Star Wars: X-Wing Miniatures Game
A two-player miniature dogfight in which secretly chosen maneuvers, firing arcs and action tokens turn a small squadron into a test of prediction.
Star Wars: X-Wing Miniatures Game supports 2 players; community best: 2 players; playing time: 30–45 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Each round starts with a concealed maneuver dial for every ship. Lower pilot skill moves first, while higher pilot skill attacks first. That reversal makes position a resource: an early mover can occupy space, but a veteran gets to react to the resulting board before choosing an action.
Combat combines geometry with dice management. Closing to Range 1 improves a primary attack, whereas Range 3 helps the defender. Focus and target locks support different kinds of correction, so saving a token for defense can matter as much as maximizing a shot.
The original core set places Rebel X-wings against Imperial TIE fighters. Its squad-building rules add pilot and upgrade choices, but the central challenge remains arranging useful firing arcs without losing actions to collisions or putting a stressed ship on an awkward route.
Core rules & scoring
For the original two-player game, use the Rebel and Imperial ships, templates, dials, damage deck and tokens. Standard play uses a 3-by-3-foot area; agree on equal squad-point limits when building squads.
Rounds proceed through Planning, Activation, Combat and End. During Planning, secretly select a legal maneuver on each ship’s dial; do not test maneuver templates in advance.
Activate ships from lowest to highest pilot skill. Reveal the dial, execute its template, check stress, then normally perform one available action. Initiative resolves opposing equal-skill timing.
A red maneuver adds stress and a green maneuver removes one stress. A stressed ship cannot perform actions, including free actions. Under FAQ v4.4.1, a revealed red maneuver that remains red while stressed becomes an unmodifiable white straight speed-2 maneuver.
Actions depend on the ship’s action bar and card effects. A ship cannot perform the same action more than once in a round, even if another effect grants a free action.
A target lock normally requires Range 1–3 but no firing arc. Declare the intended target before measuring. The matching lock tokens persist until spent, replaced or removed by an effect.
In Combat, ships act from highest to lowest pilot skill and normally may make one attack. A primary weapon needs a target inside its arc at Range 1–3; Range 1 adds one attack die and Range 3 adds one defense die. These range bonuses do not apply to secondary weapons.
Spend focus to change all focus results on the relevant roll; spend a target lock on the defender to reroll chosen attack dice. Each die can be rerolled only once per attack. An evade token adds an evade result; each token type’s normal effect can be used only once in the corresponding modification step.
Evades cancel ordinary hits before critical hits. Uncancelled results remove shields first, then cause facedown damage for hits and faceup damage for critical hits. Hull damage destroys a ship, subject to the same-pilot-skill Simultaneous Attack Rule.
Ending a maneuver overlapping a ship requires backing up and skipping the Perform Action step; ships touching through that overlap cannot attack each other. Asteroids can cost the action and cause damage, and a ship on one cannot attack. At End remove focus and evade tokens; ordinary dogfights aim to destroy the opposing squadron, while missions specify their own goals.
Rules & gameplay questions
Does a green maneuver still remove stress after a collision?
Yes. Remove one stress even if the maneuver overlaps a ship or obstacle. Losing the Perform Action step does not undo the green maneuver’s stress removal.
Does starting on an asteroid automatically trigger its effects again?
No. On the next maneuver, check the template and final base position. If neither overlaps that obstacle, its effects do not trigger merely because the ship started there.
Can a ship that lost its Perform Action step receive a free action later?
Yes, if an effect grants it outside that step and the ship is otherwise eligible. Stress still prohibits actions, and the once-per-round restriction on repeating an action still applies.
Can the same target lock pay for a torpedo attack and reroll its dice?
No. If the weapon spends that lock as its attack cost, those tokens are gone. Rerolling through the normal target-lock effect would require a lock still available to spend.
Is Biggs Darklighter’s printed protection continuously active?
Not under FAQ v4.4.1. His corrected ability is once per game, chosen at the start of Combat, and protects eligible other friendly ships at Range 1 until the end of that round when the attacker could target Biggs instead.
Rules & introduction sources
- Edition
- Original 2012 first-edition core game and ordinary two-player squad play, applying the relevant first-edition FAQ v4.4.1 dated 2018-01-22, including its Biggs and stressed-red-maneuver corrections. Excludes Second Edition, AMG 2.5, Epic formats and expansion-specific systems; this summary is not a tournament regulation.
- Rule references
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #205 |
| Complexity Weight | 2.49 / 5 |
| Best player count (community) | 2 |
| Player range | 2 |
| Playing time (minutes) | 30–45 |
| Core mechanisms | Action Queue · Critical Hits and Failures · Dice Rolling · Line of Sight · Movement Template · Player Elimination · Simulation · Simultaneous Action Selection · Variable Player Powers |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2012 |
| Suggested age | 14+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Star Wars: X-Wing Miniatures Game, and can I play online?
Star Wars: X-Wing Miniatures Game supports 2 players; community best: 2 players; playing time: 30–45 minutes. A WANGO browser trial has not been confirmed.
How complex is Star Wars: X-Wing Miniatures Game, and which mechanisms does it use?
Weight: 2.49 / 5. Mechanisms: Action Queue · Critical Hits and Failures · Dice Rolling · Line of Sight · Movement Template · Player Elimination · Simulation · Simultaneous Action Selection · Variable Player Powers. Chinese publication: Unconfirmed.
Where can I learn Star Wars: X-Wing Miniatures Game?
No rule guide, strategy article or WANGO trial has been confirmed for this record.