figures occupy border actions; interior cards receive tribe markers at intersections projected by your own figures.

May I stand opposite the robber?

Yes. The normal restriction forbids the robber’s actual space; the opposite-space restriction concerns opposing figures.

Does taking a tribe card add it to my display for free?

No. Normally its upper-right cost must be paid. You may hold one card for later use through Noble, subject to any specific tribe ability that changes this procedure.

Does the other player act after the first player displays card twelve?

Yes. That ending completes the current round, so the other player still resolves their full set of actions. The fourth raid instead ends the game immediately after payment.

Do tribe bonuses referring to goods cards also apply to border actions?

No. The rulebook distinguishes interior goods cards from border cards that provide goods; check the source named by the ability.

Rules & introduction sources
Edition
Original two-player base game, using the Thames & Kosmos 2018 English rules; excludes Targi: The Expansion and mechanisms added by later revisions.
Introduction source
BoardGameGeek

WANGO editorial

Targi · Game parameters
ParameterRecorded value
BGG overall rank (snapshot)#177
Complexity Weight2.34 / 5
Best player count (community)2
Player range2
Playing time (minutes)60
Core mechanismsEnd Game Bonuses · Modular Board · Open Drafting · Pattern Building · Set Collection · Square Grid · Turn Order: Progressive · Worker Placement
Chinese publicationUnconfirmed
WANGO browser playNo confirmed WANGO trial
Year published2012
Suggested age12+

BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27

Player questions

What is the best player count for Targi, and can I play online?

Targi supports 2 players; community best: 2 players; playing time: 60 minutes. A WANGO browser trial has not been confirmed.

How complex is Targi, and which mechanisms does it use?

Weight: 2.34 / 5. Mechanisms: End Game Bonuses · Modular Board · Open Drafting · Pattern Building · Set Collection · Square Grid · Turn Order: Progressive · Worker Placement. Chinese publication: Unconfirmed.

Where can I learn Targi?

No rule guide, strategy article or WANGO trial has been confirmed for this record.