Trajan
Build influence across Roman trade, construction, the senate and military provinces, using a mancala-style action circle while meeting quarterly public demands.
Trajan supports 2–4 players; community best: 4 players; playing time: 60–120 minutes. A WANGO browser trial has not been confirmed.
Background & introduction
Trajan links six actions to a personal circle of trays. Empty one tray and distribute its markers clockwise; the last marker’s destination selects your action. Marker colors also determine whether an adjacent Trajan tile can be completed, connecting present choices to future turns.
The seaport turns commodities into displays and points, military expansion claims provinces, construction collects building tiles, and the senate provides immediate points and quarterly rewards. These routes share the same action circle and limited personnel, making future landing positions as important as immediate gains.
The number of markers moved also advances public time. Its circuits reveal demands for bread, games and religion, with penalties for failing to meet them at quarter end. Managing the pace and preparing suitable tiles both affect your final result.
Core rules & scoring
Setup: each player distributes twelve markers of six colors with two per tray, then selects three different categories of Trajan tile for slots II, IV and VI. Configure time and forum for player count, prepare worker/military camps, commodities and bonus tiles, and select three starting commodity cards each.
Turn: empty one nonempty tray and sow all its markers clockwise, choosing color order. The last destination is the target tray; advance public time by the number picked up. First complete the adjacent Trajan tile if possible, then optionally take the target tray’s ordinary action.
Tile completion: the target tray must contain the required colors; it may contain others and the needed markers need not be newly sown. Gain the tile’s points and optionally its special effect. Most completed tiles leave play, while bread/helmet/flame demand tiles stay permanently on your mat. Completion does not consume the action markers.
Seaport and forum: the seaport draws two commodities then discards one, takes one exposed discard, displays one or two cards and replenishes them, or ships a required combination for points. A colored ship flips gray after use. A forum action takes an available tile, with extra-action and demand tiles having distinct purposes.
Military and Trajan actions: military recruits a token into camp, moves your leader to an adjacent province, or deploys a legionnaire from camp to the leader’s province if you do not already have one there. The Trajan action takes a new tile into the arch’s slot and moves the arch to the next empty slot; no empty slot means no further acquisition.
Construction and senate: recruit to the worker camp or move a worker from camp to a site, initially anywhere and later orthogonally adjacent to your own worker. A collected construction tile scores immediately and your first of its type grants its matching bonus action. Senate advances one space and scores it; reaching the top prevents further senate advances that quarter.
Extra actions: after an action, discard a matching extra-action tile to repeat it. A matching +2 marker instead allows two repetitions and stays in place. Use at most one extra-action tile per turn; first-of-type construction rewards follow their separate rule.
Rounds and quarters: reaching or crossing the time-track start ends the round after the current turn without resetting time. Reveal one demand in each of the first three rounds; the fourth ends the quarter. Meet all possible demands, spending forum tiles while each permanent Trajan demand tile can cover one demand per quarter. Missing one, two or three loses 4, 9 or 15 VP, possibly negative. Total senate votes determine bonus tiles and ranking, followed by the prescribed vote reset, cleanup and refills.
Final scoring: after quarter four, score 1 VP per commodity in hand, worker in worker camp and legionnaire in military camp. Sets of three/four same-icon construction tiles score 10/20 VP, plus bonus tiles. Demand bonuses require unused forum tiles rather than permanent Trajan tiles, and the 9/6 VP bonus does not multiply for extra matching copies. Tied totals favor the higher senate position.
Rules & gameplay questions
Can I complete a Trajan tile whenever its colors are present?
No. Check only the tile beside the tray where your last sown marker lands this turn. Existing colors count and additional colors do not prevent completion. Acquiring a new tile does not complete it immediately.
Can I reverse direction or move only part of a tray?
No. Pick up every marker from one nonempty tray and distribute them clockwise one at a time. You choose their color order, but time still advances by the full number picked up.
May I accept a penalty instead of spending a demand tile?
No. Meet any demands you can. Forum demand tiles are discarded after use; completed permanent Trajan demand tiles remain, but each covers only one demand that quarter. The number left unmet determines the single 4, 9 or 15 VP penalty.
Can a legionnaire move directly between provinces?
No. The leader moves between adjacent provinces; legionnaires deploy from camp directly to its province, at most one of yours per province. Other players’ legionnaires reduce the award, with a minimum of zero VP.
Can extra-action tiles and +2 markers create an unlimited chain?
No. Use at most one extra-action tile per turn. It normally repeats the matching action once, or twice with that type’s +2 marker. Discard the tile but keep +2. A first-of-type construction reward is a separate construction effect.
Rules & introduction sources
- Edition
- Trajan (2011), 2–4-player base game using the current Quined Games-linked 12-page ©2011 English rules and tile reference. Excludes unconfirmed forum amendments or action rules from other games.
- Introduction source
- BoardGameGeek
WANGO editorial
| Parameter | Recorded value |
|---|---|
| BGG overall rank (snapshot) | #151 |
| Complexity Weight | 3.62 / 5 |
| Best player count (community) | 4 |
| Player range | 2–4 |
| Playing time (minutes) | 60–120 |
| Core mechanisms | Area Movement · Hand Management · Mancala · Open Drafting · Set Collection |
| Chinese publication | Unconfirmed |
| WANGO browser play | No confirmed WANGO trial |
| Year published | 2011 |
| Suggested age | 12+ |
BGG statistics are stored snapshots, not live rankings. Source checked:2026-09-27
Player questions
What is the best player count for Trajan, and can I play online?
Trajan supports 2–4 players; community best: 4 players; playing time: 60–120 minutes. A WANGO browser trial has not been confirmed.
How complex is Trajan, and which mechanisms does it use?
Weight: 3.62 / 5. Mechanisms: Area Movement · Hand Management · Mancala · Open Drafting · Set Collection. Chinese publication: Unconfirmed.
Where can I learn Trajan?
No rule guide, strategy article or WANGO trial has been confirmed for this record.